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Thread: A Whole Update (Long Thread)

  1. #21
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by GameSketcher View Post
    Some of those ideas are good, some bad and some really bad!
    This isn't a good way for making suggestions.
    Thanks for telling me that i like to know what ideas have u found really bad or bad if u don't mind telling me
    and i wanna tell u that i've put all my ideas in a simple thread bcz people in this forum doesn't take serious the short threads thats why thanks again for helping

  2. #22
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by bhcool12 View Post
    I like this idea but can u add stuff for the lower TH's? Like more troops or buildings appropriate for that TH
    Man the problem is that lower THs are already full of buildings and troops so its really hard to introduce a serious defense/troop for a low level th

  3. #23
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by mrdarek View Post
    I very like separate war base from home base for training trops!
    First during preparation time castle can be donated - at war start hour your donated garrison defend base, your castle in war base is empty and is ready for do req.
    It solve many problems with donations - req from war base must be clearly automatically marked in chat so we not must ask clan members "it for war" ??? (sometimes members must farm during war to get enough elixir). Or if member write "I need reinformenced trops" from war base because he is lazy to change this text - we know - not donate to him barbs :P
    It prevent clan hoopers problem. If hooper do req from war base - got good trops, exit - he can't use this trops anymore. If hooper do req from normal base - we will be know that this is not for war so he not gt best valuable trops :P
    After war end any donated and not used trops in war castle ofcourse can't be used anymore - it prevent problem when donated for war trops used for some reason for farm. It also solved suggested many times feature "make castle garrison sleep or active". Now castle garrison for war can't be wasted in enemy raid. So we can do req earlier and for sure garrison will be wait for us at attack time! (enemy war attack on war base can't rip garrison - in this attack base defend trops donated during preparation).

    With hero in war is separate problem. Now it can be easy solveed - before war battle screen with your army appeared. On this screen we can see near heroes button "wake" if hero sleep. You can wake hero for gems for only this war battle if want. If gems not be big I think many from us use it and Supercell got his money. For me good price for wake hero for single war battle in gem is double hero level (to wake hero 21 level for example you need 42 gems).
    I liked u're first two paragraphs thanks very much for helping but for the hero thing i think that this idea is made mostly to let heroes be available in war battle even while upgrading and for free so i think u're last sentences doesn't fix the problem

  4. #24
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    Agree

    Quote Originally Posted by DirtyWolf View Post
    I saw "steady spell" and "cool spell," and stopped reading. Those names led me to believe your idea was not good. I don't mean to be one of these snarky forumers, just saying you should find better names.
    I had the same reaction

  5. #25
    Senior Member xSnippy's Avatar
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    I personally think that the war base idea is a really good one. The idea of making your war base an actual village that you can interact with is a good idea.

  6. #26
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by Namy View Post
    I had the same reaction
    So u will had the same answer read what i've told him and thanks for being that proffesional

  7. #27
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by xSnippy View Post
    I personally think that the war base idea is a really good one. The idea of making your war base an actual village that you can interact with is a good idea.
    Thanks man for the feedback i would also like to know if u disliked an idea with the reasons this helps me and thanks again for the help

  8. #28
    Super Member HungryHungryHippo's Avatar
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    Sorry, took me some time to get back on this =P had some personal obligations xD
    Lets continue on those topics, i'll be a bit more critical this time as we're zooming in on your points of critisism on my feedback from my revious post.

    Quote Originally Posted by 0jij0 View Post
    1) Preparing your army in your war base means also preparing spells and requesting troops from ur war base
    Besides the fact that it would take alotta programming to hold 2 bases, 2 armies, 2 spellsupplies. It also creates a situation where people are obliged to spend twice as much elixer to prepare those armies. And the downside will be that any troops wrongly produced won't be able to be used for the other objective. Separating te armies will add a new dimension to the game just like you're proposing, but it has alotta downsides aswell. The biggest upside on the other hand are the Heroes who will be usable in war when already used in farming attacks, but i do not see any potential in having to build separated armies and risk producing something wrong without being able to dispose those troops in a normal farming raid. This will leave no room for error, and looking aty clan there's a need for more flexibility, not less.

    Quote Originally Posted by 0jij0 View Post
    2) I know scouting the enemy base does not affect the attack but like you've said it will be a shortcut to the current way
    I don't oppose any luxury features that won't affect the gameplay, so if there's a need for this i can live with any changes that make the control of options like this much easyer for those who want to check the enemies base. However if we're going to add any featre like this, i would prefer to see a shortcut button to check the full memberlist of the enemyclan. As it is right now when i check the enemy clan all i see are the selected players in the clanwar. If i like to see the full list i need to visit a base, click on the clancastle, then check the eney clan memberlist. Spy prevention would be much easyer if we were able to go to their full memberslist with a shortcut. The enemy's individual farminbases don't interest me as much as they interest you. But i can see where your interest comesfrom.

    Quote Originally Posted by 0jij0 View Post
    3) They will always be a way for stalking so adding a block feature is a way to prevent, u're free to use it or no (like the global chat or recommended target )
    Just like i said before, i really think the current system does not give alotta oppertunities to stalkers to persuit their person of interest. Global chatboxes are randomly generated, the chance of meeting the same people after relogging issn't that big. People can only ask for access to a can once every 24 hours, rejecting a specific person once every 24 hours is annoying but won't make pyour gameplay horrible and impossible to continue. Without a personal chat there's not much to stalk, the chance of succesfully stalking with the current available tools are minimal. So blocking people looks like an unnecessary feature to me as it is right now. But if someone is continuesly harassing you, you should make a complaint about that within the game. Make a case, screenshot his moves and report the player when he's crossing the line too much.

    Quote Originally Posted by 0jij0 View Post
    4) I wrote the statistic of the spells in my first post and their radius will be similar to all dark spells
    Yeah noticed there was a previous post with more detailed information on your spell suggestions so excuse me for missing that before i posted my first reply with feedback. The steadyspell sounds like something fun, but in my opinion this spell will be too powerfull for some attack compositions. Take Hog attacks for instance, the biggest threat to a hog attack will be double-giantbombs. Even with a healspell covering the area those hogs will have a time of severe weakness thanks to the immense damage inflicted to those troops. Your spell will make them completely immune to those traps and with a little insight an attacker will always be able to predict their location.
    Therefor i do not believe any spell or ability including immunity is something viable for clash of clans unless simultaneously a balanced counter gets introduced. Perhaps you shouldn't let this feedback get you down but use it as a piece of inspiration to create a balanced and viable counter to your spellsuggestion, if balance remains within any addition to clash i will show support to the suggestion. But as it is right now, i don't believe it will be balanced.

    Quote Originally Posted by 0jij0 View Post
    5) Mass Golems is a current used strategy and its very useful to 3 star "defense ring" bases so the cool spell will developp that strategy
    Alright, well, i'll be honost and tell you i have no experience with mass golem attacks. So i can't tell if they are viable right now, or need help to become a more balanced attack strategy. But if they are as popular as you say they are, and they really offer a high succesrate to 3star a ''defense ring'' base, do they really need any buff? Adding new features to the game in my opinion should be about balancing strategies and chances, not making the line between fail or succes bigger as it is. As i said before, i have no prior experience with mass golems, but i will go look into that strategy and hopefully will be able to give you a more constructive feedback in my next post.

    Quote Originally Posted by 0jij0 View Post
    6) U underestimate skeletons here, 8 or 10 skeletons are very good mostly to clean outside buildings
    So are barbarians and archers, just because they seem like a possitive addition does not mean they have to get added to the attackers options. Bringing a witch will already give you a big supply of skeleton fighters (if positioned with care). The only difference between the attacking kind and the defending kind is the option of fight, and flying skeletons as an attacking option does not attract me in all honosty. But as Devil said in his post before me:
    The Skeleton Trap is.. a trap, therefore it needs to stay on defence. Also I believe the army camp slots + cc are carefully calculated not to make the battles too easy, adding extra "troops" might unbalance the fights.
    And i have to agree with him on this one, the current balance in defensive-offensive troops is carefully calculated and easy to fall into imbalance when a major change like yours get pulled through. I imagine the skeletons in your suggestion will be the perfect ''free'' CC pull. As the attack you'll be able to pull the CC troops without having to spend any of your actual troops. That's a major addition to the game and will give many players the option to bring bigger troops instead of sacrificing one to bring a pull-squad for the CC.

    Quote Originally Posted by 0jij0 View Post
    7) In so many attacks u can't take a witch with u or cleaning up troops so u're here wishing for the lava to pop or for ur hogs to spread
    You're always able to bring witches to your attack. But in some cases you'll need to sacrifice some other troops to create the housing for them and that's exactly what i mentioned above. It's all about finding the right mix and some troops will cost you another. I don't think adding a bypass to solve that problem will keep the game a fair-play situation. Everyone is struggling with these choices and are forced to make the same decisions as you. I don't doubt your capabilities so you'll find a way to achieve what you want with your attacks, with or without witches posibilities are endless.

    Quote Originally Posted by 0jij0 View Post
    8) I don't think there is still people who fail a full drag 2 attack against a th7
    No one in your shoes will fail an attack like that, but people just starting the game still make mistakes and give people like us a great laugh once in a while. Though it's probably rare for those players to fail an attack like that, the chance issn't excluded. Nevertheless like i said in my previous feedback, i got burned down the last time i had critisism to the change of dragon/th levels. I've already passed this point in the game, just like most people actively posting on this forum. Maybe we're the wrong target audience to present this problem to as we're the least affected ingame. I'ts not that i don't support this, i'ts just that we all had to deal with it and we did, passed it, and moved on. I have the fealing i only was able to enjoy this overpowered attackstrategy for a very very short period of time. So in my opinion it's just a very very small problem (but yet again, this is just my opinion.)

    Quote Originally Posted by 0jij0 View Post
    9) GoWiPe will be strong maybe vs low level TH9 but always a good base can defend against a GoWiPe attack its not that strong strategy but the 2 stars will surely become easier
    I will assume this is in regard to the PEKKA addition, but i'm not sure. Too continue on that though... i had a bit of an epifany yesterday. Gowipe is an attack strategy that hardly exceeds 2 star results, this is also something my team and i had to struggle with. However i still don't think the solution to this problem is to give TH9 players an extra pekka level. My team and i were fighting this clan yesterday that just used Gohog and Govaloon attacks, i heard about them before but for some reason they 3star'd all TH9 and lower basis in my team! This opened my eyes and i forced my teammates to check some videos or content on those attack stratetgies. So to conclude my opinion, if something does not work look for something else. Gowipe is simply not strong enough to 3star a full build TH9 base, so instead of asking for a pekka lvl change perhaps the answer is in changing your attack style. In my previous post i supported the idea of having stronger pekka, but in my current CW we are rocking the joint with our new attacks 3star-style and have left Gowipe far behind us. So i don't think a pekka boost is something this game needs, it's something Gowipe enthousiasts need. And just like with Dragon attacks/Hog attacks and many more, it's time to move on.

    Quote Originally Posted by 0jij0 View Post
    10) I'm a TH9 with all defenses at their max th8 level with only tesla 7 and cc 5 / 50 walls 9 rest walls 8 / heroes 15-11 / lab almost maxed still have 2 valk upgrade and a minion upgrade and 1 quake upgrade... U see ?
    So your laboratory development was faster than your building development? that's interesting because in most cases it's the other way around. Anyhow, having 1 more pekka upgrade won't fix your problem. You clearly spend more elixer in troopupgrades than walls, and that might have caused your advanced troop development and your overdue work on your walls. It's btw not a shame to have completed all troop upgrades before going to the next TH, it should give you a real advantage in clanwars as your offense is heavier compared to your defense. In my case i have hyper-focussed on walls and now have to deal with some opponants with higher defenses compared to my own. But i like a challenge and love it when i perform better compared to my opponant.

    Quote Originally Posted by 0jij0 View Post
    11) I know heroes ability needs timing but u could still manually activate it and surely that would be better but in case of forgetting u're attack won't be a disaster
    When you have to catch a train you can get seated before it leaves, however the train will leave when you're too late. Unfortunatly you won't get transported to your seat on that train when you've forgotten to get there in time, this is how i like to look at this case with the hero's. I don't think forgetting to activate their ability should get rewarded with an autofunction. It's a part of the variabilities in this game wich you have control over. Their active ability is a major weapon in this game, and could be a major cause for your loss if you forgot to activate them. After all, the defender needs a chance to win the attack, and bad planning or execution is an important variabe.

    Quote Originally Posted by 0jij0 View Post
    12) Its not bringing back zapping bcz zapping will remain impossible but like you've said its a way to saving those guys who wants to destroy almost destroyed storages to get that 50%
    Although those situations look rare to me, i can imagine people start throwing their mobile devices through the room as a result of their 49% rage =P. I'm a real adversary when it's comes to zapping, but even i could live with the option to use only 1 spell on a storage. However there will need to be rules and good programming to get this done. There's some questions that need to be answered before being able to implement this: Will the spell also take resources? Will the spell only work when a storage reaches less then 10% of it's HP's?(or is this percentage higher?) Will this count for both normal and dark spells? Does the attacker have to choose between a lightning or quake spell, or will he be able to use 1 of both? Many that need to get worked out before being able to implement something like this. But as i mentioned before, i can live with something like this as long as it's balanced.

    Quote Originally Posted by 0jij0 View Post
    13) What u've said isn't not-fair, but starting a war against 2 th10 and ending the prep day against 6 th10s with all new defenses and 5 spells, thats not fair
    And a 1 in a million chance of occuring =P i've never seen something like that happening, and if it did it's their luck to be honost. They only get to level up to TH10 once in the game, it's not like they reset their base after the CW to repeat this trick again on the next war. A small flaw in the equation and not a major problem.

    Quote Originally Posted by 0jij0 View Post
    14) The golem split damage is very usefull to take out high ho defenses
    But the most common situation where a golem does not split is when all defences are destroyed, so what high ho defenses do you need to destroy after this point? The main reason to deploy golems is for their high HP capacity, tanking damage in front of your real DPS units. Splitting them before all defenses are removed would be unnecessary and a bad choice as you will waste a part if its HP capacity. And like i said above, after all defenses being removed there's no real high power defense that needs the splitup of your golem to get destroyed.

    Quote Originally Posted by 0jij0 View Post
    15) In a late update, SC has made troops attracted a bit by jump spell
    I completely missed that, do you have the patchnotes?

    Quote Originally Posted by 0jij0 View Post
    16) About the war log i don't mean that people could go to clans war log and watch their war they could only see wars results (if they're not clan members)
    So just the score in stars? nothing else? Why would someone like to see that without any real content? checking their win score on the profile should do exactly the same thing as you are suggesting right now.

    Quote Originally Posted by 0jij0 View Post
    17) I've wrote Troop tab's improvemts in my first post
    Yes ive seen your first post regarding to this topic, however you still don't specify what the real change is.
    -c) The troop tab in the attack mode have improved (no more sliding) :
    Sliding of what?? with my car, on the ice, no more photo-slideshows from my parents? and how do you propose to stop the sliding?? Superglue? Bigger phones for everyone? or smaller icons?
    Only thing i could think of right now is the troop selection being too large for the screen so people have to slide left and right to get to the troops/spells they want to select, but that's a problem on IOS phones i dont have that problem on my Samsung Phone and my Samsung Tablet.

    Quote Originally Posted by 0jij0 View Post
    Yeah I've appreciate very much your feedback hank u for ur help and i would like u to answer me backon my points if u don't mind and thanks again
    You're welcome, and i enjoyed reviewing your suggestions & feedback just as much
    Hopefully you'll enjoy my 2nd wave of feedback again
    Last edited by HungryHungryHippo; September 14th, 2015 at 08:18 AM.

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  9. #29
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    Sorry, took me some time to get back on this =P had some personal obligations xD
    Lets continue on those topics, i'll be a bit more critical this time as we're zooming in on your points of critisism on my feedback from my revious post.

    ...

    You're welcome, and i enjoyed reviewing your suggestions & feedback just as much
    Hopefully you'll enjoy my 2nd wave of feedback again
    hey man, I appreciate very much that u replied me on my answer thank u very much
    so lets go back to our work

    1) u've said people would be obliged to spend twice the elixir to prepare those troops, but no, they are spending the actual amount of elixir, but faster than before, and also if they're that poor of elixir they can forgot the farming and prepare only a war battle army
    also u've said that a troop wrongly in the wrong base won't be used so first people will have to be cautious and second they could always donate them
    so man u know there's no perfect idea, every idea has its bad and good points but I think this one have so much more good points than bad points and there's a solution for the bad ones

    2) we've come to an agreement

    3) the way of stalking is at low level of coc, i'm a th7 and got kicked for doing a fight with a th10, so i leave and i join another better clan, so that th10 follows me to every clan, he got surely accepted cz they see a high level player and he starts the fight again unless me and him got kicket another time, it happens very much

    4) i wrote in the steady spell statistic that it can't protect troops from traps-damage i think u've missed that point man if that point doesn't exist, why talking about hogs, talk about full arch attack with 11 steady spells

    5) yh I was meaning that this strategy is only used against those bases so why no developp it and make it usable against all bases by a good attacker

    6) after that balanced defense building-offense army was made, supercell aded a dark spell factory, 2 air sweepers, they extended the hp of a resource, they added a skeleton trap who slows down your army,...
    so i think a counter at offenses should be introduced not to unbalance but to rebalance

    7) yh that's what i was talking about u're obliged to sacrifice u're battle troops for taking a witch and nobody do that, especially in wars and in so many attacks the cleaning up troops isn't that previsible thing, for example take the attacks that uses 5 or 6 lava hounds and rest balloons, with all ur clash experience u can't predict the amount of lava pops u will have for cleaning up same thing with GoLaLoon attack same for GoWiPe attack u can't predict how much wizards u will have if going for the 3 stars

    8) u're right man its a very small problem an to fix it its very easy also and do not forget those drags lvl 2 can 3 stars th8 with ad 6 if the attacker is really strong, so the logic says they should be available at th8 not th7

    9) i'm a th9 who attacks with gohogs and GoLaLoon i never use GoWiPe, but if i don't use it that don't mean its an attack that must be trashed, and i wrote that this will create new strategies using pekkas and that th9 would be able to donate pekkas maxed, so the objective is not making GoWiPe stronger and stronger but this will happen for sure

    10) its not faster than my buildings upgrade development its really normal man i've never had a free builder and never let my lab do nothing, whatever thats not an important point its just a thing that i said for people not to tell me why u haven't wrote that

    11) maybe u're right here, but i still think this idea, with some improvements could be a nice idea so i will need help

    12) man its a 1 hp shield if you destroy him, u can take the loot if not u can't u know reching the core of the base without any spell is practically impossible i think, so u're DE are safe but for those who attacks with BArch and 5 light spells if they got stuck with a storage almost destroyed they could win the battle and thats also gives a chance to low level th to farm dark elixir

    13) yh, but occurring, and it happened with us one time and we lost the war with 1 star difference :/

    14) or when there's 1 defense remaining, or when ur golem are finally hitting a storage to destroy him and there's 5 seconds left to get that storage u can find a lot of examples if u want

    15) no but i think its the latest halloween update or a newer update

    16) to see if ur friends clan are doing well or not to see big clans results and win streaks to see some green war logs (and red war logs )

    17) i've wrote that the solution is to delete the troop icon who's empty, and if u're not an iphone user it doesn't mean that its not a problem

    Thanks again man very much for helping and maybe i will find another feedback from u soon so i will be prepared

  10. #30
    Super Member HungryHungryHippo's Avatar
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    Quote Originally Posted by 0jij0 View Post
    hey man, I appreciate very much that u replied me on my answer thank u very much
    so lets go back to our work
    So do i man, this is an example of how i think a thread discussion should go. Long posts filled with constructive arguments, no spam and a friendly respectfull attitude towards eachother. I'm enjoying this

    Quote Originally Posted by 0jij0 View Post
    1) u've said people would be obliged to spend twice the elixir to prepare those troops, but no, they are spending the actual amount of elixir, but faster than before, and also if they're that poor of elixir they can forgot the farming and prepare only a war battle army
    also u've said that a troop wrongly in the wrong base won't be used so first people will have to be cautious and second they could always donate them
    so man u know there's no perfect idea, every idea has its bad and good points but I think this one have so much more good points than bad points and there's a solution for the bad ones
    When i said people have to spend twice i do not mean that the cost of their troops get doubled. What i'm aiming at is that a player will need to build 2 armies simultaneously when he wants to farm and participate in cw at the same time. This is just as much an upside as a downside, but it will make people build troops without consideration as they won't need to stop farming in order to be able to build their CW army. I agree on the fact that it would be nice to be able to have my CW army standby while i can farm at the same time, so i do support that thought. But regarding to the wrongly produced troops, you mentioned that it would only be possible to donate troops from your CW base to someone's CW clancastle. If the preparationday has ended there is no CW clancastle open for donations. But if someone would be able to donate troops from their CW base in the clanchat, and he would also be able to donate from their normal base in the clanchat... someone would be able to donate twice the amount of troops he usually could. And it would come without consequence! because you could donate troops from your CW base (also when not in CW) and never have to cut in your normal farming troops! Donations are ment to be a little sacrifice from your own production in order to help another, if the donationsystem would have 2 bases to donate from people will just have their CW base packet with a backup troop stash to be able to dump troops anytime for XP. This would greatly unbalance the donation and XP system.

    Quote Originally Posted by 0jij0 View Post
    2) we've come to an agreement
    Yes we've come to a partial agreement. I've said i could agree to the proposed change, however i think there's another change that would have a higher priority. You did not reply on that suggestion at all =P i would appreciate if you took the time to give me some feedback on that

    Quote Originally Posted by 0jij0 View Post
    3) the way of stalking is at low level of coc, i'm a th7 and got kicked for doing a fight with a th10, so i leave and i join another better clan, so that th10 follows me to every clan, he got surely accepted cz they see a high level player and he starts the fight again unless me and him got kicket another time, it happens very much
    What is it? first you say ''stalking is at low level of coc'' and later you say ''it happens very much'' you're contradicting yourself right now =P
    Anyhow, people in these situations should either create their own clan and wait there untill this whole thing blows over.
    Or they make screenshots of all the persuits and agressive comment made towards them, and offer them as a case to the CoC admins. Harasment is against the rules and i have full confidence that SuperCell will prosecute anyone crossing the line to frequently. And if they're not doing anything about it, the results should get posted on this forum so the public opinion might pressure a solution to the problem.

    Quote Originally Posted by 0jij0 View Post
    4) i wrote in the steady spell statistic that it can't protect troops from traps-damage i think u've missed that point man if that point doesn't exist, why talking about hogs, talk about full arch attack with 11 steady spells
    Yes i have missed that point, but since you made clear that this spell will make it possible to 2 or 3 star a base with just archers you kinda confirmed the fact that this spell would be too OP for this game. This spell would probably make all other spells unnecessary in farming and CW. Like you just said, people will be able to rofl-stomp bases with archers, imagine they used more powerfull troops + 11 x your spell.

    Quote Originally Posted by 0jij0 View Post
    5) yh I was meaning that this strategy is only used against those bases so why no developp it and make it usable against all bases by a good attacker
    So instead of a troopscomposition that works on 1 specific basedesign, you want that troopcomposition to work on all base designs. That's asking for a buff to get this troopscomposition a 100% succeschance, why would you want this when in your other suggestion you want to nerf dragonattacks on TH7?? what you're asking for right here is the TH9 equivalent of that ''always winning'' dragon attack at TH7. You can't ask for weaker attacks for lower TH players but more powerfull attacks for higher TH players, that's yet again contradicting yourself.

    Quote Originally Posted by 0jij0 View Post
    6) after that balanced defense building-offense army was made, supercell aded a dark spell factory, 2 air sweepers, they extended the hp of a resource, they added a skeleton trap who slows down your army,...
    so i think a counter at offenses should be introduced not to unbalance but to rebalance
    Yes, the air sweepers and skeleton trap are defensive. But the Dark-Spell Factory issn't a defensive building, it's offensive. So we're talking about 2 sweepers + 1 skeleton trap = 3 defensive additions. And 3 new darkspells in the dark spellfactory = 3 new offensive additions. As far as i'm concerned both defense and offense are receiving the same amount of additions lately.

    Quote Originally Posted by 0jij0 View Post
    7) yh that's what i was talking about u're obliged to sacrifice u're battle troops for taking a witch and nobody do that, especially in wars and in so many attacks the cleaning up troops isn't that previsible thing, for example take the attacks that uses 5 or 6 lava hounds and rest balloons, with all ur clash experience u can't predict the amount of lava pops u will have for cleaning up same thing with GoLaLoon attack same for GoWiPe attack u can't predict how much wizards u will have if going for the 3 stars
    Nobody does that? maybe in your clan, but i've been seeing more witch combinations than gowipe lately. People might have stopped using witches in their Clancasle thanks to the poisonspell, but those were not the subject here, we were discussing skeletons in attacks not defenses. To be honost i think your conclusion on the usage of witches is very biased and might need more orientation before being able to conclude more constuctively. We're both talking about our own experiences so we might need more people to give feedback on this topic before we can conclude if witches are a frequently used troops for TH9 players.

    Quote Originally Posted by 0jij0 View Post
    8) u're right man its a very small problem an to fix it its very easy also and do not forget those drags lvl 2 can 3 stars th8 with ad 6 if the attacker is really strong, so the logic says they should be available at th8 not th7
    If you want dragons to get nerfed, you should ask for an OP mass golem attack strategie on TH9 level. It's very contradicting to ask for both as both changes will benefit a person in your position.

    Quote Originally Posted by 0jij0 View Post
    9) i'm a th9 who attacks with gohogs and GoLaLoon i never use GoWiPe, but if i don't use it that don't mean its an attack that must be trashed, and i wrote that this will create new strategies using pekkas and that th9 would be able to donate pekkas maxed, so the objective is not making GoWiPe stronger and stronger but this will happen for sure
    Pekka's lvl 5 are the only troop that can't get donated by a TH9 player (at the moment). Thanks to the clanperk lvl 5 all players are able to donate troops with an additional level. Only TH10 players have the privilege to create lvl 5 pekka's and donate them to their clanmembers. The reason why i said that this applies ''at the moment'' is because no clan has reached clanlevel 10 yet, but when clans start to get there they will have the +2 troop level on donations perk. When that cherry has been popped no one will be thinking and asking for an additional Pekka level on TH9. This is a temporary solution for a temporary problem.

    Quote Originally Posted by 0jij0 View Post
    10) its not faster than my buildings upgrade development its really normal man i've never had a free builder and never let my lab do nothing, whatever thats not an important point its just a thing that i said for people not to tell me why u haven't wrote that
    Alright, so no need to continue on this topic any further

    Quote Originally Posted by 0jij0 View Post
    11) maybe u're right here, but i still think this idea, with some improvements could be a nice idea so i will need help
    You could also attach a labelsticker on your hand before your attack, saying: ''Don't forgot to activate Heroes!'' =P

    Quote Originally Posted by 0jij0 View Post
    12) man its a 1 hp shield if you destroy him, u can take the loot if not u can't u know reching the core of the base without any spell is practically impossible i think, so u're DE are safe but for those who attacks with BArch and 5 light spells if they got stuck with a storage almost destroyed they could win the battle and thats also gives a chance to low level th to farm dark elixir
    You do realise that if you have 49% and only lightningspells left you don't necessarily need to destroy that storage to get that 50%. You could also use your lightning spells on a Builderhut, Camp, or any other weak building to get that 50%. In all honosty, this 1hp shield sounds like an excuse to get zapping back in the game. When at 49% there's still 51% worth of other buildings left on the map to destroy with lightningspells, why do you need to get the 50% on a storage?

    Quote Originally Posted by 0jij0 View Post
    13) yh, but occurring, and it happened with us one time and we lost the war with 1 star difference :/
    If they changed from Max TH9 to Min TH10 overnight. the only real difference is the HP's on the townhall. They would have to build/buy their inferno's and/or troop levels to get a real advantage and those don't come in cheap. So the small difference did not have that much influence on the game unless you mett some gemmers, and truth to be told thats just part of the game. You probably countered many clans where you had the advantage, or your buildings went up during prepday. There will always be an advantage/disadvantage variable in the game, and there's nothing you can do about it. If it's not buildings leveling up during prepday, it's gonna be the matchmaking system unable to find you a match so it will look higher/lower to find you a match. Variables, Variables, Variables, it's a hard knock life =P

    Quote Originally Posted by 0jij0 View Post
    14) or when there's 1 defense remaining, or when ur golem are finally hitting a storage to destroy him and there's 5 seconds left to get that storage u can find a lot of examples if u want
    Golems were made to tank, their passive ability to deal damage when splitting up is not the main reason to use them. If we're going to use them for secudairy reason and golems should be suicidal when all defenses are removed then goblins should explode next to defensive buildings when all sources of loot are dried up, they look like they're mad enough to do that, so lets implement that! =P

    Quote Originally Posted by 0jij0 View Post
    15) no but i think its the latest halloween update or a newer update
    latest halloween? that's almost a year ago bro =P well, i'll go look into this, as i'm not sure if it's the jumpspell radius or the shortest route to a building that attracts units.

    Quote Originally Posted by 0jij0 View Post
    16) to see if ur friends clan are doing well or not to see big clans results and win streaks to see some green war logs (and red war logs )
    I think that information should be the clan's decision to share or not, if they really wish to show you their results they will find a way to do so. Through screenshots or through coffeevisits people are able to share this info.

    Quote Originally Posted by 0jij0 View Post
    17) i've wrote that the solution is to delete the troop icon who's empty, and if u're not an iphone user it doesn't mean that its not a problem
    I've actually never had to slide my troops selection, never ever at all! So either i'm using a small selection of troops or my phone and tablet have larger screens so this problem does not occure at samsung devises. Deletion of the icon when deployed all troops of that kind actually sounds like a smart way to solve the problem =)
    I can see where this would come in handy, so i support that

    Quote Originally Posted by 0jij0 View Post
    Thanks again man very much for helping and maybe i will find another feedback from u soon so i will be prepared
    Haha, i hope you're prepaired cos feast your eyes on the new feedback ^___^
    Hope to hear from you soon, looking forward on your response
    Last edited by HungryHungryHippo; September 14th, 2015 at 10:10 AM.

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