I've seen/heard this altar (both BK & AQ) thing many times during nexting. As mention earlier above by others, there are two scenarios:
1) No hero at altar. Then you see the recovered-ring and ringing sound. This basically means the hero recovered from previous attacker, while I was scouting/nexting the base. This happens quite common.
2) Hero at altar. Injured very slightly during my attack. Recover-ring + ringing. Seldom happens to have this coincidence.
OP case is #2 above.
15-Jul-2014 : TH9 [112 Skull, 113 purple crystal] [26-Dec-2013 : Start CoC]
19-Oct-2014 : TH9 [80 Lego, 170 Skull]
28-Dec-2014 : TH9 (49 Lava, 192 Lego, 9 Skull) 7 days till TH10 complete.
04-Apr-2015 : TH10 (10 Zap, 106 Lava, 134 Lego) GG868M EE741M HH2479k AQ29/BK22
19-Oct-2015 : TH10 (68 Magma, 200 Lava, 7 Lego) GG1033M EE910M HH4087k AQ40/BK39.5
wrong sub forum...
As a matter of fact I have seen and reported this on many occasions, check out
http://forum.supercell.net/showthrea...vely-defending
in Bugs And Problems.
I have never given attention though to heroes regenerating health during an attack.
I believe it is either a glitch or proof of some or other kind of Fluffy Bunny.
Have Fun
TS
Last edited by TullSadum; September 25th, 2015 at 01:56 PM.
No more Forums - no more Clash
I quit the game
Have Fun, Stay Healthhy, TS
Yes and No
no1 would be what you'd expect to see
no2 is possible but it would need more time to elapse between injuring and the ringing
no3 is the case reported here: as in case no1 but with altar NOT empty !! (also check out the thread in Bugs n Probs http://forum.supercell.net/showthrea...vely-defending)
Have Fun
TS
No more Forums - no more Clash
I quit the game
Have Fun, Stay Healthhy, TS
No. Why dont you try it yourself. If you have king and queen at the same level, deliberately let your king die first. Then after your king died, deploy your queen and let her die too. Go back to your village and see if their regen time are the same or your king a minute faster then your queen.
You #3 is what I'm saying above as #2. No need for me to elaborate further on it, as you have a full page steps detailing it.
What happened is during my attack, enemy hero was just lightly injured losing a few hitpoints (not more than 30 or 60 hp). It could be from a very fringe balloon drop, or just a single minion, or fringe of wall breakers exploding, or fringe of golem exploding, or a single shot from lava pup, single archer hit, etc.
Few seconds (or a good 30-60 seconds) later, while I'm still attacking, that recover-ring + ringing sound happens.
What I haven't encounter or notice yet is double recover-ring + ringing.
15-Jul-2014 : TH9 [112 Skull, 113 purple crystal] [26-Dec-2013 : Start CoC]
19-Oct-2014 : TH9 [80 Lego, 170 Skull]
28-Dec-2014 : TH9 (49 Lava, 192 Lego, 9 Skull) 7 days till TH10 complete.
04-Apr-2015 : TH10 (10 Zap, 106 Lava, 134 Lego) GG868M EE741M HH2479k AQ29/BK22
19-Oct-2015 : TH10 (68 Magma, 200 Lava, 7 Lego) GG1033M EE910M HH4087k AQ40/BK39.5
Op, was this seen during the live attack, just in the replay or both?