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Thread: CC enemy troops not pulling out

  1. #11
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    Smh.... Just kill the castle troops before putting your hogs out. Not rocket science.

  2. #12
    Pro Member Tiwaz's Avatar
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    Quote Originally Posted by F34R991 View Post
    The balloons will pop out, but not move (Since they don't target air). You can pull them out, but not draw them somewhere
    Incorrect. A golem, hogrider, giant, valkyrie, balloon, wallbreaker, barbarian, goblin, and pekka all will not exit a clan castle if the clan castle is being lured with a flying troop.
    Last edited by Tiwaz; September 11th, 2015 at 09:03 AM.
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    Quote Originally Posted by gw2kpro View Post
    All righty but then monkey no say but monkey do. Eat Chinese clams but never ever take sleeping tents and candy to zoo on mayfield street. Salutations and better say more best later than never.

  3. #13
    Forum Superstar sj74's Avatar
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    Quote Originally Posted by Ternic View Post
    Tell the CC troops that kind of behavior can lead to unwanted pregnancies.
    Agreed, this is a very risky method of birth control.


  4. #14
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    Quote Originally Posted by Tiwaz View Post
    Incorrect. A golem, hogrider, giant, valkyrie, balloon, wallbreaker, barbarian, goblin, and pekka all will not exit a clan castle if the clan castle is being lured with a flying troop.
    I believe this is partially true. My understanding of the logic is this:

    Is there any attacking unit in range of the cc?
    If yes, then start releasing troops that are able to target any attacking unit on the field.

    So if you only have air troops then the units mentioned won't come out, however, if there's a ground unit anywhere on the battlefield then those troops will be released in the normal order even if the ground unit isn't in range of the cc.

    This explains why this kind of thing happens - cc valks sit inside during a dragon attack until the attacker drops BK.

  5. #15
    Forum Master Saleh47's Avatar
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    Quote Originally Posted by ELiusive View Post
    I believe this is partially true. My understanding of the logic is this:

    Is there any attacking unit in range of the cc?
    If yes, then start releasing troops that are able to target any attacking unit on the field.

    So if you only have air troops then the units mentioned won't come out, however, if there's a ground unit anywhere on the battlefield then those troops will be released in the normal order even if the ground unit isn't in range of the cc.

    This explains why this kind of thing happens - cc valks sit inside during a dragon attack until the attacker drops BK.
    Defending clan castle troops will ONLY deploy if there is a unit they can attack in the range. Balloons for example will deploy when ground troops come in cc range.

    I did a test in war were we knew what the other team had in cc(spy) and my target had a balloons. I attacked with lavaloon and didn't need to deploy any ground troops. CC was destroyed at the beginning by balloons bombs and then deployed king & queen but still nothing came out.
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  6. #16
    Pro Member Tiwaz's Avatar
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    Quote Originally Posted by Saleh47 View Post
    Defending clan castle troops will ONLY deploy if there is a unit they can attack in the range. Balloons for example will deploy when ground troops come in cc range.

    I did a test in war were we knew what the other team had in cc(spy) and my target had a balloons. I attacked with lavaloon and didn't need to deploy any ground troops. CC was destroyed at the beginning by balloons bombs and then deployed king & queen but still nothing came out.
    Right. No hope for ground only target cc troops to come out if the clan castle is destroyed by air troops prior to any ground unit entering the aggro range of the clan castle.


    Quote Originally Posted by ELiusive View Post
    I believe this is partially true. My understanding of the logic is this:

    Is there any attacking unit in range of the cc?
    If yes, then start releasing troops that are able to target any attacking unit on the field.

    So if you only have air troops then the units mentioned won't come out, however, if there's a ground unit anywhere on the battlefield then those troops will be released in the normal order even if the ground unit isn't in range of the cc.

    This explains why this kind of thing happens - cc valks sit inside during a dragon attack until the attacker drops BK.
    If a th8 attacks someone with dragons, and drops his/her barbarian king out of range of the clan castle aggro range, then ground only target troops will not come out, even when dragons enter the aggro range. A ground troop must enter the aggro range of an undestroyed clan castle before any ground only target troops exit from the clan castle.

    I have yet to see an instance of this otherwise.
    Last edited by Tiwaz; September 11th, 2015 at 10:30 AM.
    Tyr - Max TH11; SV - 5202; Heroes - max
    Quote Originally Posted by gw2kpro View Post
    All righty but then monkey no say but monkey do. Eat Chinese clams but never ever take sleeping tents and candy to zoo on mayfield street. Salutations and better say more best later than never.

  7. #17

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    Quote Originally Posted by MikeyP1 View Post
    Figured 3 level 3 drags should be able to take it down
    They would, but not if it flies away from them.

    Don't drop troops the loons can attack until after they are dead (apart from the ones necessary to lure them out in the first place).

    Your troops will only switch away from a building to hitting enemy troops if those troops are capable of damaging them. And they certainly won't bother to follow any such troops that move away.

  8. #18

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    Quote Originally Posted by ELiusive View Post
    I believe this is partially true.
    Your belief is false. It was completely true.

    My understanding of the logic is this:

    Is there any attacking unit in range of the cc?
    If yes, then start releasing troops that are able to target any attacking unit on the field.
    Nope. Release of troops only takes account of the troops within the CC "range" circle. Any troops outside that circle are completely ignored for purposes of release.

    So if you only have air troops then the units mentioned won't come out, however, if there's a ground unit anywhere on the battlefield then those troops will be released in the normal order even if the ground unit isn't in range of the cc.
    Just doesn't happen.

    This explains why this kind of thing happens - cc valks sit inside during a dragon attack until the attacker drops BK.
    They only come out if the BK is dropped within (or moves into) the range circle of the CC.

  9. #19
    Senior Member Traphazard's Avatar
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    Quote Originally Posted by Ternic View Post
    Tell the CC troops that kind of behavior can lead to unwanted pregnancies.
    Mm damn! Would put this in my sig, but the context is dubious for someone who hasn't read this post.
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