Imagine u are in charge. You are doing your cost vs benefit analysis of common gripes.
1) What issues make your list?
2) What possible solutions can you think of?
3) Whats the cost both in terms of implementation and possible affect on company revenue and general customer satisfaction?
For me:
1) Hands down, people putting unwanted troops in war defensive CC's.
2) A simple in game toggle feature under clan information to set a threshold for who can donate to war defenses based upon the existing 3 clan ranks and or let the leader remove unwanted troops. Showing who donated could be nice but not needed if either or both proposed solutions were implemented, it would also probably be more costly.
3) cheap implementation, no negative affect on company revenue and few would object: the only possible demographics i could see who would not like this are a) greifers/trolls who find more joy in stealing enjoyment from others than playing the game themselves. b) Clans with maxed enrollment who benefit from this happening to their opponents with zero downside to themselves and who may employ advanced spy techniques to send out multiple spies prior to war search in hope of matching a clan with one of their spies in it.



