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Thread: Healing Spell isn't overpowered?

  1. #11
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    Heal spell isnt op lol, take hogs vs a th9, even at th10 and that 5th spell slot without near perfect pathing Or 2 bigs out with your kill squad and a nice bait on cc, you wont 3 star a decent th9, heal spell is rarely used at th10

  2. #12
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    If this spell was so overpowered wouldn't it be included in every TH10 strategy? Because last I checked hardly anyone uses it at TH10. Because infernos? Idk maybe. But even if that was the case what is your point you're making? Nerf a spell that TH10's hardly use (war wise speaking)? Why? That's just dumb. It's fine the way it is.
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  3. #13
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    Quote Originally Posted by Corbear007 View Post
    Heal spell isnt op lol, take hogs vs a th9, even at th10 and that 5th spell slot without near perfect pathing Or 2 bigs out with your kill squad and a nice bait on cc, you wont 3 star a decent th9, heal spell is rarely used at th10
    The only true robust counter to hogs are double giant bomb, proving heal is actually very effective for th9 hogs. As for th10 rarely using heal, it's due to multi it preventing healing on multiple units at once. I mentioned this in a previous post.

    Quote Originally Posted by MizzouBA View Post
    If this spell was so overpowered wouldn't it be included in every TH10 strategy? Because last I checked hardly anyone uses it at TH10. Because infernos? Idk maybe. But even if that was the case what is your point you're making? Nerf a spell that TH10's hardly use (war wise speaking)? Why? That's just dumb. It's fine the way it is.
    Because pretty much everyone has at least one IT on multi, thus heal is ineffective? Only nooby th10's run dual single IT, it's a mistake to do so especially in war as then people can actually plan to heal.

    Quote Originally Posted by MizzouBA View Post
    Let's shed some knowledge on you young fella. IT counters healing ability not the heal spell alone so stop. DGB's don't do more damage to troops inside a heal spell they only do it to hogs so stop.
    What's the point of using a heal spell on units under fire from a multi-IT? The units simply won't heal. Your second statement does not make sense?

    Quote Originally Posted by COC wiki
    Troops targeted by the Inferno Tower (in either mode) are not able to be healed, either by Healers or by the Healing Spell.
    http://clashofclans.wikia.com/wiki/Inferno_Tower

    Guys, please don't be so dismissive about topics that you have do not know well. It's not constructive.
    Last edited by Johnnysks; September 15th, 2015 at 03:58 AM.
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    Quote Originally Posted by cnaf
    And as for those convinced that silence is the best approach - that's silly. Players find out about this from YT, other forums, the web, social media...not on the official Clash forum. Keeping quiet here only promotes the image that it's OK.

  4. #14
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    Quote Originally Posted by FdM View Post
    Healing Spell is by far the strongest of all spells, not only it is THAT amount of overpower that Supercell had to make Infernos counter it and DGB too to make TH10 and below a little more capable of holding this overpowered spell.

    Wouldn't be easier to double the Heal duration and half its healing rate than to keep creating those ridiculous amount of countering?
    And I wake up everyday seeing new things people complain about. Healing spells? That must be the first for me.
    Did you just get your butt rammed by mass hogs and rage created forum account and come here to complain? I mean there are many things that needs to be fixed in this game. Healing spell isn't one of them. What else could you complain of by that logic? Jump spells OP because they render walls useless?


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  5. #15
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    it is underrated, but not op

  6. #16
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    Quote Originally Posted by Humbob View Post
    it is underrated, but not op
    ^That's fair, but truth be told IT's were created to block healing. That's saying a lot considering how th10's are a lot harder to 3 star than th9s even if accounting for the higher dps of th10 towers.
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    Quote Originally Posted by cnaf
    And as for those convinced that silence is the best approach - that's silly. Players find out about this from YT, other forums, the web, social media...not on the official Clash forum. Keeping quiet here only promotes the image that it's OK.

  7. #17
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    I didnt state vs a th10, i stated vs a th9 (no infernos) my argument stands, vs a th9 hogs are still not a viable option

    Vs a th10 multis are good because they are a 6 target damaging tower (30, 36, 42 dps per stream) thats 180, 204, and 226 dps respectively, PER TOWER thats by far the highest dps in the game, save a 5+ wiz hit (at 48 thats 240 dps) or a single inferno ramped up to full, THATS why infernos on multi are good, as witches or small troop comps (barch) can over run singles very easy playing the freeze-target switch strategy, they are tank busters, thats all, a 4 golem raid negates multi infernos to near worthless, while singles will melt them by the time they attempt to take one down, on the opposite side, you have a multi, taking those 3 golems slowly down, plus switching and melting wiz/witches as they come near the center, protecting your th/dark, at 42 dps a max wiz dies in just a bit over 3 seconds, it takes 1.5 seconds from standing to fire, a max wiz will get one shot off before dying (travel time pushes it above the kill threshold) as gowiXX is the preferred method of raiding, or a small tank line behind a mass of troops to overwhelm your defenses, multis make sense.

  8. #18
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    Quote Originally Posted by Corbear007 View Post
    heal spell is rarely used at th10
    Quote Originally Posted by Corbear007 View Post
    I didnt state vs a th10, i stated vs a th9 (no infernos) my argument stands, vs a th9 hogs are still not a viable option
    I was responding to the your statement when you said th10 doesn't use heal spell much as it is due to multi-IT and not that heal isn't a great spell. Also, for any base that has double giant bombs which aren't easily tripped by kill squad or easily trip by a few hogs, goho is an excellent option for 3 as heal does work well for goho at th9. This is probably why goho is the standard option for many war clans. If you doubt this, please ask around and you will see goho is one of the most popular th9 3 star war strategy. No lie.

    Quote Originally Posted by Corbear007 View Post
    th10 multis are good because they are a 6 target damaging tower (30, 36, 42 dps per stream) thats 180, 204, and 226 dps respectively.
    It's actually 5 targets, not 6.

    Quote Originally Posted by Corbear007 View Post
    THATS why infernos on multi are good
    Right, but multi inferno's are only good because you cannot heal those troops. If inferno doesn't block healing, with 42 dps they wouldn't be able to mow down core wizzies either.
    Last edited by Johnnysks; September 15th, 2015 at 04:34 AM.
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    Quote Originally Posted by cnaf
    And as for those convinced that silence is the best approach - that's silly. Players find out about this from YT, other forums, the web, social media...not on the official Clash forum. Keeping quiet here only promotes the image that it's OK.

  9. #19
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    Exacly, if anti-heal had to be removed, TH10s would start to be crushed down by Wizzards and Witches.

  10. #20

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    Quote Originally Posted by FdM View Post
    Healing Spell is by far the strongest of all spells, not only it is THAT amount of overpower that Supercell had to make Infernos counter it and DGB too to make TH10 and below a little more capable of holding this overpowered spell.
    If Heal was OP, then it would be used in most attacks.

    In fact, it is rarely used as the main spell except in hog attacks.

    At high levels, rage, jump and freeze are all used more than heal, and at lower levels, lightning and rage are both used more.

    So it clearly is not OP.

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