Right, that's what I was after.
I am genuinely intruiged, despite the suspicious nature.
I just fail to believe that the MM algorithm actually cares about clans runs. What happens when (impossible hypothetical situation) the only 2 clans suitable searching at same time are both on long win streaks and due the cold deck?
I'm only saying this because, weight/hero/mismatches seem to be pretty damned random to me.
In space of 3 wars, all three were unwinnable by one side or the other, given any normal attacking skill level for both sides.
That's quite regular for us in a 75% th10 25% th9 clan.
I'm talking about a 15 star win, 5 star loss, and a 34!!!!! star win. I would probably have put numbers close to all of those if had to bet on scores shortly before battle day.
Last edited by Superfinch30; September 17th, 2015 at 06:53 PM.
ah but it probably works differently at high levels, where the skill level of the players is a far more significant factor. I deliberately picked a low level account set to try and minimise the effects of player skill, and so as not to swamp out any game effects.
Just a random stab, you probably get more mismatches at high level because there a more limited pool of clans of th9/10, than there is og clans of say 6000 points consisting of th5/6/7 bases. The game has more choice at matching. At high level it probably goes to pot, due to limited choice.
Needs testing somehow.
It matches them together, cos thats the best match it can make. You cant have an algorithm whereby it gives up in the end. In the end it makes a match no matter what.
Last edited by InsaneGoblinEater; September 17th, 2015 at 07:57 PM.
It never threw a TH8 at me.
BUT it HAS thrown a couple of clans with THREE TH7 at me in a desperate attempt to beat me, which was thwarted by the sheer incompetance of the players owning those bases. By rights they should have won. One of those matches i was unable to star the top two, so by rights thats a 6 star lead for the enemy , usually enough for a good win. But the ♥♥♥♥ed it up. They had in effect six drag rushes, they used only one. The other two th7's tried to barch me.
Oh geez, could have saved you some time if I found this sooner, I've been doing this for a while now. So have others.
One comment, the best army composition for th6 and under is loons with 25-30 archers. This is what is typically used in these clans.
We're at level 7 in the clan we do this in, 82-2, with 48 perfect wars, longest consecutive streak was 65 wins. The two losses came from other Noob War clans (that's what I call them).
My alts are frozen at 6.5 when I noticed this occuring, and th8 regular players are moved into the main clan.
As mentioned, that is a sub-optimal army composition for th6 and lower.The other reason ive stopped losing is because my personal skill level with th6 and th7 drag rushes is now bordering on superexpert. Consider, ive done about 600 attacks with the same th6 army (40-50 archers, 8-10 giants, 8-10 ballons, 5 wallbreakers) or about 150 dragon rushes (8-9 lvl 1 dragons+ 1 lvl 3 drag). Almost none of the opposing th6 or 7's will have anything like this level of specific expertise
That is an incorrect assumption, obviously, as both of our clans have lost wars. They will almost always win, so long as the population of opposing clans comprised of multiple accounts remains low.[The fundamental flaw is that personal skill level , account level, and clan level are not tied together. Therefore an anomalous hybrid of high personal skill, high clan level, single person multiple account population, and low account levels produces a clan that the clan matching rules cannot deal with in a normal way, and thus always ends up producing an easy win for the hybrid clan.
Why would you ever only go for 130xp at a time? You only need 25 strong players, as mentioned in a previous post, and the rest can be filler for 50v50. It is indeed the cheapest and quickest way to level a clan.Now some of you might say you already knew this. Ive no doubt. But the point here is ive demonstrated beyond doubt, and precisely how it works in practice and what to expect as a result. I am confident you coudl get a clan to level 10, 130 exp at a time, and it would get easier and easier, and the material cost in gems, elixir and gold would be a fraction of the usual costs. The timescale , however would probably be much much longer.
I do want to mention that this is a special case, where we take advantage of superior game knowledge to win wars at the game's most basic levels. There is a reason we don't allow th8s to war with us. It's a whole different game from there on up.Im done with the Clan Longbow experiment, it took me 6 months and was very interesting, but i need to find another game to take apart now.....
Last edited by DirtyWolf; September 17th, 2015 at 09:12 PM.