I'm not really sure how I feel about the new added walls. Unless there is a hidden offensive buff, it's just going to make it harder to farm as a th10 and harder in clan wars.
I'm not really sure how I feel about the new added walls. Unless there is a hidden offensive buff, it's just going to make it harder to farm as a th10 and harder in clan wars.
My only gripe is that it will likely be harder to barch for 50% in masters. Oh well. Adapt or die.
There are going to be a lot of bases where you won't be able to deploy on the light green grass.
AQ70 (1/7/20) / BK70 (2/15/20) / GW50 (1/1/20) / RC20 (1/30/20)
AQ40 (7/17/15) / BK40 (1/4/16) / GW20 (6/13/16)
35 Max Walls (2/15) Level 13 Walls (1/15/20) / Level 12 Walls (10/25/19) / Magmas (6/18/19) / Lavas (12/19/15)
[TH12 @ 6/1/19] [2.75 year break] [TH11 @ 3/21/16] [TH10 @ 4/19/15] [TH9 @ 8/9/14]
My only gripe is 275 is an odd number. 272 goes into 4 to make symmetry. 3 extra walls... Hate it.
Last edited by TheDevilsLuck; September 15th, 2015 at 04:26 PM.
probably with th11 new camps would mean more troops
They did this to stop split kings (anti AQ walk DF bases can now walk off 3 AD compartments to stop split kings) and push bases will be able to add a few more compartments To stop 7 golem GoWiz.
Don't worry with new lightning and EQ it will be easy to roll 10s for 2 stars with dragons.
I've finished lava walls and have 64 of the new pumpkin spice walls. My issue is sticking 25 wall bits off to the side until leveling them into my current walls 😂