1.) Poison is good as it is. Now there is a bigger difference between clans that can afford placing max dragons, hounds and max valks/loons in the cc and clans that only have some th8s donating lvl5 wizards and archers for distraction. cc troops should protect the base, not be a distraction. This is what skeleton traps are for.
2.) There is a big difference between lvl1 and lvl3 poison. With lvl1 poison you have to lure wizards out and poison them. At lvl3 you can simply place the poison on the units while moving. Also lvl3 poison will damage loons so much that they only need 1 shot from the queen.
3.) There was a plan on earthquake and it was damaging walls. Otherwise there would not be a bonus damage. The damage to buildings can be increased without breaking the balancing because you could get 2 ads down with a quake lightning combo which would make dragons too op.
The change that I would like to see is that you need less quakes to destroy walls after upgrade and stronger walls should need more spells. This way you would get more value out of your walls in exchange the weight of wall in wars could be increased even more. At th moment lavas/zaps cost a huge amount of gold without any real value.



Not sure why people get hyped about (SC sponsored) youtubers saying a game changer is on the way (which they do every update) 

....much laugh

