Look, we all know lightning was pretty useless. It was good for raiding but really awful for war. The whole game has evolved into a war-focused game now. With that, they've done a great thing with the spells.

Poison will be a huge difference maker in war. Luring and keeping the troops under the poison spell will be critical. Earthquake first drop on a building damaging 25% is AWESOME. And lightning upgrade means a huge availability to kill more buildings.

The only thing I really don't like is when they take away a unit's ability to attack. What is the point? Lavahounds not attacking air is silly. Their damage isn't that much in the first place. But, whatever.

I am excited to start using max drags/loons/hounds/minions in some fashion with the new update. Earthquake Air D, lightning it. 2 more lightnings and a hound will easily kill another Air D. Drags level 5 are great against multi-infernos. I can see wars being a lot more interesting now instead of the traditional GoWiWi or GoHoWi or whatever combo you use...

Long live diversity!