Page 6 of 8 FirstFirst ... 45678 LastLast
Results 51 to 60 of 79

Thread: Immortality Spell

  1. #51
    Forum Hero Tiler's Avatar
    Join Date
    Sep 2014
    Location
    Mount Celeste
    Posts
    6,589
    Quote Originally Posted by FdM View Post
    I don't lose my time with noob strats like Garch or Hog attacks to farm.

    Anyway, Infernos plus Lava Walls, I wonder who is going to break it on Gold II, no one, and that's my friend, is Supercell balancing.
    I've got clanmates around your league that could crack your fiery base if they brought the troops for it. I'll tell you what they won't bring...a heal spell

    You can't call hogs nooby if that's what's coring you. If you're losing to a nooby strategy, what does that say about you? And if you aren't doing some form of barching in gold 2, then what are you doing? If you're breaking out the big guns to beat up premmie bases, then you're wasting a lot of resources attacking...
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  2. #52
    Banned
    Join Date
    Sep 2015
    Posts
    51
    Quote Originally Posted by Tiler View Post
    I've got clanmates around your league that could crack your fiery base if they brought the troops for it. I'll tell you what they won't bring...a heal spell

    You can't call hogs nooby if that's what's coring you. If you're losing to a nooby strategy, what does that say about you? And if you aren't doing some form of barching in gold 2, then what are you doing? If you're breaking out the big guns to beat up premmie bases, then you're wasting a lot of resources attacking...
    Ugh, you seen to not know how to read properly.

    With two Infernos and Lava Walls, I'm invencible at Gold II.

    Since the beggining of this thread I'm trying to make Supercell understand their balancing is a garbage.

    First, make Heal overpowered, second, create DGBs to fix how overpowered where Heal + Hogs (and not Hogs + Heal), and worse, create Infernos to counter what? Heal!

    It is obvious that Heal is overpowered and they can't see it or chose to ignore.

  3. #53
    Senior Member
    Join Date
    Aug 2014
    Posts
    307
    Quote Originally Posted by FdM View Post
    Rofl I'm so scary about TH10s behind my Lava Walls.
    Lava walls? What lava walls? You got like 100 of them. Noob.

  4. #54
    Pro Member PROFIT's Avatar
    Join Date
    Apr 2015
    Posts
    689
    Quote Originally Posted by FdM View Post
    Ugh, you seen to not know how to read properly.

    With two Infernos and Lava Walls, I'm invencible at Gold II.

    Since the beggining of this thread I'm trying to make Supercell understand their balancing is a garbage.

    First, make Heal overpowered, second, create DGBs to fix how overpowered where Heal + Hogs (and not Hogs + Heal), and worse, create Infernos to counter what? Heal!

    It is obvious that Heal is overpowered and they can't see it or chose to ignore.
    You know what? You're right. They should revert all updates that ever introduced new content since they eventually had to add more new content to counter the previous content. Max TH8 for life! No heroes! No dark troops!

  5. #55
    Forum Hero Tiler's Avatar
    Join Date
    Sep 2014
    Location
    Mount Celeste
    Posts
    6,589
    Quote Originally Posted by FdM View Post
    Ugh, you seen to not know how to read properly.

    With two Infernos and Lava Walls, I'm invencible at Gold II.

    Since the beggining of this thread I'm trying to make Supercell understand their balancing is a garbage.

    First, make Heal overpowered, second, create DGBs to fix how overpowered where Heal + Hogs (and not Hogs + Heal), and worse, create Infernos to counter what? Heal!

    It is obvious that Heal is overpowered and they can't see it or chose to ignore.
    Aye...I understand what you're saying. The words make sense. But I disagree. The nerfs the spell has gotten are put in place to balance the spell. I agree heal could be overpowered without heal blocking infernos or 1.5x big bomb damage. However, troops don't make use of a heal spell for 24 seconds, even if it did last that long, and half healing would not be enough to see widespread use. Everything has its checks and counters. It's when a feature goes unchecked that it's unbalanced or overpowered, and that is not the case with the heal spell
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  6. #56
    Banned
    Join Date
    Sep 2015
    Posts
    51
    Quote Originally Posted by Tiler View Post
    Aye...I understand what you're saying. The words make sense. But I disagree. The nerfs the spell has gotten are put in place to balance the spell. I agree heal could be overpowered without heal blocking infernos or 1.5x big bomb damage. However, troops don't make use of a heal spell for 24 seconds, even if it did last that long, and half healing would not be enough to see widespread use. Everything has its checks and counters. It's when a feature goes unchecked that it's unbalanced or overpowered, and that is not the case with the heal spell
    Would also make sence your argument if the counter of a overpowered spell since TH6 didn't had to be avaliable only at TH10.

  7. #57

    Join Date
    Sep 2014
    Location
    Digging another tunnel in the data mine
    Posts
    6,752
    Quote Originally Posted by FdM View Post
    Ugh, you seen to not know how to read properly.

    With two Infernos and Lava Walls, I'm invencible at Gold II.
    My mini 3*ed a TH10 with infernos and mega walls in gold II today. The joy of looting with lavaloon!

    Since the beggining of this thread I'm trying to make Supercell understand their balancing is a garbage.

    First, make Heal overpowered, second, create DGBs to fix how overpowered where Heal + Hogs (and not Hogs + Heal), and worse, create Infernos to counter what? Heal!

    It is obvious that Heal is overpowered and they can't see it or chose to ignore.
    Everyone on this thread is telling you that you are wrong; your base is flawed and the game works; hog/heal is not overpowered and can easily be countered. Yet obviously you are right and every other person, and SC, is wrong.

  8. #58
    Forum Hero Tiler's Avatar
    Join Date
    Sep 2014
    Location
    Mount Celeste
    Posts
    6,589
    Quote Originally Posted by FdM View Post
    Would also make sence your argument if the counter of a overpowered spell since TH6 didn't had to be avaliable only at TH10.
    Infernos aren't the only counter. For hogs its dgb for instant death, for giants its strong walls to outlast the spell. For wizards and witches its any big bomb for more instant death, and for balloons its their own speed that makes them vulnerable. And bringing something to deal with these weaknesses is taking up more of your army comp or spell slots. The fun of the game is figuring out what works the best
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  9. #59
    Banned
    Join Date
    Sep 2015
    Posts
    51
    Quote Originally Posted by Tiler View Post
    Infernos aren't the only counter. For hogs its dgb for instant death, for giants its strong walls to outlast the spell. For wizards and witches its any big bomb for more instant death, and for balloons its their own speed that makes them vulnerable. And bringing something to deal with these weaknesses is taking up more of your army comp or spell slots. The fun of the game is figuring out what works the best
    Yes, DGB counter Hogs, and Hogs are viable because of Heal, yet you clain DGB counter healing.

    Try to get the idea, it is not Giants or Hogs or anyone else that are overpowered, it is the Heal Spell and it only.

  10. #60
    Pro Member PROFIT's Avatar
    Join Date
    Apr 2015
    Posts
    689
    Tooooooootally OP

    I hate when people barch me for 3 stars with all heals

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •