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Thread: Kill Squad in GoLaLoon (Need Advice)

  1. #1
    Senior Member McHalo's Avatar
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    Kill Squad in GoLaLoon (Need Advice)

    I've been doing GoWiPe and GoWiWi in wars for a long time now. I've always known that these attacks are not 3 star strategies, but for me 2 stars was enough since it was necessary to 3 star the opposing clans top players in order to win.

    I am a new TH 10 with TH 9 max buildings and defenses with infernos, so these are the types of bases I have to attack in war. My offense however is good, I have maxed most if not all of the typical war troops.

    Recently I've felt the urge to ditch these attacks and try an attack that has a higher chance of 3 star-ing. So I've started practicing with GoLaLoon

    My questions are regarding the kill squad, that is tasked with killing the enemy AQ and at least 1 AD preferably 2 AD

    What does your kill squad consist of?
    How much army space do you use for your kill squad?
    Do you use any spells and if so which ones and when?

    I know that I need to kill the AQ and ADs but I worry that if I commit to much to my kill squad I won't have enough for phase 2 of the attack

    Any advice would be appreciated

    picture of what my army strength is...
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    McHalo
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  2. #2
    Millennial Club MizzouBA's Avatar
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    It all depends on the base really.... If there's no need for a funnel to be created I go with- 1 Archer, 2 Wallbreakers, 23 Balloons, 1 Golem, 3 Hounds, Royals to do the AD/CC/AQ. If I funnel I typically do about the same as above but put in 4 wizards. If kill squad is taking out 1 AD I take a 4 hounds total if 2 AD I take 3 hounds total. Spells vary with a mixture of rage/freeze/jump but I only use the jump spell if I need to get deeper to get the extra AD kill or the AQ/CC kill.
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  3. #3
    Forum Veteran Metten98's Avatar
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    General rule of thumb is 1 golem/ad you try to kill and for the hounds the amount of remaining ad +1. Being a TH 9 using Golava quite often, I usually go with 1 golem, 6 wiz, 4 hounds, 14 loons and some archers, unless I'm going for 2 AD's. In that case I swap a hound for a golem. For spells, I usually take 1 jump, 1 poison (depends on CC) and the rest a combination of Haste and Rage, though I think Freeze would be better. I only use the Jump for the killsquad, other spells are for loons

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  4. #4
    Forum Superstar Siddmaster's Avatar
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    TH9 here but I can give some general advice. It depends on the base, I use 3 golems generally but sometimes I use two on easier bases. You only need 2 or 3 hounds for phase two. Phase two really depends on how far you get on the base, I generally aim to get to the TH, 2 AD, and queen with the 3 golem KS then release the phase two. One golem just seems way too fragile to do anything worthful.

  5. #5
    Millennial Club MizzouBA's Avatar
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    Quote Originally Posted by Siddmaster View Post
    TH9 here but I can give some general advice. It depends on the base, I use 3 golems generally but sometimes I use two on easier bases. You only need 2 or 3 hounds for phase two. Phase two really depends on how far you get on the base, I generally aim to get to the TH, 2 AD, and queen with the 3 golem KS then release the phase two. One golem just seems way too fragile to do anything worthful.
    He also has max golems high heroes and an extra spell that he's talking about taking on a TH9 base. Don't think anything more than 1-2 golems would be needed at all.
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  6. #6
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    I'm not quite sure if you are planning to attack TH9 or TH10 with infernos... there is a massive difference between the 2.

    If you're hitting max TH9s, you can likely use just 1 golem, 1 jump, 2 heroes and ~4-8 wizards for the first part of the attack. You'll need to kill 1-2 AD, the AQ, and the defensive CC troops. The wizards will ensure you funnel your heroes into the base.

    Next phase is the loons. As TH10 I like 20-22 loons and just 3 hounds. I do 2 hounds onto 1 AD (approach the AD from two different directions) and the 3rd hound goes onto a 2nd AD. Loons can virtually be spammed if you did the first part of the attack properly.

    Spells:
    1 jump if the enemy AQ is buried deep.
    2 rage that I use on the loons/hounds early.
    1 poison is enemy has weak troops in CC
    Remaining spell slots I like 4 haste for later in the raid as the loons cross the base/approach pesky WTs. If there is an AD clumped together with AT and/or WT, a freeze might be worth it. In my mind the freeze is only worth it if it can freeze 3 defensive units.

    The above pretty much crushes TH9 unless you use it on the wrong base design or if all skeletons are set to air.


    Now if you're trying to attack TH10 with ITs... there is not a "set" composition that I know of. If you want to 3 star a TH10 with infernos you'll likely need to kill the AQ, CC, 1-2 AD and an IT with your initial attack. I practiced GoLaLoon vs TH10s for a while after maxxing my queen and I rarely 3-starred (using AQ40 and BK25 versus bases in single-player mode). 3 skeleton traps on air can really screw up an air raid. If you are talking war raids and you have a scout, then you might have a better chance.

    Certainly lots of videos out there of people 3 starring TH10s with GoLaLoon but those people likely have 40/40 heroes, know where traps are, and may or may not have been practiced many times before the youtube recording is made.

    Good luck. It's a lot of fun when it works.
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  7. #7
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    Are you looking to 3 star th10's? That's a tall order using fair play ... you may end up with a bunch of 1 star raids and that will kind of screw your clan in wars.
    Last edited by Johnnysks; September 12th, 2015 at 07:19 PM.
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  8. #8
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    One Golem, around nine Wiz and four WB. Healing Spell and Poison Spell.

  9. #9
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    If you are attacking TH9, then it should be pretty easy with lvl 20 heroes - you have that. I take 2 golems, 5-7 wiz, some wallbreakers if needed, 3 hounds and rest loons. You don't need more than 18 loons - better take some minions for clean-up duty, or indeed for emergency funneling in case something goes wrong. 1 jump and 4 rage are what I take. You need only 2 rage for the lavaloon phase, but you have 3 - this can br great in case of emergencies like unexpected teslas shredding your loons.

    If you are attacking TH10 - well, I wouldn't attack anything except new TH10. I will see if I can attack proper TH10 with lvl 30 heroes, but I doubt it. The defences at TH10 are a big step up from TH9. Try it at your own risk!
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  10. #10
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    If you use 1 golem you need to get 1 ad, the queen and the cc troops. With 2 golems you have to get 2 ads.
    You need 1 hound more than ads and at least 15 or 16 loons. I would carry about 8 wizards, but use only 4 for the kill squad and 4 for cleanup.

    If the ads are in the core or middle ring, you can just do a normal GoWiPe attack but carry 10 additional loons for getting the remaining defenses after all ads are down.

    These 2 strategies work on nearly all symmetrical bases. If ads are covering each other use GoWiPeLoon. If they are not covering each other use GoLaLoon.

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