Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: SC you have given us new walls - now fix that terrible loot for th10!

  1. #21
    Forum Legend Superfinch30's Avatar
    Join Date
    Jan 2014
    Location
    UK, my chair, ipad in hand.
    Posts
    8,419
    Quote Originally Posted by PauloAgra View Post
    Hummm interesting you add one golem (45 min waiting time) to barch? Let me guess you bring that on CC correct?
    I stack them up on mini, so only need to rely on clan mates a little if boosting.

    No good having the golem in camps really, as that leaves arch in cc so can't spread.

    I just look to tie up as much splash as possible with the golem.
    If there's lots of % or storages near a second wizard tower, 2 lv6 lights will take it out now.
    Last edited by Superfinch30; September 21st, 2015 at 11:25 AM.

  2. #22
    Millennial Club Phyxios's Avatar
    Join Date
    May 2014
    Location
    Canada
    Posts
    1,058
    Loots fine for th10 I'm making 24+m gold/elix a day down in silver 1 as a th10

    image.jpg
    Attached Images Attached Images
    Last edited by Phyxios; September 21st, 2015 at 12:21 PM.
    My Ideas Features & Request Guide

    Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
    Clan War Whitelist Option|New Dark Elixir Flying Unit

  3. #23
    Forum Champion Micker99's Avatar
    Join Date
    Nov 2014
    Posts
    5,919
    I make awesome loot up in champions. I don't care how much loot the base has, as long as I get a star, I make great profits, any loot they have is a bonus. 180k, 1200de is great and adds up fast.

  4. #24
    Banned
    Join Date
    Jun 2014
    Posts
    382
    since the update, loot has been pretty good on C3 & C2 but today is a particularly bad day! Im not getting much....

  5. #25
    Senior Member
    Join Date
    Apr 2014
    Posts
    374
    Quote Originally Posted by Superfinch30 View Post
    I stack them up on mini, so only need to rely on clan mates a little if boosting.

    No good having the golem in camps really, as that leaves arch in cc so can't spread.

    I just look to tie up as much splash as possible with the golem.
    If there's lots of % or storages near a second wizard tower, 2 lv6 lights will take it out now.
    Yes i try that myself and it's superb troop composition. I try because i make golens to donate in war but don't need it so i bring that golem to my barch and i like it a lot but 45 min it's to much if you have golens ready for you nice
    You should try with a lvl 5 pekka works very well to. I only use barcher because i have one barrack upgrading in that time, atm i use giant healer i can crush any th9 and steal a good amount on th10s if the base worth the spells, i know i sacrifice ~6min and elixir but in that way my offense increase and my target range to. But with barch or giant healer i always farm very well so loot it's fine in my opinion.

  6. #26
    Forum All-Star NioTheDreamer's Avatar
    Join Date
    Jun 2013
    Posts
    4,637
    I am experiencing a loot doubt in Champions II


    thought about posting but saw this thread.




    Cann't complain though. It was only logical that the loot would dry up after adding 25 new walls. While searching you see lots of butters, purple, and blue walls. These don't cost much so its easy to keep loot below 200,000. I admit that is what I am doing. Haven't held more than 500,000 in my gold storages since the update. Ironically elixir is okay since people are saving up for the lightening upgrade


    basically until walls catch up Th10 won't find much to raid, so league farming is probably the way to go.

  7. #27
    Forum Legend Superfinch30's Avatar
    Join Date
    Jan 2014
    Location
    UK, my chair, ipad in hand.
    Posts
    8,419
    Yes storages are very dry, and most likely because of the walls.
    Until I started on new level 10s was never holding much over a mil each.

    Hence the barching. League bonus is nice, but doesn't pay for a big storage cracking army on its own.
    Does cover barch plus 3 lights though, so easy to make big profit.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
    #2JVURUY.
    Maxed TH11 lvl204 17HH. 🏆 record 5639

  8. #28
    Super Member GrimReaper88's Avatar
    Join Date
    Jun 2015
    Location
    Crystal II
    Posts
    891
    Quote Originally Posted by elvinas View Post
    10 hours of nexting and no lootable bases SC, stop hiding loot from maxed th10, we need 220bil for new walls!
    And don't say I'm in wrong league... I tried from Champion II to Silver II - everywhere the same terrible loot.
    hahaha terrible what? My new walls are being upgraded to Lavas. You must be in the wrong league

    Last edited by GrimReaper88; September 21st, 2015 at 02:23 PM.
    TH11: GG: 2 B - EE: 2 B- HH: 8.2M - AQ: 40- BK: 40 GW: 20 - Mags: 275/275

  9. #29
    Millennial Club Phyxios's Avatar
    Join Date
    May 2014
    Location
    Canada
    Posts
    1,058
    Quote Originally Posted by GrimReaper88 View Post
    hahaha terrible what? My new walls are being upgraded to Lavas. You must be in the wrong league


    Exactly lol mine are all 9's now. Lava's on the way.
    My Ideas Features & Request Guide

    Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
    Clan War Whitelist Option|New Dark Elixir Flying Unit

  10. #30
    Trainee
    Join Date
    Jul 2015
    Posts
    16
    The TH 10's must be out in force post-update. I've been raiding in Masters 3 for awhile but for the last day or so, the game has been offering a significant increase in the number of TH 10's it offers me for raiding. I am a nearly maxed TH 9, and it has been a bit frustrating because I simply can't raid a TH 10 with the army composition I use for resource raids.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •