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Thread: Why will no SC employee respond about wall breaker AI?

  1. #1
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    Why will no SC employee respond about wall breaker AI?

    SC tried to fix the wall breaker AI, then they said it did not work as intended, so the AI was reverted back to it's previous form. What is their intention of how WB's should work? Wall breakers are such an inconsistent troop that no guide can be made to teach users how they work. Those that say WB's are fine, okay great, make a guide! The last wall breaker guide was what, cica 2012? They have changed lots since then, yet no guide exists for wall breakers which is just sad. Clash is a strategical game, WB's is the most stratigacal troop because they could/should be able to dictate the direction troops attack in.

  2. #2
    Millennial Club Stiehl9s's Avatar
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    Im one of those that have no problems with wb's. How are you dropping them?

    I drop in pairs close the corner (they tend to favor corners) and time the drop vs mortar or wizard's splash damage.

  3. #3
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    They go to the nearest wall that has a defense enclosed in its compartmen or something along those lines. This means if you wait too long and a defense goes down your wb might not break the closest compartment and travel much farther for a different one . Timing matters and yes its frustrating.
    Last edited by Stroodoftheloom; September 26th, 2015 at 03:44 AM.

  4. #4
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    Yeah wall breakers can be really annoying sometime and they can easily spoil your potentially 3 star (or 2 raid) into a big failure. Thats why i carry 3 jump spells a range and a freeze.

    Most bases are designed to ♥♥♥♥ up your wall breakers.

    Most importantly is to understand the Wallbreaker's AI and use it at your advantage. If you know the inner mechanics of every troop you can be a professional player

  5. #5
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    If they responded to every little complaint on the forum they would need a whole staff working round the clock just to address complaints. I agree sometimes the AI seems buggy for wb and other troops as well but at least it's the same for all of us so it's fair.

  6. #6
    Forum Elder fplant's Avatar
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    Quote Originally Posted by Stroodoftheloom View Post
    They go to the nearest wall that has a defense enclosed in its compartmen or something along those lines. This means if you wait too long and a defense goes down your wb might not break the closest compartment and travel much farther for a different one . Timing matters and yes its frustrating.
    That's pretty much correct.

    If you're going to complain about the AI of a troop, you should at least show an example where you think the AI is flawed and describe what you think it should do.

    I never make a plan that relies on any troop doing exactly what I want/expect it to do. You make plans as best you can, but always have backups and, in the case of wall breakers, bring extras if it's critical that you break a wall or set of walls.

  7. #7
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    I'm frustated by wb aswell. They are so unpredictable. Before the update, if i drop 2 of them, both will target the same wall piece. Now, both of them often go separate ways to different wall pieces

  8. #8
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    Whats wrong with the WB AI?

    I dont see any problems there.If you think WB AI is bad,just take more wall breakers.I have 10 wall breakers in my army.And you need to know how to use them.Look at Flammy's Wall breaker AI guide at CoC wiki.
    Im currently a member of Ragnarok Rising(level 9)
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  9. #9
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    Quote Originally Posted by BillyBooze View Post
    If they responded to every little complaint on the forum they would need a whole staff working round the clock just to address complaints. I agree sometimes the AI seems buggy for wb and other troops as well but at least it's the same for all of us so it's fair.
    The company makes MILLIONS of dollars a day, why the ♥♥♥♥ shouldn't they?
    Last edited by danfielding; September 26th, 2015 at 05:06 AM.

  10. #10
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    Just as another note about wall breakers AI, as with most other troops in the game they have a preference to target the weakest walls in an area. So if you let a few Giants bang on a wall, they will go to that point, not another point close by that you may wish.
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