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Thread: New Clan Perks! Completely Game Changing!

  1. #1
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    New Clan Perks! Completely Game Changing!

    Clan Perk 1: Spell Donations (Both for war and non war activities)

    Spell donating will be available at clan castle level 4 and you can only get 1 spell and you must have the spell already unlocked to receive it. The spells affects are dramatically reduced so that all the spells have an equal effectiveness in battle. The higher the clan level the larger the effectiveness of the spells become. They can perhaps gain a 10% increase of effectiveness (after getting the donation Nerf) at clan levels 4 and 8.

    Clan Perk 2: Extra clan war attack time

    This is pretty self explanatory. You will gain 7 extra seconds in clan war attacks at levels 3, 6, and 9.

    Clan Perk 3: Extra clan war cc troop spaces

    This is defense only this will help Nerf poison spells which are a bit op at the moment. There will be a troop space increase at level 6, 8, and 10 only. 2 space increase at each level.

    Clan Perk 4: Trap Donations! (Both for war and nonwar activities)

    You can now donate traps for defense through your cc! You can now purchase and hold 4 different traps at a time in your cc for donating purposes only and can recieve up to 4 SPACES of traps depending on your cc level. Trap donating starts at cc level 3 where you can request 1 trap space, cc level 4 can get 2, level 5 can get 3, and level 6 can get 4. (These can be modified if needed). The level of the trap you're able to donate will be determined by your highest leveled trap of its sort. When receiving a trap you will have two options to either leave the trap in the cc where it has a larger trigger radius but same affect or you can select the traps and drag them to where ever you want. Now here are the number of spaces each trap takes up...
    Bomb-1
    Spring Trap-1
    Air Bomb-1
    Giant Bomb-2
    Air Mine-2
    Skeleton Trap-3
    At each clan level where you get a troop donation discount you will be given a trap donation discount as well. That is the only clan perk that goes along with this.

    Hope you like my idea please leave any feedback and tell me if I should make any tweaks thanks guys!!!
    Last edited by IronSoldier73; September 13th, 2015 at 03:17 PM.

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    Forum Contender devil9394's Avatar
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    When you suggest new clan perks, the only major thing which you MUST take into consideration is that their effect CANNOT differentiate clans in a war, which means any boost you'd bring to something existing in the game, it cannot affect the war. There are a lot of wars where a lower level clan will face a higher level, and such perks would give the win from the start to the higher clan.

    Clan perk 1: Spell Donations.
    This would differentiate the clans in battle. One clan would have members with this additional donated spell, while the other clan wouldn't. An additional spell in a fight can make the whole battle.

    Clan Perk 2: Extra clan war attack time.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 3: Extra clanwar bonus loot.
    Already existing.

    Clan Perk 4: Extra clan war cc troop spaces.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 5: Trap Donations! (Both for war and nonwar activities)
    Out of discussion, would unbalance the fights between uneven clans too much.
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    Quote Originally Posted by devil9394 View Post
    When you suggest new clan perks, the only major thing which you MUST take into consideration is that their effect CANNOT differentiate clans in a war, which means any boost you'd bring to something existing in the game, it cannot affect the war. There are a lot of wars where a lower level clan will face a higher level, and such perks would give the win from the start to the higher clan.

    Clan perk 1: Spell Donations.
    This would differentiate the clans in battle. One clan would have members with this additional donated spell, while the other clan wouldn't. An additional spell in a fight can make the whole battle.

    Clan Perk 2: Extra clan war attack time.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 3: Extra clanwar bonus loot.
    Already existing.

    Clan Perk 4: Extra clan war cc troop spaces.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 5: Trap Donations! (Both for war and nonwar activities)
    Out of discussion, would unbalance the fights between uneven clans too much.
    You have a good point so I'll make a lot of changes to my idea, but I have to say the trap and spell donations won't cause any unbalance in the game since ALL players with the required the level will be able to donate and receive these the perks just increase the spell effectivity (very slightly) and give you a donation discount for traps. So there is no way these perks would cause an unbalance.

    Perhaps I will decrease the clan perk affectiveness for the others so that they don't affect war too much.

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    Trainee CarlTheGreat's Avatar
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    Quote Originally Posted by IronSoldier73 View Post
    Clan Perk 1: Spell Donations

    Spell donating will be available at clan castle level 4 and you can only get 1 spell and you must have the spell already unlocked to receive it. The spells affects are dramatically reduced so that all the spells have an equal effectiveness in battle. The higher the clan level the larger the effectiveness of the spells become. They can perhaps gain a 10% increase of effectiveness (after getting the donation Nerf) at clan levels 4 and 8.

    Clan Perk 2: Extra clan war attack time

    This is pretty self explanatory. You will gain 10 extra seconds in clan war attacks at levels 3, 6, and 9.

    Clan Perk 3: Extra clanwar bonus loot

    You will gain extra loot at the end of a clan war.20% of your total at level 5 and 40% at level 10

    Clan Perk 4: Extra clan war cc troop spaces

    This is defense only this will help Nerf poison spells which are a bit op at the moment. There will be a troop space increase at level 6, 8, and 10 only. 3 space increase at each level.

    Clan Perk 5: Trap Donations! (Both for war and nonwar activities)

    You can now donate traps for defense through your cc! You can now purchase and hold 4 different traps at a time in your cc for donating purposes only and can recieve up to 4 SPACES of traps depending on your cc level. Trap donating starts at cc level 3 where you can request 1 trap space, cc level 4 can get 2, level 5 can get 3, and level 6 can get 4. (These can be modified if needed). The level of the trap you're able to donate will be determined by your highest leveled trap of its sort. When receiving a trap you will have two options to either leave the trap in the cc where it has a larger trigger radius but same affect or you can select the traps and drag them to where ever you want. Now here are the number of spaces each trap takes up...
    Bomb-1
    Spring Trap-1
    Air Bomb-1
    Giant Bomb-2
    Air Mine-2
    Skeleton Trap-3

    Hope you like my idea please leave any feedback and tell me if I should make any tweaks thanks guys!!!
    well i simply just agree that more perks would be nice to have. granted it will give game balancing a run for its money but hey that's why we have software engineers give them something to do.

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    Sounds cool I think everything is balanced but only supercell will be able to truly test if something is op or not and they will know how to fix it.

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    Quote Originally Posted by IronSoldier73 View Post
    You have a good point so I'll make a lot of changes to my idea, but I have to say the trap and spell donations won't cause any unbalance in the game since ALL players with the required the level will be able to donate and receive these the perks just increase the spell effectivity (very slightly) and give you a donation discount for traps. So there is no way these perks would cause an unbalance.

    Perhaps I will decrease the clan perk affectiveness for the others so that they don't affect war too much.
    It would effect the balance because a higher level clan would have more spells/traps available than a lower level clan. So... My lvl6 clan would have an advantage in wars over a lvl3 clan. All of our attacks would have 1 extra spell. How is a lvl3 clan ever going to catch up?

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    Quote Originally Posted by herranton View Post
    It would effect the balance because a higher level clan would have more spells/traps available than a lower level clan. So... My lvl6 clan would have an advantage in wars over a lvl3 clan. All of our attacks would have 1 extra spell. How is a lvl3 clan ever going to catch up?
    DID you even read the thread? ALL clans will be able to donate potions and traps the perks are only the effectiveness of spells and the donation refund. A level 1 clan will be able to donate both spells and traps.

  8. #8
    Super Member ZachTyler's Avatar
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    Quote Originally Posted by IronSoldier73 View Post
    DID you even read the thread? ALL clans will be able to donate potions and traps the perks are only the effectiveness of spells and the donation refund. A level 1 clan will be able to donate both spells and traps.
    The effectiveness of spells still makes a large difference, and you really did make it confusing

  9. #9
    Forum Elder BFMatteus's Avatar
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    Quote Originally Posted by devil9394 View Post
    When you suggest new clan perks, the only major thing which you MUST take into consideration is that their effect CANNOT differentiate clans in a war, which means any boost you'd bring to something existing in the game, it cannot affect the war. There are a lot of wars where a lower level clan will face a higher level, and such perks would give the win from the start to the higher clan.

    Clan perk 1: Spell Donations.
    This would differentiate the clans in battle. One clan would have members with this additional donated spell, while the other clan wouldn't. An additional spell in a fight can make the whole battle.

    Clan Perk 2: Extra clan war attack time.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 3: Extra clanwar bonus loot.
    Already existing.

    Clan Perk 4: Extra clan war cc troop spaces.
    Out of discussion, would unbalance the fights between uneven clans too much.

    Clan Perk 5: Trap Donations! (Both for war and nonwar activities)
    Out of discussion, would unbalance the fights between uneven clans too much.
    Doesnt the level 5 and 10 perk affect clan castle donations in war?

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