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  Click here to go to the first staff post in this thread.   Thread: Long Term solution to loot deficiency.

  1. #151
    TheConfuzed1's Avatar
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    Great idea! Easy to implement too!

  2. #152
    TheConfuzed1's Avatar
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    In fact, there should also be an achievement for maxed barracks.

  3. #153
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    Quote Originally Posted by SystemErr0r View Post
    I don't see why SC would make 3 different achievements for mines/collectors/drills. More than likely just mines combined with collectors and then drills by itself. Have you seen how much loot you have to steal for each resource to 3 star it?
    I disagree. The more achievements, the better, and maxed collectors is a pretty decent achievement.

    And to answer your question, I have achieved three stars for elixir and gold looted, and nearly for dark elixir.

  4. #154
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    Quote Originally Posted by Mufasa View Post
    I have no idea, that is up to supercell, though even if you don't get gems, loot should theoretically get better, so you win either way.
    When they added the league achievement, you got the gems if you already had it. I don't see any reason this would be any different.

  5. #155
    Millennial Club Boblo's Avatar
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    Thumbs Up

    Very well thought out I give 5 stars
    Boblo | Level 97 | TH9 | ClashWithTrippy | Clan Elder |
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  6. #156
    Senior Member Breadly's Avatar
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    Quote Originally Posted by mufasa View Post
    the idea i have is simple. 90% of all loot in this game comes from collectors if not more (depends how much resources are gemmed and at what trophy level). Yet, everytime i go into matchmaking maybe 25% of the people have max collectors. I see extremely advanced bases with lvl 4-5 collectors. They are the major provider of loot in this game seeing as it isn't just inserted into the game randomly (except gems). So if all the loot we are getting originates from collectors, we should max all our collectors to increase loot over the whole population correct? Simple way to get people to do this: Make an achievement for 250 gems (very small amount) to max your collectors.

    Broken down version for people who do not want to read through that jumble:

    90% of loot in coc is from collectors (10% is gemmed and i'd argue it would be less)
    a large amount of coc players do not have max collectors, going back to first point-so less loot for everyone.
    Easy way to get people to max their collectors: Add an achievment for 250 gems to max them, this could also apply to dark elixir drills.

    Collectors create 90% of the loot in game if not more, giving it the benefit of the doubt, but with everyone's collectors not maxed it cannot sustain everyone raiding for resources, thats why there is minimal loot, because collectors are minimal level, yet they create the majority of the loot, so it hurts the resource economy.


    Think of it this way:
    Country a can make a maximum of $5 a day (dont feel like writing out something bigger everytime)
    country a is only making $1 a day though.
    Same with country b-z. They are only making $26 combined a day when they could be making $130 a day.
    Between countries a-z they raid $40 a day, but combined they are only making $26 a day. This results in -$14 a day, thus a net a loss, and the amount of money plummets, thus bad loot.


    But if they increase their production from $1 to $5 a day, they suddenly are making $130 a day and raiding $40 a day, which leaves $90 left over to sustain the economy and keep it from going bankrupt- good loot.

    Edit:

    Thanks dahimi!
    Mines/collectors.
    1 star - 1 level 11 mine/collector = 20 gems
    2 stars - 3 level 11 mines/collectors = 30 gems
    3 stars - 6 level 11 mines/collectors = 50 gems


    drills
    1 star - 1 level 3 drill = 20 gems
    2 stars - 1 level 6 drill = 30 gems
    3 stars - 2 level 6 drills = 50 gems.
    why aren't we funding this?
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  7. #157
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    Quote Originally Posted by Grif View Post
    I would not want the Dark elixir drill to be included because you have to be what? Town Hall 9? To max it out, while the regular collectors can be maxed out at I think Town Hall 6 or 7.
    So you wouldn't prefer the drills you raid to be max level? Who cares if you can't reach the achievement yet yourself?

  8. #158
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    Great Idea.

    Like many people have already stated, this is a brilliant thread. Well done!

    The only problem I see with this is that people buy gems to gain resources because they lack resources. If everyone was to get more resources from raids, they wouldn't need to buy gems. I'm just speaking this from a business point of view for Supercell.

    Nevertheless, great idea!

  9. #159
    Forum Veteran Veraplay's Avatar
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    Really hope this gets implemented. Will make it easier for everyone.

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  10. #160
    Millennial Club acf99oc's Avatar
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    Had forgotten about this. It needs to happen.
    "For you are elixir and to elixir you will return" -Genesis 3:19
    I'm still alive

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