I read it as the "Immorality Spell" and thought it sounded like a great idea.
I read it as the "Immorality Spell" and thought it sounded like a great idea.
Last edited by Johnnysks; September 15th, 2015 at 03:26 PM.
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Originally Posted by cnaf
I can't seem to understand the urge of opening this kind of threads.
Completely maxed th10+ | 2B GG | 7.8m HH | 4753 cups
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Originally Posted by cnaf
Reducing healing is a worse solution by far. Because then the defender needs to do nothing - the heal is simply too weak and the hogs and giants will melt. That's the no-strategy, just spam whatever troops, version (a bit like the poison spell)
Much better this way - healed giants or hogs are potentially powerful, but there are several counters to them:
- unlurable CC
- central AQ
- double bombs (for hogs)
- good walls (for giants)
- lead them in circles
- good spring traps
- cluster of strong point guns, especially 4 level 7 teslas - TH9 hogs really do struggle against these
The OP has a weak design, semi-rushed base. It looks like he barches and has maxed to the limit all the guns which counter barch (wiz tower, mortar) while neglecting everything else.
So of course "everything else" kills that base. Loons will murder it as well, with or without lava. I would say the base is pretty barch proof. But this game isn't only about barch. Being looted by hogs is pretty rare, and if your base falls to it, better to fix the flaws in the base than whine that it's unfair. Because you can defend against hogs.
Well, halved heal may be too much but the point is immortal heal may be too strong also. I'm sure a happy medium could be found if they wanted, but never the less it's and interesting idea and worth chatting about. Opp already has strong walls, decent spring traps, and lead them circles. His core DPS could be higher, but as stated high dps rarely defends a decent hogger due to immortal heal. At the end of the day hog raids fail due to:
1) fail kill squad (aq/cc lives)
2) hog pathed over dgb (either because KS couldn't diffuse dgb, or couldn't set off dgb with a few hogs or path around them)
3) bad spell timing/placement
Yes, dps, can help to wear down the hogs, but rarely is dps the major contributor for a failed hog raid imho.
Last edited by Johnnysks; September 15th, 2015 at 04:21 PM.
Completely maxed th10+ | 2B GG | 7.8m HH | 4753 cups
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Originally Posted by cnaf
Immortality? LOL I read "inmorality" spell!![]()
I though it was a new spell that when you are snipping THs and an inmoral players traps their TH, you drop the spell and the teslas, bombs, traps, everything surrounding the TH gets useless, allowing you to snip the TH with no problem![]()
Forget about it Jonhhy, Supercell seens to be deaf and this is a place full of noobs.
I'm considering going to TH10 and enjoy those Infernos anyway, seens like the only reasonable way to finally get rid of this immortality spell.