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Thread: Update Speculation/Evidence

  1. #21
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    Quote Originally Posted by DokuganR View Post
    I'm thinking there's going to be rebalancing on the Dark Spells. Lvl1 poision is overpowered and has very little difference between lvl1 and lvl3 (and greatly limits CC options), and the EQ spell is useless to anything else but walls- I'm guessing they're meant for as a clutch spell like lightning, but people are just using it for its other function. Haste is alright how it is at the moment. To be honest, the whole DSF is just re-introducing regular spells again in different forms and variations.
    1.) Poison is good as it is. Now there is a bigger difference between clans that can afford placing max dragons, hounds and max valks/loons in the cc and clans that only have some th8s donating lvl5 wizards and archers for distraction. cc troops should protect the base, not be a distraction. This is what skeleton traps are for.

    2.) There is a big difference between lvl1 and lvl3 poison. With lvl1 poison you have to lure wizards out and poison them. At lvl3 you can simply place the poison on the units while moving. Also lvl3 poison will damage loons so much that they only need 1 shot from the queen.

    3.) There was a plan on earthquake and it was damaging walls. Otherwise there would not be a bonus damage. The damage to buildings can be increased without breaking the balancing because you could get 2 ads down with a quake lightning combo which would make dragons too op.
    The change that I would like to see is that you need less quakes to destroy walls after upgrade and stronger walls should need more spells. This way you would get more value out of your walls in exchange the weight of wall in wars could be increased even more. At th moment lavas/zaps cost a huge amount of gold without any real value.

  2. #22
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    Quote Originally Posted by DokuganR View Post
    I'm thinking there's going to be rebalancing on the Dark Spells. Lvl1 poision is overpowered and has very little difference between lvl1 and lvl3 (and greatly limits CC options), and the EQ spell is useless to anything else but walls- I'm guessing they're meant for as a clutch spell like lightning, but people are just using it for its other function. Haste is alright how it is at the moment. To be honest, the whole DSF is just re-introducing regular spells again in different forms and variations.
    The best CCs in war do not have dragons in them. I'm not sure why people think dragons are the best for CCs. It makes you predictable. I personally never put dragons in my CC and my defense does well in war.

  3. #23
    Senior Member yetigamer's Avatar
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    The caln perks update was not all that long ago. You say only 1% are max TH10, which is about right, but you said TH10 came out when there were many max TH9's. Well, that was 2 years ago. It wouldn't even take 2 years to max TH10 from max TH9. The point is, there were not a lot of max TH10's then, and I doubt they'll wait till there are many max TH10's to come out with. Not that it's coming now, but it is soon.
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  4. #24
    Pro Member KiwiZeus's Avatar
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    I'd just like to point out that every update changes the game... so is a 'game changing' update Not sure why people get hyped about (SC sponsored) youtubers saying a game changer is on the way (which they do every update)

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  5. #25
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    inception is strong here. plant an idea and everyone started to follow till page 3. nope, not going to speculate or hope for anything until i read actual changelog. learned few months ago, game changer turns out to be the air sweeper. game changer for me would be permaban che@ters and b0tters so the game could be fun again for everyone else not doing so.

  6. #26
    Centennial Club PCShark11's Avatar
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    I would like to see a "Ready" button for Clan Wars that only leaders can hit. When both leaders hit it, it would start the war. I'd also like to see 5v5 wars. Other than that, I don't want many war changes (other than the obvious usage of heroes during upgrade times). I'd prefer if the update contributes to more things to upgrade. Level 5 healer seems due, just because it is awkwardly stuck at 4 when dragons and PEKKAs can go above that. That could help super queen DE farming. Level 3 witch will hopefully come sometime soon as well. It seems like GoWiWi relies on luck nowadays and that GoWiPe has become the staple 2 star. Idk, seeing as I'm a mostly maxed TH 10 now, I'd like something to upgrade other than walls and heroes.
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  7. #27
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    Quote Originally Posted by andrgin View Post
    1.) Poison is good as it is. Now there is a bigger difference between clans that can afford placing max dragons, hounds and max valks/loons in the cc and clans that only have some th8s donating lvl5 wizards and archers for distraction. cc troops should protect the base, not be a distraction. This is what skeleton traps are for.

    2.) There is a big difference between lvl1 and lvl3 poison. With lvl1 poison you have to lure wizards out and poison them. At lvl3 you can simply place the poison on the units while moving. Also lvl3 poison will damage loons so much that they only need 1 shot from the queen.

    3.) There was a plan on earthquake and it was damaging walls. Otherwise there would not be a bonus damage. The damage to buildings can be increased without breaking the balancing because you could get 2 ads down with a quake lightning combo which would make dragons too op.
    The change that I would like to see is that you need less quakes to destroy walls after upgrade and stronger walls should need more spells. This way you would get more value out of your walls in exchange the weight of wall in wars could be increased even more. At th moment lavas/zaps cost a huge amount of gold without any real value.
    1. Exactly. CC troops have been turned into this- which clan can afford and are capable of donating higher level troops from a limited selection, not what troop compositions work well with each other. This is a strategy game; not a bunting game. It shouldn't be a contest of who has a max dragon in their CC or whatever.

    2. That difference is hardly significant only in clutch 3 star attacks. Most 3 stars only take 2-2.5 minutes, and extra 3 seconds waiting for the CC to die hardly matters if the rest of your attack is executed smoothly. And I've seen lvl1 poison work very well against max loons during Queen Walks, with the AQ sniping the loons relatively quickly. The speed decrease between lvl1-lvl3 isn't too noticeable.

    3. Would have to agree on you there. However the building damage for EQ simply isn't used by a lot of players, just for Zapquaking two ADs in TH8 attacks, while say the lightning spell had building zapping, DE zapping (pre-DSF update), clutch 50%, etc.

    Quote Originally Posted by SoldierNumber2178281828 View Post
    The best CCs in war do not have dragons in them. I'm not sure why people think dragons are the best for CCs. It makes you predictable. I personally never put dragons in my CC and my defense does well in war.
    Never said anything about dragons. I know top war clans use PEKKAs and valks now from first-hand experience. But the diversity of CC is limited- they are restricting what should be put in the CC. I don't believe lvl1 poison should be able to take out max wiz and witches.
    Retired

  8. #28
    Resident Cat fette's Avatar
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    Quote Originally Posted by Chaylee View Post
    The war community wants it.

    The ' war community'?? ....much laugh




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  9. #29
    Forum Veteran Kingzenith's Avatar
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    Quote Originally Posted by Hadii View Post
    inception is strong here. plant an idea and everyone started to follow till page 3. nope, not going to speculate or hope for anything until i read actual changelog. learned few months ago, game changer turns out to be the air sweeper. game changer for me would be permaban che@ters and b0tters so the game could be fun again for everyone else not doing so.
    They did say it will be a "Big" game changer. This means a bigger air sweeper.
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  10. #30
    Centennial Club Jayveon's Avatar
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    The tournament that was hosted had a tie breaker for average destruction so I wouldn't be surprised if that was added. Also, they mentioned heroes in wars one or five times 😂

    Absolute game changer would be in matchmaking would be a NEXT! I got mad respect for the squiggle clans that can three star all our bases but my clan is nowhere near that level.

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