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Thread: Boosts on other buildings

  1. #1
    Trainee Eddyboy12's Avatar
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    Boosts on other buildings

    We could be able to boost most buildings with gems just like the resource generators and troop/spell factories. eg. the defences would get temp damage and health boost, cc would have more space temporarily or have cc troops be able to be used twice when defending base before dissappearing, th could have a health boost and maybe even be able to shoot at attackers, just to give a few examples.

  2. #2
    Senior Member xSnippy's Avatar
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    The game would end up becoming Pay To Win. SPC doesn't want this.

  3. #3
    Junior Member
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    Yeah I agree wit Snippy it would be kinda point less too

  4. #4
    Trainee Eddyboy12's Avatar
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    Quote Originally Posted by xSnippy View Post
    The game would end up becoming Pay To Win. SPC doesn't want this.
    Well, would it help then if u had to produce these boosts in spell factory/dark spell factory or a new building altogether(which can only be upgraded to unlock new boosts). So then only 1 or 2 buildings can be boosted regardless at any one time. Also we put a fixed limit on the no. of them in reserve (1 or 2). and different ones would have to be made in different currencies. Though i do agree with your point.

    This overall is sort of like ur magic stones idea but with individual boosts for different categories, ie. defence, cc, th and a bit more varied rather than focusing on boosting just the defences as such
    Last edited by Eddyboy12; September 28th, 2015 at 08:56 AM.

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