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Thread: Healing Spell isn't overpowered?

  1. #1
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    Healing Spell isn't overpowered?

    Healing Spell is by far the strongest of all spells, not only it is THAT amount of overpower that Supercell had to make Infernos counter it and DGB too to make TH10 and below a little more capable of holding this overpowered spell.

    Wouldn't be easier to double the Heal duration and half its healing rate than to keep creating those ridiculous amount of countering?
    Last edited by FdM; September 15th, 2015 at 02:30 AM.

  2. #2
    Millennial Club MizzouBA's Avatar
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    I feel like if these things were created just to counter healing spell, which they weren't, it'd be done. No need to try to dumb it down more.
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  3. #3
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    Quote Originally Posted by FdM View Post
    Healing Spell is by far the strongest of all spells, not only it is THAT amount of overpower that Supercell had to make Infernos counter it and DGB too to make TH10 and below a little more capable of holding this overpowered spell.

    Wouldn't be easier to double the Heal duration and half its healing rate than to keep creating those ridiculous amount of countering?
    Healing is overpowered? Whaaaaaat? I think someone put something in the milk you put on your cereal in the morning
    Last edited by Tiler; September 15th, 2015 at 02:37 AM.
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    Heal makes Hogs, Giants and Wizzards immortal.

    Mostly the Spells to some random effect but the Heal Spell not only heals but also gives an stupid immortality.

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  6. #6
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    Quote Originally Posted by FdM View Post
    Heal makes Hogs, Giants and Wizzards immortal.

    Mostly the Spells to some random effect but the Heal Spell not only heals but also gives an stupid immortality.
    This certainly is one of the stupidest comment in this forum! How many max th8/th9/th10 bases you can 3* with that th level army + heal spell? If you think that's too easy, you must be delusional. Wake up and move from your parent's basement lol.

  7. #7
    Millennial Club MizzouBA's Avatar
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    I'd love to see someone packing 5 heal spells take on my base and see just how immortal the spell makes troops. Lulz.
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  8. #8
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    Quote Originally Posted by MizzouBA View Post
    I'd love to see someone packing 5 heal spells take on my base and see just how immortal the spell makes troops. Lulz.
    Ern.. Maybe Hogs would if wasn't by the creation of the DGBs and Infernos, which is exacly what I stated earlier.

  9. #9
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    Hogs and Giants are not strong troops yet Supercell keeps nerfing them with first the Infernos and after it, DGBs.

    Supercell, it is not really hard to see and glance the fact that what is overpowered is actually the Healing Spell and not the troops itself.

    The Heal Spell must heal and not turn troops next to invulnerable, reduce the healing rate, increase the duration, make it smarth and not dumb friendly.

  10. #10
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    Multi IT does laughable damage by th10 standards. They're only useful as you cannot heal. Heal is indeed powerful. No healing makes th10 hard to 3 star. Most th10 3 star raids I have seen are due to witches (infinite hp due to skull generation), golaloon (often I IT is killed, or you freeze the core multi IT), dual single IT (thus no multi IT), or multi IT that doesn't cover parts of the base and you hog the flank where the IT doesn't reach.

    However, if heal per second is halved, then heal would be pretty useless as the units won't be immoral during that period and DPS would certainly kill the units.
    Last edited by Johnnysks; September 15th, 2015 at 03:06 AM.
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