i usually do mass drags for war so i request max balloons most often there
for raiding and defense i take whatever gets donated which ends up being mostly archers
i usually do mass drags for war so i request max balloons most often there
for raiding and defense i take whatever gets donated which ends up being mostly archers
For clan wars,
a. Lava Hound or Golem for offense,
b. Dragon and Loons for defense.
For farming/pushing I just ask for anything, and usually get Archers and Wizards.
"If I look back I am lost."
TH 9 l GG 840m l EE 733m l HH 2m l AQ18 / BK18 l Legos 135 / Lavas 115All Time Best 3091
Golem always no matter the strat in war. For farming my request is "Anything Ty" and war cc request varies every war.
My TH9 DE Protection Base (Crows) : https://goo.gl/tMhFnK
Max TH11 : Co Leader - War Snipers 2.4
War offense: maxed golem, maxed lava hound or two maxed witches War defense: maxed drag and two maxed loons Farming: not too picky but maxed loons, maxed minions, maxed wizards, maxed witches or maxed lava hound are very appreciated.
Any
War: Drag or Pekka
War: Golems by far
War CC: Dragons and loons with a few valks and wiz mixed in
Farming: Usually either wiz or "any"
War Offense: Depends, Valks if I'm doing a VaLo\Ho or Hogs if I'm doing a GoHo\HoWi
War Defense: Archers, 25They waste a lot ofmtime
Farming: Gobs or Gibarch. Put those greenies under a rage and those storages are down.and I never push.
For war
Offense: max golem/wiz/barb or max hound/loon depending on the attack
Defense: variation of all max.. dragon, valks, loon, minions, wizards, archers, witches, hound... just depends on how I'm feeling and what the opposition looks like
For farming
Wizards or giants for a ground based army, balloons or minions for an air based army
For pushing
Two witches, two wizards, three barbs. Don't feel like I have enough control over a clan castle full of wizards. And as I usually drop witches in pairs, this set-up only makes sense.