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Thread: Lighning on infernos

  1. #1
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    Lighning on infernos

    So I am a TH9 and I just upgraded my lightning spell to 6 and noted that it now does a damage of 510. And in the current war my mirror is a TH10 with just one inferno: level 1, with a total of 1500 hitpoints. Great, I think, three lightnings will take it out! So I prepare my army and three lighnings, I zoom into the base of the inferno to drop my lightnings with surgical precision, which I do, but the inferno does NOT go down! It is left there standing with just a tiny bit of health. ♥♥♥ Supercell? 3*510=1530>1500 and that is simple math! Has this happened to anyone else?
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    Forum Champion Micheallo's Avatar
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    This is because there is one lightning bolt that strikes outside the bunched up so you basically lost 50-100( I'm not sure ) from each bolt so 150-300 in total this is why you need a earthquake


  3. #3
    Forum Veteran JonnyVW's Avatar
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    Lightening spell is more central but not all damage on the same spot, with that close a number i would have deffo taken a eq as back up, seem 1st one now does 25% damage also

    edit (but i would still rather 3 rages against an infurno anyway even as th9 haha)
    Last edited by JonnyVW; September 29th, 2015 at 09:57 AM.

  4. #4
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    If you miss one bolt in any of those 3 spells, you lose 75 damage per strike and can't destroy inferno.

    You would have been better off replacing 1 lightning spell with 2 earthquake spells anyway.

    1500 x 0.21(level 2 eq) = 345
    1155 x 0.21(level 2 eq) = 243

    2 x Earthquake damage = 588
    Lightning damage = 510
    Last edited by move4ward; September 29th, 2015 at 11:59 AM.

  5. #5
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    It is staggered damage and it follows a pattern. It isn't just random. There are a couple videos by a few different youtubers that show you exactly how to drop your lightning for maximum damage output.

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  6. #6
    Millennial Club MizzouBA's Avatar
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    Quote Originally Posted by move4ward View Post
    If you miss one bolt in any of those 3 spells, you lose 75 damage per strike and can't destroy inferno.

    You would have been better off replacing 1 lightning spell with 2 earthquake spells anyway.

    1500 x 0.21(level 2 eq) = 345
    1155 x 0.21(level 2 eq) = 243

    2 x Earthquake damage = 588
    Lightning damage = 510
    I'm sorry but I think your math is way off there bud.
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  7. #7
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    Quote Originally Posted by move4ward View Post
    If you miss one bolt in any of those 3 spells, you lose 75 damage per strike and can't destroy inferno.

    You would have been better off replacing 1 lightning spell with 2 earthquake spells anyway.

    1500 x 0.21(level 2 eq) = 345
    1155 x 0.21(level 2 eq) = 243

    2 x Earthquake damage = 588
    Lightning damage = 510
    This isn't how earthquake works anymore. It does damage based on total building HP, but does a reduced (and undisclosed) amount of damage with each subsequent hit.

  8. #8

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    Quote Originally Posted by move4ward View Post
    If you miss one bolt in any of those 3 spells, you lose 75 damage per strike and can't destroy inferno.

    You would have been better off replacing 1 lightning spell with 2 earthquake spells anyway.

    1500 x 0.21(level 2 eq) = 345
    1155 x 0.21(level 2 eq) = 243

    2 x Earthquake damage = 588
    Lightning damage = 510
    That is not the way EQ works any more, since the last update.

    First spell does stated damage (which for level 2 is 17%). 2nd does 1/3 of that, third does 1/5, 4th does 1/7 etc.

    But they are all now percentages of original hit points. It is designed so that EQ alone cannot bring down a building completely any more (apart from walls, which have a different mechanism), but in conjunction with lightning, it can.

    so 1st level 2 lightning does 17% of 1500 = 255 damage. 2nd does 17/3 = 5.6666% of 1500 = 85 damage. Which means 2 level 2 EQ and 2 level 6 lightning will NOT destroy an IT. Even max EQ (25% stated damage) will not take out an IT with 2 EQ and 2 Lightning unless all the lightning damage hits the IT.

    2 max EQ will do exactly 1/3 of building's original hp.

    1 EQ (any level) and three lightning will.

  9. #9

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    Quote Originally Posted by hoopstime98 View Post
    This isn't how earthquake works anymore. It does damage based on total building HP, but does a reduced (and undisclosed) amount of damage with each subsequent hit.
    It is disclosed.

    It was in the release notes for the update:
    Reworked Earthquake Spell
    * Earthquake Spells deal much more damage, regardless of a building's current hitpoints
    * Repeated Earthquake Spells now deal diminishing damage to the same buildings
    * Four Earthquake Spells will still always destroy any level of Wall!
    * There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
    * Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.

  10. #10
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    A light has 6 bolts. 1:6 of them go off center, so light is 5/6th the damage listed for the target & 1/6th splash, no matter if you are fully zoomed with a perfect strike.
    do the numbers on 1 eq, 2 light see if that works

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