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Thread: Ash's Town Hall 10 Base File with 275 Walls

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  1. #1
    Eternal625's Avatar
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    Ash's Town Hall 10 Base File with 275 Walls

    Shortcut URL to thread: tinyurl.com/ashth10 (share with clanmates and friends)

    With the introduction of 25 new walls, I will be updating many of my TH10 bases as many as work on many others. This thread will be a listing, as well as explanation to many of my new TH10 bases that I will be working on in the coming days.

    This thread will be constantly updated with new TH10 base designs.

    Follow me on Twitter for the latest updates to my projects and guides, as well as news on the latest forum content! https://twitter.com/ashclashofclans


    Trophy/War Bases:
    -----------------------------------------------------------------------------------------------------

    New TH10 base for all purpose! (that's right) For Wars, Trophy Pushing, and loot protection!

    Ad Meliora (testers needed!)





    TH10 version of the Cloudburst base!

    Cloudburst (Farming / Hybrid)



    Titanium (base defended to Titan League)
    Base Picture: http://i.imgur.com/WNe4z34.jpg
    Base Speed Build + Defense Replays:

    This base has allowed me to push from ~3500 trophies to 4132 trophies purely on defense! And is definitely one of the best bases I've built. What makes it so effective?
    - Anti-Golem funnel all around the base
    - Hidden wall gaps: http://i.imgur.com/PWgb6xq.jpg
    - High Town Hall protection. Numerous defenses and traps. Heroes and Clan Castle troops are triggered when troops hop over or pass the floating walls.
    - Dual Single Target Infernos combined with surrounding defenses protecting the Town Hall
    - Very anti-2 star and can be used in war. Easiest way to defeat base is to attack it from north, but extremely difficult to 2 star. Base has never been 2 starred from an attack from north.
    - All X-bows are set to Ground. Does not mean base is weak to air. Base is easy to 1 star from northern attack by Lavaloonion or Mass Dragons. But difficult to defeat if attacker against head on from south against 2 Air Sweepers pointing south.
    - Base wins 75%+ of the time if attacked from the south. Base is strongest from the south. Base is weakest from the east or west, but is still very good at defending and I've won many defenses against Titan attackers attacking from east or west.
    - Base is very very good against mass Golem attackers with 3/4 Jump Spells (very common attack in Titan and Champion 1).
    - For best performance, it is recommended that you have both Heroes and a Clan Castle Lava Hound with 5 Archers active on defense!

    -------
    Daybreaker: http://i.imgur.com/lGUza81.png (Updated 11/17/2015)
    Speed Build:
    https://www.youtube.com/watch?v=meRcDVVeJFw
    -------

    Crestfallen



    Speed Build: https://www.youtube.com/watch?v=c-NyazOh4Tk

    Video Defense Replays:

    - 6 Golems + 4 Jump Spells
    https://www.youtube.com/watch?v=giu2JspzCwY
    - Lavaloonion
    https://www.youtube.com/watch?v=YrzCHv9X3J0
    - another 6 Golems + 4 Jump Spells
    https://www.youtube.com/watch?v=hZeeREPqpSI
    - GoWiPe
    https://www.youtube.com/watch?v=zEujqtXgmLg
    - Mass Lv5 Dragons
    https://www.youtube.com/watch?v=1zX-Som6FIU
    - GoWiWi
    https://www.youtube.com/watch?v=KqfRHrcENyg
    - another 6 Golems + 4 Jump Spells
    https://www.youtube.com/watch?v=N8Y0kIa3Hcg

    * Some defenses do not have Heroes active on defense.

    - After some tests with the Eye of the Tiger base I had found some common flaws such as the ease for Jump Spell users to jump inside the base regardless of the small core. This new base inherits much of the same concepts as Eye of the Tiger, but also has its own unique concepts.
    - Unlike the Eye of the Tiger, the core of this base is Anti-AQ. Archer Queen can't target Town Hall without jumping over.
    - Added space between core walls and surrounding buildings prevent the ease of jumpers such as the Barbarian King or Pekkas from jumping in.
    - A much more challenging anti-Golem defense ring. Tougher to core base with jumping Golems jumping with Wizards.
    - Tough to core base with Balloons. Air Sweepers are also centralized.
    - Quadrangular Air Defenses prevent hybrid attacks as well as AQ walks and provide better coverage against Lv5 mass Dragons.
    - Many other key additions.

    "Eye of the Tiger"



    Speed Build: https://www.youtube.com/watch?v=M3LTLWglkzk
    ------

    HotC V2



    (Left Inferno Tower is set to Single Target mode!)

    Speed Build: https://www.youtube.com/watch?v=bVCXAwNkMAw

    - Updated version of the Heart of the Champion V2 base. Much more refining look and improvements to much of the funneling weaknesses.
    - Anti-Archer Queen core is the main appeal of this base. AQ will not be able to touch TH without jumping over the interior walls or breaking it.
    - Anti-Earthquake. Earthquake Spells will not be able to break largely separated compartments.
    - Anti-Golem funnel will have Golems circling base.
    - Improved funnel against Barbarian King and Pekkas. Spaced out buildings away from the core walls make it much more challenging for BK and Pekkas to jump inside core as they will be pulled in by all the buildings in the large 'open-ring' funneling system.
    - Air Defenses are better placed and away from the range of Wizard Towers to provide great protection against Lavaloon.
    - Town Hall is now spaced with walls, so Balloon splash will not deal any damage to TH. Very difficult for a Lavaloonion attacker to 2 star this base!
    - Walls around TH also make it very difficult or nearly impossible for BK or Pekkas to target TH as they will be funneled around the core if they make it in. Archer Queen will also be less keen on jumping over the walls to target TH if buildings inside are removed by her, as she prioritizes on walking rather than jumping (especially when 2 layers of wall separated TH from her).
    - Giant Bombs are placed away from the defense ring, preventing Golems from triggering them. They will serve great use against support troops like Wizards or Witches that try to make their way to core.
    - Outer compartments all now occupy a defense, increasing the difficulty of breaking the defense funnel chain.

    Themis X



    Speed Build: https://www.youtube.com/watch?v=S3lO6-Yfo_s
    Base Information Thread:
    http://forum.supercell.net/showthread.php/839193


    - Added walls at south, creating additionally problems for attackers who wish to attack the base from the side.
    - Space between walls and Cannons provide coverage for the Cannons against the range of Wizards, making it tougher for attackers to break the Golem funnel.


    Farming Bases:


    Hypercube X







    Feel free to help test! I will be posting a lot of defense logs and video replays soon!
    Last edited by Eternal625; January 31st, 2016 at 04:55 PM.
    Ash - Clash of Clans & Clash Royale - YouTube
    (Stategy, Tutorials, Guides, Gameplay)

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  2. #2
    Fresh Spawn
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    super fast Updated version of the Heart of the Champion V2 base

    Quote Originally Posted by Eternal625 View Post
    With the introduction of 25 new walls, I will be updating many of my TH10 bases as many as work on many others. This thread will be a listing, as well as explanation to many of my new TH10 bases that I will be working on in the coming days.

    This thread will be constantly updated with new TH10 base designs.

    Trophy/War Bases:


    HotC V2



    (Left Inferno Tower is set to Single Target mode!)

    Speed Build: https://www.youtube.com/watch?v=bVCXAwNkMAw


    - Updated version of the Heart of the Champion V2 base. Much more refining look and improvements to much of the funneling weaknesses.
    - Anti-Archer Queen core is the main appeal of this base. AQ will not be able to touch TH without jumping over the interior walls or breaking it.
    - Anti-Earthquake. Earthquake Spells will not be able to break largely separated compartments.
    - Anti-Golem funnel will have Golems circling base.
    - Improved funnel against Barbarian King and Pekkas. Spaced out buildings away from the core walls make it much more challenging for BK and Pekkas to jump inside core as they will be pulled in by all the buildings in the large 'open-ring' funneling system.
    - Air Defenses are better placed and away from the range of Wizard Towers to provide great protection against Lavaloon.
    - Town Hall is now spaced with walls, so Balloon splash will not deal any damage to TH. Very difficult for a Lavaloonion attacker to 2 star this base!
    - Walls around TH also make it very difficult or nearly impossible for BK or Pekkas to target TH as they will be funneled around the core if they make it in. Archer Queen will also be less keen on jumping over the walls to target TH if buildings inside are removed by her, as she prioritizes on walking rather than jumping (especially when 2 layers of wall separated TH from her).
    - Giant Bombs are placed away from the defense ring, preventing Golems from triggering them. They will serve great use against support troops like Wizards or Witches that try to make their way to core.
    - Outer compartments all now occupy a defense, increasing the difficulty of breaking the defense funnel chain.

    Farming Bases:


    Hypercube X






    Feel free to help test! I will be posting a lot of defense logs and video replays soon!


    ill try this base


    thank's

  3. #3
    Eternal625's Avatar
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    This post is reserved thanks
    Ash - Clash of Clans & Clash Royale - YouTube
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  4. #4
    Super Member bog3nator's Avatar
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    awesome bro! walls looks sick btw
    Personal Trophy Record: Titan League 4200+

  5. #5
    Eternal625's Avatar
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    Quote Originally Posted by bog3nator View Post
    awesome bro! walls looks sick btw
    Thanks bog3nator!
    Ash - Clash of Clans & Clash Royale - YouTube
    (Stategy, Tutorials, Guides, Gameplay)

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  6. #6
    I've been looking for a nice TH 10 base & im impressed with how thought out this is haha. I'm going to try out the HOTC 1. Thanks for posting

  7. #7
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    Quote Originally Posted by Eternal625 View Post
    - Unlike the Eye of the Tiger, the core of this base is Anti-AQ. Archer Queen can't target Town Hall without jumping over.
    Friend used this in war - and we all thoguht the core was anti-AQ. Boy did it surprise us when we see that the queen shot his town hall down from outside the core. The queen stood 3 o clock to the right air sweeper - where the corner of that big bomb is, next to the skeleton trap. Shot the th down.

  8. #8
    Eternal625's Avatar
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    Quote Originally Posted by Rrredfive View Post
    Friend used this in war - and we all thoguht the core was anti-AQ. Boy did it surprise us when we see that the queen shot his town hall down from outside the core. The queen stood 3 o clock to the right air sweeper - where the corner of that big bomb is, next to the skeleton trap. Shot the th down.
    Wow really? Do you have a screen? This never happened in any of my tests.
    Ash - Clash of Clans & Clash Royale - YouTube
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  9. #9
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by Rrredfive View Post
    Friend used this in war - and we all thoguht the core was anti-AQ. Boy did it surprise us when we see that the queen shot his town hall down from outside the core. The queen stood 3 o clock to the right air sweeper - where the corner of that big bomb is, next to the skeleton trap. Shot the th down.
    That's impossible. Unless your friend accidentally shifted the 3 o'clock wall in by one/two tiles. Only then the queen was able to aim the TH.

  10. #10
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    Quote Originally Posted by Avernicus View Post
    That's impossible. Unless your friend accidentally shifted the 3 o'clock wall in by one/two tiles. Only then the queen was able to aim the TH.
    For your viewing pleasure. Base is identical to the picture. Dotted every i and crossed every t

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