Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: The poison no longer works on moving skeletons

  1. #11
    Trainee
    Join Date
    Sep 2015
    Posts
    22

    you need to keep them in the spell

    I was farming yesterday, i killed max cc hogs with my lvl 2 poison spell. Earlier it was impossible. They r too OP now

  2. #12
    Forum Veteran Rahle's Avatar
    Join Date
    Jun 2014
    Location
    Still trying to find Waldo!
    Posts
    1,568
    Too op as long as you place it properly. As it was it was op even if was unable to remove high level troops. It killed a group of tier 1 in 3 seconds. That was op

    Th 9, BK 14 AQ 15, Skulls done with 210 Legos. Still working on the climb, struggling to make ends meet.

    Quote Originally Posted by sj74 View Post
    Some people like CoC so much they turn in to one.

  3. #13
    TheConfuzed1's Avatar
    Join Date
    Jan 2013
    Location
    In Exile
    Posts
    10,801
    Quote Originally Posted by Rahle View Post
    Kinda figured that would happen, going to have to plan where to place it much like a heal spell. Need to figure out where the hogs will lead the skellies and place the poison spell before hand so that when they get there it will be strong enough.
    It doesn't work that way... The spell doesn't 'pre-charge', it's magnified over exposure time.

    You need to trigger them, get them to stop moving, and then drop the spell.
    Last edited by TheConfuzed1; September 19th, 2015 at 06:25 AM.

  4. #14
    Banned
    Join Date
    Jun 2015
    Posts
    155
    THey made this patch because many players complained about it being too overpowered. Before the patch, skeleton traps and ground CC troops for defence (like witch, archers and wiz) are pretty much useless when poison spell first came out.

  5. #15
    Fresh Spawn
    Join Date
    Aug 2015
    Posts
    2
    Quote Originally Posted by HaywoodU View Post
    why are they so secretive about the spell? How long does it last? What is the damage increment? All I see are the youtube videos that compare it to a single target inferno - increasing damage the longer it is in the spell. I can at least look at the inferno and see that it starts at 24, moves to 100 after 2 sec, and 1000 after 5 sec.


    How much is the initial dps? How often does it increase, and by how much? Can a level 1 poison spell kill a hero? If so, which hero and which level(s)?
    Honestly, this as well as a general lack of information for everything, especially in patch notes is one of the things that bothers me the most about this game. In most other games I play I can look at the patch notes and see every value for every thing they're changing and how they're changing it.

    The upcoming battle cruiser buff in EVE Online has literally all the info I could possibly want and has been posted for weeks so I've had weeks to theory craft my fit changes for when the change lands. I need that. I only know that they buffed my lightning damage by 30 because I knew the change was coming and checked values before and after.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •