mechanic(new troop):turns defenses and hidden defenses against the home base, reveal spell: reveals hidden objects,
necromancer/dark healer:revives dead troops that leave a grave,
customize army: choose what a troop attacks first in a raid but after that raid it sets back to default,
arsenal:holds spells and makes and holds attack mortars attack cannons attack bombs and attack towers(not including archer and wizard),
hero capture spell(unlock at town hall 5):captures heroes to be used by attackers without a hero(only works if hero isn't asleep), and
Master Giant (unlock townhall 5): his ability is Giant Wall (open to other names) it makes it so that all troops in the playing field/base have the strength of giants and still the same speed as they were, lasting time is 25 seconds