Supercell is a mobile game development company founded in June 2010 in Helsinki, Finland. Ilkka Paananen is the company's CEO.[3] The company's debut game was Gunshine.net. In 2011, Supercell started developing games for mobile devices and has since then fully released three games: Clash of Clans, Hay Day, and Boom Beach.
Clash of Clans, Boom Beach and Hay Day are freemium games and have been very successful for Supercell, generating revenue of $2.5 million a day in 2013.[4] Battle Buddies was pulled out of market due to poor monetization, despite getting positive reviews from critics.[5]
Accel Partners invested $12 million in Supercell in 2011.[6]
In October 2013 it was announced that Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion.[7] On June 1st 2015, SoftBank acquired an additional 22.7% stake in Supercell, now owning the 73.2% of the company and becoming the sole external shareholder.[8]
Yes that's right $2.1 BILLION back in June.....we know that the Summer update was already in the works prior to that, nothing much has happened since. Now it is very obvious they have plenty of money to pay the programmers it begs the question, Why can't they re-write code such as the king and queen being available during wars while upgrading? It is a choices like this that show us players that the excuses they give us are just that excuses. With ClashCon approaching and this so called "game changing update" just around the corner it seems as though we should be watching quarterly earnings reports to gauge updates instead of what has happened in the past. Supercell you aren't Blizzard you need to focus on the players and the game or you will lose even more players to other games.
Just my 2 golds





