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Thread: Healing Spell isn't overpowered?

  1. #21
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    Quote Originally Posted by FdM View Post
    Exacly, if anti-heal had to be removed, TH10s would start to be crushed down by Wizzards and Witches.
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  2. #22
    Millennial Club Commandoo's Avatar
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    Quote Originally Posted by FdM View Post
    Healing Spell is by far the strongest of all spells, not only it is THAT amount of overpower that Supercell had to make Infernos counter it and DGB too to make TH10 and below a little more capable of holding this overpowered spell.

    Wouldn't be easier to double the Heal duration and half its healing rate than to keep creating those ridiculous amount of countering?
    Heal becomes usless at th 10 due to infernos
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  3. #23
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    Quote Originally Posted by Commandoo View Post
    Heal becomes usless at th 10 due to infernos
    You gotta be more strategic with it heal works great when you come across the center it negates wiz towers on loons opening to alot more three star opportunities

  4. #24
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    Quote Originally Posted by Johnnysks View Post
    The only true robust counter to hogs are double giant bomb, proving heal is actually very effective for th9 hogs. As for th10 rarely using heal, it's due to multi it preventing healing on multiple units at once. I mentioned this in a previous post.



    Because pretty much everyone has at least one IT on multi, thus heal is ineffective? Only nooby th10's run dual single IT, it's a mistake to do so especially in war as then people can actually plan to heal.



    What's the point of using a heal spell on units under fire from a multi-IT? The units simply won't heal. Your second statement does not make sense?



    http://clashofclans.wikia.com/wiki/Inferno_Tower

    Guys, please don't be so dismissive about topics that you have do not know well. It's not constructive.
    You literally reitterated exactly what I had said and then implied that i didn't know what I was talking about. Refer to the posts I was quoting and it'd make more sense. Keep up buddy, can't hold your hand forever through threads.
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  5. #25
    Forum Superstar raidingisfun's Avatar
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    Stop creating whiny posts about Heal spells.

  6. #26
    Pro Member mhed's Avatar
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    Heal is Not op
    Yes.. It used in some strategy's at th8 and some at th9
    Including hogs
    But that doesn't make it OP
    One small mistake.. And your attack is down the hill

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  7. #27
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    No.

    You could make your same argument when looking at lavaloon attacks. Rage is used almost exclusively. That doesn't mean it is overpowered, just that it fits the strategy.

    Heal, Rage and Jump are all very well balanced as far as spells go. I think Freeze is overrated, but that is more due to me being a TH9 who hasn't really used them yet. I do fine against TH10s without them, though.

    Lightning will always stink, even at lvl 7. 2 lightnings and 1 earthquake though will be interesting on ADs with update.

  8. #28
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    Kid posted his base in his other Boohoo heal thread. It's a weak TH9 with several defenses down, low level point defenses, no DBGs (only relevant because he is crying about hogs), and several things being upgraded. Gee, I wonder why he is getting rolled constantly?

    oh noes! My early th9 base is getting wrecked as if I were still a th8!

  9. #29
    Forum Elder Yoyobuae's Avatar
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    I remember thinking that heal spell was so OP... until I unlocked Rage spell. All spells are OP in their own way.

    Offense is obviously OP until the high TH levels. Spells are a key ingredient in allowing bases to be flattened (by same TH level attacker). They have to be powerful otherwise 3 star attacks wouldn't happen in wars.

    I still believe that heal is a bit too cheap and brews too quick. No way that heal spell should be as cheap/quick to brew as lightning. Heal is more comparable to rage spell than it is to lightning.
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  10. #30
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    My th6 mini uses heal to make balloons invincible on their way to bomb an ad. But the spells are expensive and one time use. Once that ad is down, they're vulnerable to everything including air bombs. Every spell has its hay day. But the heal spell fades from relevance long before the end game
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