Hey saleh! Thanks man for giving me ur feedback I appreciate this very much 😁
so lets start
1) i'm not an expert in terms of coding but if u see SC have made a very sophisticated version of earthquake spell in this update so i think that feature would be easier
2) yh man i know its ruled out but its a very needed feature i don't know what are those privacy issues... :/
3) the steady spell effects get disabled by inferno tower
The cool spell don't protect the troops from infernos fire, it let the inferno untarget that troop and retarget another troop
thats 2 different concept
4)maybe yes but this trap is more than a trap its troops defending ur village and they don't have that big weight on the attack so i was wondering why not adding them to our army
5) u're right but even dragons level 1 are a bit OP for th7 so they could still make it to the 3 stars but with a bit more strategy
6) these days i realize GoWiPe is a bit OP at low level th9 but at high level th9 its a 100% 2 stars impossible to get 3 stars on a good maxed th9 base
7) i just like to increase the air sweeper "blind tiles" from 1 to 3 or maybe 4 i think it would be better
8) now they've got buffed in the sneak peeks25 new walls at th10
my point is that in KS attacks so many times u have to sacrifice high-damage dealing troops just for making extra WBs bcz their too weak to destroy a maxed wall its a little problem and u who are in a war clan should know that for sure so i was suggesting a solution maybe there's another better one
9) instead of dropping the first one early and the second one after 8s and enjoying the 16s freezed defense ??
10) when dropping a spell', u have to wait that spell to reach the ground to start affecting ur troops, in thatbtime the GB already exploded and u're troops already diedso i was suggesting that spells dropped reach the ground faster
11) PEKKA yes but no archers miss less than wiz and pekkas, bcz those troops shot once every 3 or 4s so they need to have more accuracy bcz if an archer misses a shot the difference between the two shots will be 2 seconds instead of 1s but if a pekka or a wizard misses a shot the difference will be 6 or 8s thats too much
12) yh no troop selected could also be a great idea
13) i don't say to change the flame theme
now a maxed troop have his flame logo highlighted with gold otherwise its balck
i'm asking to highlight with silver a non maxed troop, but maxed for the current th level, for example archers 5 will be highlighted with silver at th8 but still black at th9 untill reaching the lvl 6, and when reaching the level 7 they will be highlighted with gold as its the max level for the maxed TH
thank u very much man for replying i hope that reply could be helpful for u bcz there's some ideas u've missed![]()





