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Thread: Gold Mines and Elixir and Dark Elixir Collector 'Full' Indicator

  1. #1
    Fresh Spawn
    Join Date
    Sep 2015
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    5

    Gold Mines and Elixir and Dark Elixir Collector 'Full' Indicator

    I would like to suggest that you put a 'Full' indicator for each mines and collectors. I mean to let us know whether the gold mines, elixir collector and especially the dark elixir collector already reached its max capacity.
    See the attached image of my idea of informing that mines and collectors have 'Full' capacity.
    In the photo attached, I had an idea whereas whenever the time that a mine or collector reached its maximum capacity, green background color of the shortcut button of collect will appear instead of a plain colored/transparent background indicator.
    I personally think that having this kind of feature will give players and fans the ability to be more efficient when it comes to collecting resources.
    Another idea that I came up to is to put "Full" word on top of it just like on the gold and elixir storages.
    Attached Images Attached Images
    Last edited by Forreal; September 27th, 2015 at 04:38 PM. Reason: Missed some vital information.

  2. #2
    Super Member
    Join Date
    Dec 2014
    Posts
    802
    What would you do with this information? Who waits for a collector to be full before collecting from it?

  3. #3
    Fresh Spawn
    Join Date
    Sep 2015
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    5

    This Information will support that idea..

    Based on the summary of computations below, the Catch-Up Point calculation assumes that the player collects all resources from the Mines o Collectors without allowing it to reach its maximum capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    The Catch-Up Point is the time at which the newly upgraded or the newly collected Mine or Collector has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost required to perform the upgrade.

    Level Capacity Production Rate Time to Fill Catch-up Point
    1 500 200/hr 2h 30m N/A
    2 1,000 400/hr 2h 30m 1m
    3 1,500 600/hr 2h 30m 30m
    4 2,500 800/hr 3h 7m 30s 3h
    5 10,000 1,000/hr 10h 8h
    6 20,000 1,300/hr 15h 23m 5s 20h
    7 30,000 1,600/hr 18h 45m 2d 4h
    8 50,000 1,900/hr 1d 2h 18m 57s 5d 8h
    9 75,000 2,200/hr 1d 10h 5m 27s 12d 16h
    10 100,000 2,500/hr 1d 16h 22d
    11 150,000 3,000/hr 2d 2h 20d
    12 200,000 3,500/hr 2d 9h 8m 34s 30d

  4. #4
    Fresh Spawn
    Join Date
    Sep 2015
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    2
    Quote Originally Posted by PvtLeeOwned View Post
    What would you do with this information? Who waits for a collector to be full before collecting from it?
    I was thinking the exact same thing. U just collect from them when u log on. I don't get the point of having this feature.

    Quote Originally Posted by Forreal View Post
    Based on the summary of computations below, the Catch-Up Point calculation assumes that the player collects all resources from the Mines o Collectors without allowing it to reach its maximum capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    The Catch-Up Point is the time at which the newly upgraded or the newly collected Mine or Collector has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost required to perform the upgrade.

    Level Capacity Production Rate Time to Fill Catch-up Point
    1 500 200/hr 2h 30m N/A
    2 1,000 400/hr 2h 30m 1m
    3 1,500 600/hr 2h 30m 30m
    4 2,500 800/hr 3h 7m 30s 3h
    5 10,000 1,000/hr 10h 8h
    6 20,000 1,300/hr 15h 23m 5s 20h
    7 30,000 1,600/hr 18h 45m 2d 4h
    8 50,000 1,900/hr 1d 2h 18m 57s 5d 8h
    9 75,000 2,200/hr 1d 10h 5m 27s 12d 16h
    10 100,000 2,500/hr 1d 16h 22d
    11 150,000 3,000/hr 2d 2h 20d
    12 200,000 3,500/hr 2d 9h 8m 34s 30d
    I'm not getting u at all. Resource production is the same no matter when or how or what ur doing when ur collecting. There is no way of accomplishing any sort of "catch up time decrease". Or maybe Im missing a point ur trying to make or something?
    Last edited by NaveedAshfaq914; September 27th, 2015 at 05:49 PM.

  5. #5
    Super Member
    Join Date
    Dec 2014
    Posts
    802
    Exactly. Collect as often as you are able. Loot in the collectors is at far greater risk than in storages, and makes your base a tempting target. Waiting until collectors are full is a bad idea all around.

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