mechanic(new troop):turns defenses and hidden defenses against the home base, reveal spell: reveals hidden objects,
necromancer/dark healer:revives dead troops that leave a grave,
customize army: choose what a troop attacks first in a raid but after that raid it sets back to default,
arsenal:holds spells and makes and holds attack mortars attack cannons attack bombs and attack towers(not including archer and wizard),
hero capture spell(unlock at town hall 5):captures heroes to be used by attackers without a hero(only works if hero isn't asleep), and
Master Giant (unlock townhall 5): his ability is Giant Wall (open to other names) it makes it so that all troops in the playing field/base have the strength of giants and still the same speed as they were, lasting time is 25 seconds
Reply to this and say what you like,
why and give me
suggestions and/or help me
get this in the game
Last edited by hbombrogers; September 29th, 2015 at 08:51 PM.