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Thread: Why will no SC employee respond about wall breaker AI?

  1. #11
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    Quote Originally Posted by Stiehl9s View Post
    Im one of those that have no problems with wb's. How are you dropping them?

    I drop in pairs close the corner (they tend to favor corners) and time the drop vs mortar or wizard's splash damage.
    I experiment with WB's all the time, and will say they are fine for the first layer, though I think they do hit t-junctions less often than they could/should. The issue I think WB's suffer the most from is their programming which apparently must be destroy all first layer compartments before going to a second layer. That basically means WB's are pointless (except as a starting point bringing EQ's or jumps to get core) to bring on all those multicompartment bases if the intention is to core because it will take upwards to 12 WB's at the very very least.

    As an example, take a side of a base... The design is a large central compartment with two compartments at each end enclosing a 3x3 structure. Just looking at the base, it should take 4 WB's to get to an inner wall; break the wall right in the center of the large compartment, then drop the next two to hit the inner wall. But what ends up happening is that after the central wall is broken WB's placed near the hole will run to the outer compartments despite that being a longer distance than hitting the inner wall of the central compartment. Okay.... so that is 6 WB's instead of 4, not really that big of a deal. So the central compartment and the end compartments are open, so dropping 2 more WB's will then go for that inner wall...... nada, what ends up happening is the WB's will go inside the hole and then break an inner piece of those side sections. It makes no sense why they do that.

  2. #12
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    Quote Originally Posted by BillyBooze View Post
    If they responded to every little complaint on the forum they would need a whole staff working round the clock just to address complaints. I agree sometimes the AI seems buggy for wb and other troops as well but at least it's the same for all of us so it's fair.
    Considering they have a daily 3 million users, then yes they should.

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  3. #13
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    Quote Originally Posted by Stroodoftheloom View Post
    They go to the nearest wall that has a defense enclosed in its compartmen or something along those lines. This means if you wait too long and a defense goes down your wb might not break the closest compartment and travel much farther for a different one . Timing matters and yes its frustrating.
    I wish. I'd like WB's more intent to break open compartments that do have defenses inside because killing off defenses makes attacks go so much smoother. But WB's are really just inconsistent as to where they will go. Making guesses is fine, but that is a problem with WB AI, too much guess work is needed. It is insane how often WB's dropped at a place when the closest compartment is straight ahead, but they veer left or right. I would think if you did want the WB's on the left or right side you should, idk, have to place them there?

  4. #14
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    Quote Originally Posted by SpectreX View Post
    I dont see any problems there.If you think WB AI is bad,just take more wall breakers.I have 10 wall breakers in my army.And you need to know how to use them.Look at Flammy's Wall breaker AI guide at CoC wiki.
    Lol, that is the guide I referred too... it's a great guide. It is outdated though, and WB's no longer behave in the way they did when that guide was written.

  5. #15
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    Quote Originally Posted by DrasticMethods View Post
    Considering they have a daily 3 million users, then yes they should.
    why would this have any bearing on hiring a bunch of staff to deal with forum complaints? Just because they have millions of users doesn't mean they can afford to hire a bunch of people
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  6. #16
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    Quote Originally Posted by BillyBooze View Post
    If they responded to every little complaint on the forum they would need a whole staff working round the clock just to address complaints. I agree sometimes the AI seems buggy for wb and other troops as well but at least it's the same for all of us so it's fair.
    I do not believe the issue with WB's is little. I think wall breakers AI is as important as the AI of the heroes, and it effects all ground attacks (maybe not hogs so much) in the game. By how wall breakers are, and the way SC is pushing the jump spell and earthquake spells, it looks like WB's are working the way SC wants which is to say fine for first layers but after that it's a roll of the dice that you will not win often.

  7. #17
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    Quote Originally Posted by Camja11 View Post
    why would this have any bearing on hiring a bunch of staff to deal with forum complaints? Just because they have millions of users doesn't mean they can afford to hire a bunch of people
    Why would SC not give any response to WB AI? They did try to fix it or change it, but does anyone even know what the fix or change was even supposed to be? Does anyone know what went wrong with it? I remember two hours after the update a clan mate had said WB's were working great. He is one to mass drop WB's and hope for the best, so I wonder if SC reverted back to the old AI because they became too effective? Anyways, we cannot know the answers to these questions because SC doesn't care to answer them. I just think that is disappointing since this issue directly effects the way the game plays.

  8. #18
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    Do Supercell explain the barbarian's AI and the wizard's AI? No. You have to learn for yourself or where would the fun be in learning new strategies?

  9. #19
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    Quote Originally Posted by bouges View Post
    Why would SC not give any response to WB AI? They did try to fix it or change it, but does anyone even know what the fix or change was even supposed to be? Does anyone know what went wrong with it? I remember two hours after the update a clan mate had said WB's were working great. He is one to mass drop WB's and hope for the best, so I wonder if SC reverted back to the old AI because they became too effective? Anyways, we cannot know the answers to these questions because SC doesn't care to answer them. I just think that is disappointing since this issue directly effects the way the game plays.
    I'm saying they shouldn't. But responding to every complaint on the forum because there is 3 million users make no sense.

    while I would say that the wall breaker AI could probably be improved as it's definitely the worst AI of any troop in the game, I would still say the vast majority of the troops issues are the players using it. It's AI is not as simple as "targeting closest building" so it can probably use some further explanation. Luckily this can be found on Clash wiki
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  10. #20
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    All I see in this post is a bunch of people whining about an aspect of the game instead of learning about it.

    If there is an issue with the AI, point out exactly why there is an issue. Is there a glitch or bug? How can we replicated this? What conditions need to be fulfilled for this to work. What happens when one of those conditions is not met? etc...

    I have no issue with using wbs. Usually bring 6 wbs if I need to bust 2 layers of walls (extra pair just in case of springs or a bad timing from WT or Mortar.

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