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Thread: A Whole Update (Long Thread)

  1. #41
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by Saleh47 View Post
    My replies in red under/next to each idea
    Hey saleh! Thanks man for giving me ur feedback I appreciate this very much 😁
    so lets start
    1) i'm not an expert in terms of coding but if u see SC have made a very sophisticated version of earthquake spell in this update so i think that feature would be easier

    2) yh man i know its ruled out but its a very needed feature i don't know what are those privacy issues... :/

    3) the steady spell effects get disabled by inferno tower
    The cool spell don't protect the troops from infernos fire, it let the inferno untarget that troop and retarget another troop
    thats 2 different concept

    4)maybe yes but this trap is more than a trap its troops defending ur village and they don't have that big weight on the attack so i was wondering why not adding them to our army

    5) u're right but even dragons level 1 are a bit OP for th7 so they could still make it to the 3 stars but with a bit more strategy

    6) these days i realize GoWiPe is a bit OP at low level th9 but at high level th9 its a 100% 2 stars impossible to get 3 stars on a good maxed th9 base

    7) i just like to increase the air sweeper "blind tiles" from 1 to 3 or maybe 4 i think it would be better

    8) now they've got buffed in the sneak peeks 25 new walls at th10
    my point is that in KS attacks so many times u have to sacrifice high-damage dealing troops just for making extra WBs bcz their too weak to destroy a maxed wall its a little problem and u who are in a war clan should know that for sure so i was suggesting a solution maybe there's another better one

    9) instead of dropping the first one early and the second one after 8s and enjoying the 16s freezed defense ??

    10) when dropping a spell', u have to wait that spell to reach the ground to start affecting ur troops, in thatbtime the GB already exploded and u're troops already died so i was suggesting that spells dropped reach the ground faster

    11) PEKKA yes but no archers miss less than wiz and pekkas, bcz those troops shot once every 3 or 4s so they need to have more accuracy bcz if an archer misses a shot the difference between the two shots will be 2 seconds instead of 1s but if a pekka or a wizard misses a shot the difference will be 6 or 8s thats too much

    12) yh no troop selected could also be a great idea

    13) i don't say to change the flame theme
    now a maxed troop have his flame logo highlighted with gold otherwise its balck
    i'm asking to highlight with silver a non maxed troop, but maxed for the current th level, for example archers 5 will be highlighted with silver at th8 but still black at th9 untill reaching the lvl 6, and when reaching the level 7 they will be highlighted with gold as its the max level for the maxed TH

    thank u very much man for replying i hope that reply could be helpful for u bcz there's some ideas u've missed

  2. #42
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    Yes, the air sweepers and skeleton trap are defensive. But the Dark-Spell Factory issn't a defensive building, it's offensive. So we're talking about 2 sweepers + 1 skeleton trap = 3 defensive additions. And 3 new darkspells in the dark spellfactory = 3 new offensive additions. As far as i'm concerned both defense and offense are receiving the same amount of additions lately.
    And now man, 25 new walls for th10s do u still feel that the attack-defense is balanced ??
    Last edited by 0jij0; September 17th, 2015 at 11:15 PM.

  3. #43
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    I like the first and the last feature, everything else is bad IMO

  4. #44
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    Quote Originally Posted by 0jij0 View Post
    And now man, 25 new walls for th10s do u still feel that the attack-defense is balanced ??
    More balanced, more walls for golems to bang on.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  5. #45
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    Responses in bold.1) New Features (more details below)-a) Now wars attack are prepared in our war base separately from our village
    -b) Player Search function with block feature
    -c) A new Level 4 Dark Spell Factory and a new Dark Spell are now available on TH9 : the "Steady Spell"
    -d) A new Level 5 Dark Spell Factory and a new Dark Spell are now available on TH10 : the "Cool Spell"
    -e) Skeleton Traps can defend your village, and now you can deploy them in your
    attacks

    2) War Base new Functions


    -a) The war attacks must now be prepared in the war base
    -b) The army prepared in your village can't be used in the clan war, and the army prepared in the war base can't be used in multiplayer mode
    -c) The Clan War button will now switch you automatically to your war base
    -d) The war base is a base that allow you only to train an army, u can't control your builders or re-arm traps/defense
    -e) The level of the troops available in your war base during the battle day is the level that were available when the preparation day started
    -f) Traps don't have to be re-armed in the war base when an enemy attacks you in the clan war


    3) New Player Search function + Block feature

    *It has been ruled out by SC but the reason why its ruled out (so many players with same name) aren't now a problem because now we have advanced search and every player has a player tag like the clan tag

    -a) A "search player" tab will be available now behind the "search clan" tab
    -b) A too wide search will give you a banner saying "your search is too wide please specify more your search"
    -c) In advanced search you will have 3 options
    --c.1) The XP level of the player (minimum : .. / maximum : ..)
    --c.2) The amount of trophies the player have (min.. /max..)
    --c.3) The TownHall level of the player
    -d) You will be also able to search the specific player directly by entering his player tag
    -e) Blocking a player will only make the player unable from finding you in player search even if he knows your player tag or in friend list maybe and from seeing your profile *ONLY THAT* he will still able to find you if he find your clan and join your clan and all other stuffs


    4) The New "Steady Spell"


    -a) It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell don't lose health for a short time
    -c) This spell is available at TH9 in the level 4 Dark Spell Factory
    -d) This spell can't protect troops from traps damage
    -e) The Steady Spell has 3 levels and with every upgrade the protection time will increase (2-3-4 seconds in levels 1-2-3)
    -f) As its a way to protect, the steady spell effects is disabled by inferno's fire


    5) The New "Cool Spell"

    -a) It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell are protected from inferno's fire for a short time
    -c) This spell is available at TH10 in the level 5 dark spell factory
    -d) If an inferno is targeting a troop, if you drop a cool spell on it the inferno will change target and choose another troop to target
    -e) The Cool Spell has 3 levels and with every upgrade the cooling time will increase (2-3-4 seconds in levels 1-2-3)


    6) Skeleton Trap new Functions

    -a) Skeleton Traps deploys skeleton to defend your base when you're under attack
    -b) Skeleton Traps can now be placed in enemy's base to deploy its skeletons to help your army attacking that base
    -c) The trap will now be re-armed with dark elixir because its used to attack a base and protect yours, like heroes...


    7) Game Balancing


    -a) Dragon level 2 has been moved to Laboratory Level 6 (Available at TownHall 8)
    -b) P.E.K.K.A level 4 have been moved to Laboratory Level 7 (Available at TownHall 9)
    -c) Heroes ability is now launched automatically when the hero is about to die (when the hero reach 0-1hp) if it hasn't been launched yet and for sure it can still be launched manually by the player when he wants
    -d) Air Sweeper's range and push strength have decrease
    -e) All resource storages are now protected by an invisible armor that have only 1 hitpoint but who is immune to all direct spell damage, and to steal the loots u will have to destroy that armor first
    -f) Resource storages, who are now protected by an armor aren't immune to direct spell damage anymore
    -g) WallBreaker training cost have decrease but damage have increase :
    --g.1) a WallBreaker level 4 can now destroy a wall level 5-
    --g.2) a WallBreaker level 5 can now destroy a wall level 6-
    --g.3) a WallBreaker level 6 can now destroy a wall level 7-
    -h) Spells time addition (only for spells who have duration upgradable capacity (like jump/freeze))
    --ex) If you put 2 freeze spell level 5 (8 seconds) on a same area, the second freeze spell time won't countdown until the first freeze time ends, so they will give you a 16 seconds freeze
    -i) All Buildings that are builded after that the preparation day has started can't be added to the war base of the current war
    -j) You can now manually split the lava/golem in the attack even before they die by double-tapping on the troop icon when all of this troop are already deployed
    -k) Clan War preparation day lasts now 23 hours instead of 24 hours


    8) AI Improvements


    -a) The Archer Queen is now more attracted by the jump spell than before
    -b) Spells now start affecting quicker than before
    -c) Wizards miss less of their shots on moving troops
    -d) Fixed rare cases where a balloon shots a defense but doesn't deal any damage


    9) Interface Improvements


    -a) Clans's War Logs, Clan XP and Player XP are now published to all players and not only to clan-members or to the player only
    -b) Heroes and buildings Upgrade time remaining and Laboratory Research time remaining of a player can now be seen by every clanmate of the player
    -c) The troop tab in the attack mode have improved (no more sliding) :
    --c.1) The icon of a troop/spell/cc disappear now when you select another troop icon when u have no more of that specific troop/spell/cc
    ---ex) You're attacking with BArch, you have used all you're barbarians, the barb icon don't disappear, when u select the archers icon, the barb icon disappear
    --c.2) When you're searching for an opponent to attack in multiplayer, you can now select an empty icon so you won't have any troop selected
    --c.3) Icon of heroes/golem/lava never disappear because they have abilities
    -d) No more Country Flags anymore (Maybe replaced by Themed Flags..)
    -e) Photos of troops now change when you upgrade their levels
    -f) Troops that are at their max level for the current TownHall level will have their level highlighted with silver in the player profile
    ...

    Not done, need edit to format cause of bug
    Last edited by andrewchang; September 17th, 2015 at 11:50 PM.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  6. #46
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    So mad, it didn't save cause of login timeout and I worked for half hour on it!!!
    Last edited by andrewchang; September 18th, 2015 at 12:27 AM.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  7. #47
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    Some good some bad

    I like all of your things except for those two spell names, the player search function is already not going to implemented, read the things the Supercell will not add to the game. Your names are not that great, maybe the Invincibility spell or the water spell could be better, but you need to think of better names. The war base thing I highly disagree on. Pretty much all of it. How would the resources on the war base work, if it was free, we would have no fun in wars, war clans would go against farmers who would th snipe town halls in wars or get one stars with bamming and giants. It would upset the balance of the game a lot.

  8. #48
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by Seuss145 View Post
    I like the first and the last feature, everything else is bad IMO
    Whats the 2 feature that u liked ?? And why u found all others bad ??

  9. #49
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    Quote Originally Posted by andrewchang View Post
    More balanced, more walls for golems to bang on.
    We were talking about defense and offense if they're receiving the same amount of new additions
    and no defense is receiving a lot more and this is influencing battles time
    the 99% is now very more common
    this is why i'm requesting to extend the army with our skeleton traps

  10. #50
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    Quote Originally Posted by warheads123 View Post
    I like all of your things except for those two spell names, the player search function is already not going to implemented, read the things the Supercell will not add to the game. Your names are not that great, maybe the Invincibility spell or the water spell could be better, but you need to think of better names. The war base thing I highly disagree on. Pretty much all of it. How would the resources on the war base work, if it was free, we would have no fun in wars, war clans would go against farmers who would th snipe town halls in wars or get one stars with bamming and giants. It would upset the balance of the game a lot.
    Thanks for your feedback and yeah the steady spell have a bad name but i'm still searching for an original name and i think cool spell is better than water spell
    also About your war base disagree, i don't understand what do u mean about the resources, it will remains like always what the point of changing it ?? Sorry i haven't understood anything about the war base if u could explain better it would be nice from you

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