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Thread: Revamped poison spell and freeze spell, so what ya gonna fill in your cc?

  1. #11
    Forum Master daz258's Avatar
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    Yeah, this will take some time to consider to find the new best mix.

    But I suspect more variety will return, as in you won't see uniform Hounds or Dragons in every CC anymore. Which is what many disliked about the spell.
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  2. #12
    Forum Champion Micker99's Avatar
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    Doesn't really matter, any troop will have minimal impact. Dragons will need only a couple hits from a wiz or aq to kill after poison. I'm glad, just get rid of the stupid war cc all together. It's just annoying.

  3. #13
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    Quote Originally Posted by Sandaru View Post
    poison didn't get a buff, as in the videos it's gonna take more time to kill cc troops now using poison,, so i think that's gd change and cc troops got some time to do more damage than they can do now!! Stll can use drags, wiz and valks
    Lol. It did get buffed.
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  4. #14
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    Quote Originally Posted by Waluigi4Mvp View Post
    Lol. It did get buffed.
    Both. Now it's been mixed up, so you'll see more of other kinds of troops. Read my last post!
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
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  5. #15
    Super Member jemstone's Avatar
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    Well with the new changes in the poison spell... I guess I can try to come up with whatever cc troop will be best to slow down the enemy. Even dropping poison and waiting for it to kill cc troops wastes precious attacking time....

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  6. #16
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    Lol faster moving troops, like valks, hogs, and goblins lol

  7. #17
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    The only logical updates for poison spell should have been adding to the strategy instead of making CC troops virtually obsolete. Adding the poison spell at all was huge step in removing the strategy element of clan wars. May as well just remove clan castle from war, period. At the very least, make the poison spell either A) last longer, but do less damage or B) make it take more spaces (for example, 1 poison spell takes 4 spell spaces instead of just 1)... Once upon a time, dealing with the opponent clan castle was part of the strategy, but poison spells all but took the clan castle completely out of the strategic picture. Now the update is making clan castle troops completely obsolete.

  8. #18
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    Quote Originally Posted by fuzzyhead View Post
    The only logical updates for poison spell should have been adding to the strategy instead of making CC troops virtually obsolete. Adding the poison spell at all was huge step in removing the strategy element of clan wars. May as well just remove clan castle from war, period. At the very least, make the poison spell either A) last longer, but do less damage or B) make it take more spaces (for example, 1 poison spell takes 4 spell spaces instead of just 1)... Once upon a time, dealing with the opponent clan castle was part of the strategy, but poison spells all but took the clan castle completely out of the strategic picture. Now the update is making clan castle troops completely obsolete.
    Could you please see the update sticky? It's not so powerful anymore.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  9. #19
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    Quote Originally Posted by sessions View Post
    Lol faster moving troops, like valks, hogs, and goblins lol
    not necessarily, it's a balance between that and health.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  10. #20
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    With the new poison spells doing progressive damage, I think the mix of troops with different speed will become more and more popular. It's a way to force an attacker to pick part of the CC, not all, to drop the spell on. You know something like 1 Witch, + 1 Valk + 3 Loons could throw an attacker off because the witch and the loons are really slow, and then you have Valks charging up front with spawned larries. This is a good thing since it promotes diversity, but to what extent we'll have to wait and see.


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