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Thread: A Whole Update (Long Thread)

  1. #11
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by danielz3d View Post
    I do not support this at all.
    Clever answer i've been writing this thread for months and u come to say "no"
    nice man nice

  2. #12
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by Kowalski711 View Post
    I'm aware, but we do have them.
    Leaf blower (Air Sweeper)
    Six Million Lixer

    As for the others, I didn't comment because they look good - also too many to comment on lol
    Undestand the LB still don't understand why u tell me that u've spend ur 6m elixir whats the point between 6m elixir and pekka 4 to th9 ?
    anw thank u very much for helping and i hope u liked most of my ideas

  3. #13
    Forum Contender devil9394's Avatar
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    Quote Originally Posted by 0jij0 View Post
    First i want to say It's a very long thread and sorry maybe my english will be a bit bad

    Okk.. let's start..

    1) New Features (more details below)

    -a)
    Now wars attack are prepared in our war base separately from our village
    I am not sure this would be possible. As we know, when the war starts, the game took like a final screenshot of the base. Until the war starts (during preparation day), any upgrades finished are updated on the war base but since the war started, the "screenshot" of the base is taken and is blocked for the duration of the war time. I am not sure if the army camps could do something like this during the war time due to this fact.

    -b)
    Player Search function with block feature
    I believe this is ruled out with a solid reason, anyway how would you remember the tag of each player? This would also require a bookmarking system for players as well.

    -c)
    A new Level 4 Dark Spell Factory and a new Dark Spell are now available on TH9 : the "Steady Spell"
    Maybe, need more details about the spell (all it stats).

    -d) A new Level 5 Dark Spell Factory and a new Dark Spell are now available on TH10 : the "Cool Spell"
    I think this spell would be a waste of a spell in the dark barracks, used very rarely by people. Don't think it's needed; still, a more detailed explanation of it would be good, more than you explained below.

    -e) Skeleton Traps can defend your village, and now you can deploy them in your attacks
    The Skeleton Trap is.. a trap, therefore it needs to stay on defence. Also I believe the army camp slots + cc are carefully calculated not to make the battles too easy, adding extra "troops" might unbalance the fights.

    2) War Base new Functions


    -a)
    The war attacks must now be prepared in the war base
    Same thing with 1a.

    -b) The army prepared in your village can't be used in the clan war, and the army prepared in the war base can't be used in multiplayer mode.
    -c) The Clan War button will now switch you automatically to your war base.
    So the button that takes you to the map, you want to take you to the village? If that's the case, then I disagree with that. I almost never go to check my war base.

    -d) The war base is a base that allow you only to train an army, u can't control your builders or re-arm traps/defense
    -e) The level of the troops available in your war base during the battle day is the level that were available when the preparation day started
    -f) Traps don't have to be re-armed in the war base when an enemy attacks you in the clan war
    Umm.. they don't. What's this line suggesting, am I missing something?

    3) New Player Search function + Block feature

    *It has been ruled out by SC but the reason why its ruled out (so many players with same name) aren't now a problem because now we have advanced search and every player has a player tag like the clan tag

    -a) A "search player" tab will be available now behind the "search clan" tab
    -b) A too wide search will give you a banner saying "your search is too wide please specify more your search"
    -c) In advanced search you will have 3 options
    --c.1) The XP level of the player (minimum : .. / maximum : ..)
    --c.2) The amount of trophies the player have (min.. /max..)
    --c.3) The TownHall level of the player
    -d) You will be also able to search the specific player directly by entering his player tag
    -e) Blocking a player will only make the player unable from finding you in player search even if he knows your player tag or in friend list maybe and from seeing your profile *ONLY THAT* he will still able to find you if he find your clan and join your clan and all other stuffs
    Same as I wrote on 1b.

    4) The New "Steady Spell"


    -a)
    It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell don't lose health for a short time
    -c) This spell is available at TH9 in the level 4 Dark Spell Factory
    -d) This spell can't protect troops from traps damage
    -e) The Steady Spell has 3 levels and with every upgrade the protection time will increase (3-4-5 seconds in levels 1-2-3)
    -f) As its a way to protect, the steady spell effects is disabled by inferno's fire
    Same as at 1d.

    5) The New "Cool Spell"

    -a)
    It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell are protected from inferno's fire for a short time
    -c) This spell is available at TH10 in the level 5 dark spell factory
    -d) If an inferno is targeting a troop, if you drop a cool spell on it the inferno will change target and choose another troop to target
    -e) The Cool Spell has 3 levels and with every upgrade the cooling time will increase (2-3-4 seconds in levels 1-2-3)
    Same as at 1d.

    6) Skeleton Trap new Functions

    -a)
    Skeleton Traps deploys skeleton to defend your base when you're under attack
    -b) Skeleton Traps can now be placed in enemy's base to deploy its skeletons to help your army attacking that base
    -c) The trap will now be re-armed with dark elixir because its used to attack a base and protect yours, like heroes...
    Same as 1e.

    7) Game Balancing


    -a)
    Dragon level 2 has been moved to Laboratory Level 6 (Available at TownHall 8)
    Not needed. That is one of the most popular attack strategies at th8 and it already suffered a lot, don't need to make people totally skip dragon attacks.

    -b) P.E.K.K.A level 4 have been moved to Laboratory Level 7 (Available at TownHall 9)
    No, I always disagreed with this idea. My full explanation is here: Link.

    -c) Heroes ability is now launched automatically when the hero is about to die (when the hero reach 0-1hp) if it hasn't been launched yet and for sure it can still be launched manually by the player when he wants.
    No, this gives a chance for defending against an attack if the attacker doesn't pay attention; the game doesn't need to be his eyes.

    -d) Air Sweeper's range and push strength have decrease.
    Nope, sorry. It's fine as it is now.

    -e) All resource storages are now protected by an invisible armor that have only 1 hitpoint but who is immune to all direct spell damage, and to steal the loots u will have to destroy that armor first.
    Don't really get this one, sorry. Don't the storages already have a shield?

    -f) Resource storages, who are now protected by an armor aren't immune to direct spell damage anymore
    I am lost.

    -g) WallBreaker training cost have decrease but damage have increase :
    --g.1) a WallBreaker level 4 can now destroy a wall level 5-
    --g.2) a WallBreaker level 5 can now destroy a wall level 6-
    --g.3) a WallBreaker level 6 can now destroy a wall level 7-
    They are fine as they are, don't make them too powerful as this will discourage people to upgrade walls anymore. Also the 2 things you point here.. are both in the favour of the troop. They get the training cost decreased AND the damage increased? Kinda unfair.

    -h) Spells time addition (only for spells who have duration upgradable capacity (like jump/freeze))
    --ex) If you put 2 freeze spell level 5 (8 seconds) on a same area, the second freeze spell time won't countdown until the first freeze time ends, so they will give you a 16 seconds freeze.
    Might be hard to make the first spell recognise the second only when it's right on top. For example, the jump spells quite often overlap so a small error in this change and the jump spells would be amazing to overlap. Better keep it simple and drop the second spell when the first is out.

    -i) All Buildings that are builded after that the preparation day has started can't be added to the war base of the current war.
    Why not? It's not like somebody will gem their entire base so we can't talk about "unfair matchmaking".

    -j) You can now manually split the lava/golem in the attack even before they die by double-tapping on the troop icon when all of this troop are already deployed.
    Suggested a lot and I always disagreed with this. It takes skill to control the lavaloonion attacks or the 5 golem ones. If you take too many of them and they don't explode, then that's it, take less next time and learn the attack strategy. This will just make people take more lavas because they explode them whenever they want.

    -k) Clan War preparation day lasts now 23 hours instead of 24 hours
    Yes definitely. Still, you could've posted in the topic linked in the sticky threads instead of writing about it here. That's what the common ideas is there for.

    8) AI Improvements


    -a)
    The Archer Queen is now more attracted by the jump spell than before.
    Maybe, still, don't make her fall in love with the jump spell.

    -b) Spells now start affecting quicker than before.
    Which spells?

    -c) Wizards miss less of their shots on moving troops.
    Agreed.

    -d) Fixed rare cases where a balloon shots a defense but doesn't deal any damage
    I must've missed this bug.

    9) Interface Improvements


    -a)
    Clans's War Logs, Clan XP and Player XP are now published to all players and not only to clan-members or to the player only.
    No. It's every clan's right to have privacy over their scores. Also, clan war logs tell a lot about the clan, how many starts they usually get, how often they win.. and this can affect the outcome of wars. Sorry but not.

    -b) Heroes and buildings Upgrade time remaining and Laboratory Research time remaining of a player can now be seen by every clanmate of the player.
    You need to leave some information private. I agree with the laboratory, but with the buildings and heroes, I don't.

    -c) The troop tab in the attack mode have improved (no more sliding) :
    --c.1) The icon of a troop/spell/cc disappear now when you select another troop icon when u have no more of that specific troop/spell/cc
    ---ex) You're attacking with BArch, you have used all you're barbarians, the barb icon don't disappear, when u select the archers icon, the barb icon disappear
    Might cause errors when you know the troop/spell is there, yet it moved a slot because you exhausted a slot. Might cause accidental troop/spell deployments and would force the attacker to pay much more attention to the bar than to the attack.

    --c.2) When you're searching for an opponent to attack in multiplayer, you can now select an empty icon so you won't have any troop selected.
    I better go with this idea: Link.

    --c.3) Icon of heroes/golem/lava never disappear because they have abilities.
    Nothing should disappear, as stated above. Also, golem + lava don't need any ability.

    -d) No more Country Flags anymore (Maybe replaced by Themed Flags..)
    SuperCell stated officially that they won't remove the flags.

    -e) Photos of troops now change when you upgrade their levels.
    Maybe, but it might be unnecessary coding. You have their level written there in case you forget it.

    -f) Troops that are at their max level for the current TownHall level will have their level highlighted with silver in the player profile.
    Not needed.
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  4. #14
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by devil9394 View Post
    Comments are in red.
    Hey devil :) thanks man for ur feedback i think u were a bit negative:p
    okay man maybe the issues that u're posting would be true but there's also good points nothing is perfect :p
    and btw have some things to tell u
    1-about troop tab improvement : when supercell introduced the war army preview the first wars after the update where full of 0% attacks :p so it will be like that in the first days people will get lost and after that it will be okay
    2- about storages i mean that we remove the actual shield and replace it by a 1 hp shield that can be destroyed by troops not by spells so zapping would be impossible unless u hit that storage and destroy that shield after that u can zapp resources storages ;)
    3- forgot ur problems, get the stress out of u, drink a bit and reply me man u we're so aggressive:p i've been working on that for months and u haven't found any good idea even in the interface improvements :p i'm scared :p
    i don't know maybe u were showing me the bad points but anyway i liked that u gave me ur feedback and thanks again :))

  5. #15
    Senior Member bhcool12's Avatar
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    I like this idea but can u add stuff for the lower TH's? Like more troops or buildings appropriate for that TH

  6. #16
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    I have this idea that this guy is a th 7 or sth. Just saying

  7. #17
    Senior Member TheGreatTG's Avatar
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    Quote Originally Posted by FlyV View Post
    I have this idea that this guy is a th 7 or sth. Just saying
    What does this hae to do with ANYTHING he was talking about?
    "25% bread, 20% cheese, 35% meat, 10% mayo, 10% pickles...this is the definition of a sandwich. Go make me one."

  8. #18
    Pro Member GameSketcher's Avatar
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    Post

    Some of those ideas are good, some bad and some really bad!
    This isn't a good way for making suggestions.

    See my IMPLEMENTED and other awesome ideas here

    Best regards, GameSketcher
    Message: I am sorry if some images in my past threads do not show. You can find them here

  9. #19
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by FlyV View Post
    I have this idea that this guy is a th 7 or sth. Just saying
    I wrote in a reply that i'm a th9 with maxed troops but whats the point to reply that answer ??

  10. #20
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    I very like separate war base from home base for training trops!
    First during preparation time castle can be donated - at war start hour your donated garrison defend base, your castle in war base is empty and is ready for do req.
    It solve many problems with donations - req from war base must be clearly automatically marked in chat so we not must ask clan members "it for war" ??? (sometimes members must farm during war to get enough elixir). Or if member write "I need reinformenced trops" from war base because he is lazy to change this text - we know - not donate to him barbs :P
    It prevent clan hoopers problem. If hooper do req from war base - got good trops, exit - he can't use this trops anymore. If hooper do req from normal base - we will be know that this is not for war so he not gt best valuable trops :P
    After war end any donated and not used trops in war castle ofcourse can't be used anymore - it prevent problem when donated for war trops used for some reason for farm. It also solved suggested many times feature "make castle garrison sleep or active". Now castle garrison for war can't be wasted in enemy raid. So we can do req earlier and for sure garrison will be wait for us at attack time! (enemy war attack on war base can't rip garrison - in this attack base defend trops donated during preparation).

    With hero in war is separate problem. Now it can be easy solveed - before war battle screen with your army appeared. On this screen we can see near heroes button "wake" if hero sleep. You can wake hero for gems for only this war battle if want. If gems not be big I think many from us use it and Supercell got his money. For me good price for wake hero for single war battle in gem is double hero level (to wake hero 21 level for example you need 42 gems).
    Last edited by mrdarek; September 12th, 2015 at 09:40 AM.

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