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Thread: Immortality Spell

  1. #61
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    Heal spell is utterly useless vs a TH10, so not sure you have a clue what you're on about.

  2. #62
    Forum Hero Tiler's Avatar
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    Quote Originally Posted by FdM View Post
    Yes, DGB counter Hogs, and Hogs are viable because of Heal, yet you clain DGB counter healing.

    Try to get the idea, it is not Giants or Hogs or anyone else that are overpowered, it is the Heal Spell and it only.
    The heal spell is "op" because it increases the lifespan of troops. Without troops, the spell is nothing. I listed ways that troops that commonly benefit from the spell can still be taken care of, heal spell or not (and I forgot to include spring traps for anything affected by them). And if troops can be killed while under the influence of the "immortality spell", then it doesn't do its job well. It's a temporary buff with many checks and counters, meant to aid the attacker. Sometimes it works out, sometimes it doesn't, but what you can't say is that the heal spell is in anyway overpowered or broken. Checks and counters are what balance it and everything else. That's like saying walls are overpowered without wallbreakers, hogs, air troops, jump and quake spells. It's silly.
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  3. #63
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    Quote Originally Posted by FdM View Post
    Yes, DGB counter Hogs, and Hogs are viable because of Heal, yet you clain DGB counter healing.

    Try to get the idea, it is not Giants or Hogs or anyone else that are overpowered, it is the Heal Spell and it only.
    Yes, AD counter loons, and loons are viable because of Rage, yet you claim AD counter rage.
    Try to get the idea, it is not hounds or loons or anyone else that are overpowered, it is the Rage Spell and it only.

  4. #64
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    Quote Originally Posted by Tiler View Post
    The heal spell is "op" because it increases the lifespan of troops. Without troops, the spell is nothing. I listed ways that troops that commonly benefit from the spell can still be taken care of, heal spell or not (and I forgot to include spring traps for anything affected by them). And if troops can be killed while under the influence of the "immortality spell", then it doesn't do its job well. It's a temporary buff with many checks and counters, meant to aid the attacker. Sometimes it works out, sometimes it doesn't, but what you can't say is that the heal spell is in anyway overpowered or broken. Checks and counters are what balance it and everything else. That's like saying walls are overpowered without wallbreakers, hogs, air troops, jump and quake spells. It's silly.
    Look, if Heal Spell is counterable why no one dies under it?

  5. #65
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    Quote Originally Posted by FdM View Post
    Look, if Heal Spell is counterable why no one dies under it?
    They die, it just not registering in your head.

  6. #66
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    Quote Originally Posted by FdM View Post
    Look, if Heal Spell is counterable why no one dies under it?
    Let's have fun with math:

    Damage dealt > Damage healed = Troops die
    Damage dealt =< Damage healed = Troops do not die

    So perhaps work on your defenses or your layout.

  7. #67
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    Quote Originally Posted by FdM View Post
    Look, if Heal Spell is counterable why no one dies under it?
    They do! Burned by infernos, sprung away by spring traps, nuked by big bombs, or simply overwhelmed by the sheer power of the units or towers targeting the attacking troops. More than once have I seen a heal spell go to waste because a big bomb killed the troops, or multiple towers were targeting a single giant, or an aq was firing away on a hog rider, or a set of giants got launched off the map. It can be negated and overwhelmed. If it really were an immortality spell, it would see a lot more use
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  8. #68
    Millennial Club LukeNQ's Avatar
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    This thread is still going? Clearly the OP is correct and we are all fools. Might be time to move along.


    TH11

    PLAYS OCCASIONALLY, NOT VERY EFFECTIVELY

  9. #69
    Forum Veteran Kenchafer's Avatar
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    Dragon + heal spell + AD = not immortal

    Wait til this fella gets hit with Super Queen, lol!
    Last edited by Kenchafer; September 15th, 2015 at 07:54 PM.

  10. #70
    Senior Member kbergou21's Avatar
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    best troll thread I've read in a while. Well done OP. You got a lot of bites
    Chief: Yeslek
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    Lvl: 115 | TH10
    Walls: 163 skull / 87 lego
    GG: 256 mil | EE: 265 mil

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