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Thread: New Dark Elixir Troop, the master of crystals: The Jawler!

  1. #1
    Senior Member Heitor212's Avatar
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    Post New Dark Elixir Troop, the master of crystals: The Jawler!

    Summary:
    1. Description.
    2. Introduction.
    3. Statistics.
    4. Pros and cons.
    5. Conclusion.



    1. Description:
    ✔The Jawler is a troop made out of both elixir and dark elixir crystals (same as wizard tower levels 6 and 7, respectively). It has a big jaw made of massive elixir crystals, in the center body and arms are made of dark elixir crystals. It has a small legs made of elixir crystals.

    2. Introduction:
    ✔ It's a troop unlocked at Dark Barracks Level 8 (after Volcano Mage, see more about the idea in the bottom of the thread).
    ✔It attacks multiple targets using it's hand crystals (shoots at targets, then a ranged attack).
    ✔It's hard crystals protect it from any traps (hidden teslas don't count!).
    ✔It's crystals get weak when dealing with magic, and gets 6x damage from wizard towers (Clan Castle wizards doesn't count, their damage is already really high!).
    ✔Inferno towers deal 1/4 damage to them.


    3. Statistics:
    ✔Unlocked at Town Hall 10 costing 4.850.000 elixir tand taking 12 days to upgrade the dark barracks.
    ✔No prefered target.
    ✔Targets: Ground and Air.
    ✔Housing space: 20
    ✔Walking Speed: 12
    ✔Training Time: 45m
    ✔All upgrades require Laboratory Level 8.

    ⏩Level 1:
    ➡Damage per second: 50
    ➡Hitpoints: 2600
    ➡Number of targets: 2
    ➡Training Cost: 430 Dark Elixir

    ⏩Level 2:
    ➡Research cost/time: 70000 Dark Elixir // 13 Days to upgrade.
    ➡Damage per second: 60
    ➡Hitpoints: 2900
    ➡Number of targets: 2
    ➡Training cost: 490 Dark Elixir

    ⏩Level 3:
    ➡Research cost/time: 120000 Dark Elixir // 14 Days to upgrade.
    ➡Damage per second: 70
    ➡Hitpoints: 3500
    ➡Number of targets: 3
    ➡Training Cost: 570 Dark Elixir


    4. Pros and cons:
    ⬆Pros:
    ✔The troop has the ability to multi target, making it very useful in lines full of defensive structures.
    ✔The troop can also target air troops, making it useful to take out heavy air CC troops with the help of a poison spell.
    ✔If there is only one target, the Jawler will attack 1,5x faster than normal, with the same damage (increasing DPS).
    ⬇Cons:
    ❌When targeting air troops, it can't target ground troops as well.
    ❌Weak against wizard towers, with single target inferno towers dealing considerable damage (even with it dealing 1/4 damage).
    ❌Big amount of wizards can still easly finish off Jawlers.


    5. Conclusion:
    ➕Thank you for reading this thread, but it's not over yet! There is more incoming! (Images, Strategies, and more!)
    ➕To see about Level 7 barracks and AnthonyVince's Volcano Mage idea: http://forum.supercell.net/showthrea...t=volcano+mage Thanks for the idea!
    Last edited by Heitor212; September 29th, 2015 at 06:43 PM.
    Recently came back into the newer CoC, comparing to the one I used to play a lot back in 2015. They made nice changes, and the game sure is going the right way!
    About me, I should say, as always, trying to do my best!

    TH 9; Clan Name: Maloclă (Co-Leader); In-game Name: Snooze33

  2. #2
    Junior Member TheHansknowsall's Avatar
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    So a weak golem (plus 3 more housing space) crossed with a valk that is suseptible to wizard towers and can stand inferno's ? No thanks I'll just use golems

  3. #3
    Senior Member Heitor212's Avatar
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    Quote Originally Posted by TheHansknowsall View Post
    So a weak golem (plus 3 more housing space) crossed with a valk that is suseptible to wizard towers and can stand inferno's ? No thanks I'll just use golems
    Not actually. It's attack is ranged... I've edited just to make sure.
    Last edited by Heitor212; September 27th, 2015 at 04:44 PM.
    Recently came back into the newer CoC, comparing to the one I used to play a lot back in 2015. They made nice changes, and the game sure is going the right way!
    About me, I should say, as always, trying to do my best!

    TH 9; Clan Name: Maloclă (Co-Leader); In-game Name: Snooze33

  4. #4
    Senior Member xSnippy's Avatar
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    Quote Originally Posted by TheHansknowsall View Post
    So a weak golem (plus 3 more housing space) crossed with a valk that is suseptible to wizard towers and can stand inferno's ? No thanks I'll just use golems
    First of all, its minus 2 housing space. Golems are thirty. Second, you took golems and listed all of the differences and talked as if they were exactly the same which they are not. I am not in support of this idea, but if the op added more unique abilities, it may work.

  5. #5
    Senior Member xSnippy's Avatar
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    This is in the wrong sub-forum. Please keep all troop/spell ideas in the "New Troop & Spell Ideas" sub-forum. There is a link at the top of this sub-forum.

  6. #6
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    Quote Originally Posted by Heitor212 View Post
    ✔It's crystals get weak when dealing with magic, and gets 6x damage from wizard towers (Clan Castle wizards doesn't count, their damage is already really high!).
    Maybe instead of a 6x damage it could just get an attack de-buff

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