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Thread: A Whole Update (Long Thread)

  1. #31
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    So do i man, this is an example of how i think a thread discussion should go. Long posts filled with constructive arguments, no spam and a friendly respectfull attitude towards eachother. I'm enjoying this

    ...

    Haha, i hope you're prepaired cos feast your eyes on the new feedback ^___^
    Hope to hear from you soon, looking forward on your response
    hahaha always ready man )

    1) so the solution is : troops in the war base can't be donated, and u can't have access to ur war base unless u're in a war, u can just edit it via the village edit mode

    2) u told me to recheck this point from ur last feedback so I do, its a very good idea and if u don't mind i could add it to my thread bcz its very funny to see that big game with those small problems
    So the warriors will have their number and after the last warrior the rest of the clan will be shown in the bottom of the list with "war spectator" instead of "1st attack 2nd attack" on their right // great idea

    3) so u are saying here that the block feature will be useless ?? Idk personally i won't use it in all my career but I thought that maybe someone will wish that feature to be real so i add it

    4) no man its not that OP 2 bombs and your archers will be dead and the tesla could still do damage to those troops as its a trap and do not forget that the spell duration time is 5 sec i think in its max level so 55 seconds of heal its not too much especially for archers

    5) it's different drags at th7 is a 3 star with strategy without spells or with with spells without strategy its soo OP Mass Golems is different u have to be a great attacker and time ur spell drop/ heroes ability / troops deployment to get the 2 or 3 stars developp it means make it usable against bases who use their walls as the "defense ring" bases don't uses their walls thats why the actual strategy of mass golems only works on that kind of bases
    also u can't compare a th7 idea with a th10 idea its very different all the gameplay and strategies and troops changes

    6) and what do u say about the collector/mine extra level ?? SC aded 1 spell space only not 3 as u can't use all the spells in one battle so they add 3 new buildings and extended the amount of hp of 12/14 building in your base instead they extended our spell storage capacity by 1/2 a spell
    about the DSF i mean that its a building, that u need to destroy to get the 100%, so a bonus of hp and time for the defender

    7) a GoWiWi isn't an attack where u take witches to clean up the outside buildings its a staprategy that lets u destroy all the base, witches is very good and important troop but in an attack that don't include witches, no one sacrifice troops to make a witch for th cleaning up thats my idea, i'm in a war clan i know that witches are very used instead of pekkas or valkyries butm my idea wasn't there

    8) the mass golems attack is used in th10 thats first and my spell idea that developp it the cool spell is unlocked at th10
    second I already told u i'm a th9 I complete all the th7-8 stuff and don't have any account there
    what i'm talking about is for the whole game not for me
    I told u in the number 5) about mass golems and drag and in my 2nd post in this thread i wrote about why dragons 2 have to get upgraded to th8 so take a look at it

    9) hahahaha man the th9 now will reach th10 and get the level 5 pekka when their clan will reach level 10 no its not a temporary solution its a solution for all even in clans level one they will be able to donate an extra level pekka with this idea and don't forget i wrote about 5 or 6 points in my 2nd post on why should pekka 4 be demoted to th9 thats not the only reason but its a reason also

    10) -

    11) hahahahaha or we can just make this idea a bit better and reasonable

    12) i think u never use this strategy man when using a BArch with 5 light spells if u're stuck at 45% for example u can get the 1 star with the spells so here i'm not saying that 49% with 5 light spells = loss after the update but 49% with 1 light spell and an almost destroyed storage = loss after the update

    13) gems man its all about gems, they changed from max th9 to th10 with all the new buildings so an amount of 15m gold and with the 5th spells thats c.h.e.a.t.ing otherwise its okay if a th9 max finish his th upgrade and put the first inferno with the third xbow or the two infernos but in the first case its abusing from game issues

    14) they were made to tank, exactly
    and they have a split damage, why not investing this damage??

    15) -

    16) strong clans won't be shy to show u their war log
    weak clan could accept u and u could see the war log and leave
    in the middle, also they won't be shy its their record made by them

    17) so we've reached a 3rd agreement -

    I think its still soon so i'm not late on replying u looking forward on ur reply
    Last edited by 0jij0; September 14th, 2015 at 12:46 PM.

  2. #32
    Super Member HungryHungryHippo's Avatar
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    Quote Originally Posted by 0jij0 View Post
    hahaha always ready man )
    Ok cool, lets go again =P

    Quote Originally Posted by 0jij0 View Post
    1) so the solution is : troops in the war base can't be donated, and u can't have access to ur war base unless u're in a war, u can just edit it via the village edit mode
    That would be the solution yes, so in conclusion both the CW and normal donations remain as they are right now. Donating would only be possible from your farming base? And the CW base is just used for creating your CW army just so you don't need to interrupt the farming process, am i correct?

    Quote Originally Posted by 0jij0 View Post
    2) u told me to recheck this point from ur last feedback so I do, its a very good idea and if u don't mind i could add it to my thread bcz its very funny to see that big game with those small problems
    So the warriors will have their number and after the last warrior the rest of the clan will be shown in the bottom of the list with "war spectator" instead of "1st attack 2nd attack" on their right // great idea
    That would be a major addition for anyone that wants to prevent spies from comming in, and it would make all the ''clan history on personal profile'' suggestions unnecessary. That's exactly what i was aiming for
    Ofc bro, add it to your list as a new suggestion, i don't mind =)

    Quote Originally Posted by 0jij0 View Post
    3) so u are saying here that the block feature will be useless ?? Idk personally i won't use it in all my career but I thought that maybe someone will wish that feature to be real so i add it
    As far as i'm concerned i've never seen any harasment cases or prevention suggestions come on this forum, the only suggestions in relation to this topic are people who want to add a personal chat... and that would explode the harasmentbomb =P So in conclusion, i think this feature is a great idea, but just not needed right now. Clash of clans is pretty stalkerproof at the moment.

    Quote Originally Posted by 0jij0 View Post
    4) no man its not that OP 2 bombs and your archers will be dead and the tesla could still do damage to those troops as its a trap and do not forget that the spell duration time is 5 sec i think in its max level so 55 seconds of heal its not too much especially for archers
    That's still 1/3rd of the total time mate, i think thats way too powerfull for a cheap 1 housing spell. Combining this spell with your ''mass-golem'' strategy i see many people infiltrate and tank all the way through a base without having 1 golem to split up. It's not the archers i'm worried about here, it's the other overpowered combination posibilities.

    Quote Originally Posted by 0jij0 View Post
    5) it's different drags at th7 is a 3 star with strategy without spells or with with spells without strategy its soo OP Mass Golems is different u have to be a great attacker and time ur spell drop/ heroes ability / troops deployment to get the 2 or 3 stars developp it means make it usable against bases who use their walls as the "defense ring" bases don't uses their walls thats why the actual strategy of mass golems only works on that kind of bases
    also u can't compare a th7 idea with a th10 idea its very different all the gameplay and strategies and troops changes
    I'm not comparing them as they are right now, im comparing them as you want them to be.
    You previously said that you want to be able to apply the mass golem attack on every base type (like dragons at TH7 right now)
    But you want Dragons attacks to not be able to get applied on every base type anymore (like mass golems right now)
    So don't you see the irony in that? I mean though the attacks are at completely different TH levels, should any attack ever be such ideal to it's user that it's possible to apply the strategy on every base type possible? In my eyes that is exactly the definition of an Overpower Attack.

    Quote Originally Posted by 0jij0 View Post
    6) and what do u say about the collector/mine extra level ?? SC aded 1 spell space only not 3 as u can't use all the spells in one battle so they add 3 new buildings and extended the amount of hp of 12/14 building in your base instead they extended our spell storage capacity by 1/2 a spell
    about the DSF i mean that its a building, that u need to destroy to get the 100%, so a bonus of hp and time for the defender
    Yes, the total Hitpoint in a base has been raised with a few hundred HP. Maybe that will make 1% or 2% difference compared to the old total amount of HP. On the other hand everyone has received a quakespell that will be able to deal up to 12% damage to any building. You don't need to be a mathematical prodigy to see there's a big potential damage difference between the 2 stats. If anything changed it's the advantage to the attacker, just like many other players i've obsessed months on my walls. Those have dropped almost vertically down in value since the quake has been released. I really don't think the attacker is the one with the dissadvantage here.

    Quote Originally Posted by 0jij0 View Post
    7) a GoWiWi isn't an attack where u take witches to clean up the outside buildings its a staprategy that lets u destroy all the base, witches is very good and important troop but in an attack that don't include witches, no one sacrifice troops to make a witch for th cleaning up thats my idea, i'm in a war clan i know that witches are very used instead of pekkas or valkyries butm my idea wasn't there
    I never said anything about Gowiwi, that is still a sort-off gowipe attack in my eyes. The attack styles i was refering to were Golem/Witch/Hog/Wizz based and Golem/Valk/Balloon/Witch based attacks. Those are the ones i've been dealing with lately, and they have been very succesfull so far. On my sides and the enemies side.

    Quote Originally Posted by 0jij0 View Post
    8) the mass golems attack is used in th10 thats first and my spell idea that developp it the cool spell is unlocked at th10
    second I already told u i'm a th9 I complete all the th7-8 stuff and don't have any account there
    what i'm talking about is for the whole game not for me
    I told u in the number 5) about mass golems and drag and in my 2nd post in this thread i wrote about why dragons 2 have to get upgraded to th8 so take a look at it
    I don't dissagree with a dragon re-balance update, it's just that i think because most of us on the forum have already passed that point in game so we've lost interest in those troopscompositions. And the mass-golem buff did sound a bit like how the dragon-attack is right now. Just thought that buffing one strategy while nerfing the other to get the same result as before is a bit.....''Hippo-critical'' haha Ta-Dum-Ts!

    Quote Originally Posted by 0jij0 View Post
    9) hahahaha man the th9 now will reach th10 and get the level 5 pekka when their clan will reach level 10 no its not a temporary solution its a solution for all even in clans level one they will be able to donate an extra level pekka with this idea and don't forget i wrote about 5 or 6 points in my 2nd post on why should pekka 4 be demoted to th9 thats not the only reason but its a reason also
    It's not just TH9 mate, with the 2 level donating bonus at clanlevel 10 players at TH8 will be able to donate lvl5 pekka's. I know we're not there yet, but this will come soon enough. Therefor i really don't think having Pekka lvl 4 at TH9 is such a great addition. They're a bit exclusive right now, thank goodness. I don't mind them being this exclusive untill clans start to reach that lvl 10 perk. Because when we're at that point, lvl 5 pekkas will be flying all over the place.

    Quote Originally Posted by 0jij0 View Post
    10) -
    -

    Quote Originally Posted by 0jij0 View Post
    11) hahahahaha or we can just make this idea a bit better and reasonable
    It's like you agreed on in your previous post, let variables be variables. I know you think the same about it so we can close this case =P

    Quote Originally Posted by 0jij0 View Post
    12) i think u never use this strategy man when using a BArch with 5 light spells if u're stuck at 45% for example u can get the 1 star with the spells so here i'm not saying that 49% with 5 light spells = loss after the update but 49% with 1 light spell and an almost destroyed storage = loss after the update
    Hahaha, you couldn't be more wrong mate. Ofcourse i've tried that strategy, but i've discovered a long time ago they're too much risks attached to it. I've had that 48%/49% situation soooo many times. I've just quit using that attack and moved on to something better and a little more effiecient

    Quote Originally Posted by 0jij0 View Post
    13) gems man its all about gems, they changed from max th9 to th10 with all the new buildings so an amount of 15m gold and with the 5th spells thats c.h.e.a.t.ing otherwise its okay if a th9 max finish his th upgrade and put the first inferno with the third xbow or the two infernos but in the first case its abusing from game issues
    So what man? They've payed like 50 bucks each to get those buildings there. You should be having the last laugh!
    They won with only 1 star difference! Next time you will give them a run for their money and give them the most terrible loss for the great price of 150 bucks =)
    we have a saying where i comefrom: ''iemand door de neur boren''
    the litteral translation says: ''to drill someone through the nose''But the rough meaning is: ''beating someone at his own game, and leaving a bitter aftertaste'' =P
    So let them waste money on upgrades mate, it's only going to benefit them once in the game, the next war they'll be facing TH10 players they won't be able to handle ^_^

    Quote Originally Posted by 0jij0 View Post
    14) they were made to tank, exactly
    and they have a split damage, why not investing this damage??
    What do you mean with ''investing'' this damage? Do you mean that the revenue after investing into golems should have more output? Cos that's not why you produce those bigguys =P you build them for tanking. But this is just a ''your opinion'' vs. ''my opinion'' discussion. It would be better to proceed on requesting this feature and see what the admins have to say about it.

    Quote Originally Posted by 0jij0 View Post
    15) -
    =)

    Quote Originally Posted by 0jij0 View Post
    16) strong clans won't be shy to show u their war log
    weak clan could accept u and u could see the war log and leave
    in the middle, also they won't be shy its their record made by them
    So if everyone's prepared to accept and show you the records, there's no need for this feature hmmph? =P

    Quote Originally Posted by 0jij0 View Post
    17) so we've reached a 3rd agreement -
    3 times is a charm

    Quote Originally Posted by 0jij0 View Post
    I think its still soon so i'm not late on replying u looking forward on ur reply
    Yeah your response was quick & swift, mine this time aswell =P
    Enjoy
    Last edited by HungryHungryHippo; September 14th, 2015 at 03:06 PM.

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  3. #33
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    Ok cool, lets go again =P

    ...

    Yeah your response was quick & swift, mine this time aswell =P
    Enjoy
    1) yeah 100% so thats the 4th agreement? i think yes

    2) okay man i will thanks ) 5th

    3) yh u're right now it won't be needed but adding this feature won't cause any damage to the game and maybe will be usable one time so why not

    4) do not forgot that inferno tower disable its effect and it has a very short time duration Now i saw its 4 sec so 44 seconds for a max th10 who reach the core (the inferno) after maximum 20 sec and get his healing disabled no no i think it will be fine

    5) drags strategy is able to be used on all th7 bases without a strategy thats different mass golems will get u to a pretty FAIL if u don't master it
    and here u're saying that GoLaLoon for example is an OP attack bcz it can be used against all bases and they should found a solution for that ?? No man an OP attack is an attack that doesn't need a strategy or a good attacker to be done well

    6) taking 1 earthquake with u is as much useless as taking a lava hound in a GoWiPe attack man its obvious that this balance between defense/offense has been unbalanced lately with the last SC updates and here I'm proposing a good solution for it

    7) yes but coc has 100 more strategies and that 100 strategies includes 90 that don't use witches in that 90 attacks we have 50 who don't even take specific cleaning up troops, in this 50 we have 30 that cleaning up troops are unpredictable like i've explain in my last post so thats a solution for 1/3 of the attack strategies in CoC and don't have any bad point as no one build his base to make the attacker fall into the 99% fail they could maximum put their builders/teslas in the corner not that dangerous so i don't think this idea will have a bad point bcz if the attacker done his attack well he deserve the 3 stars even if that gold mine still has 20 remaining hp

    8) nothing can reach the dragon attacks at th7 right now by its OP i think the 6th agreement have been reached here and Ba-Dum-Ts **

    9) yeah so u're requesting to get that feature when clans start reaching perk 10 and when pekka 5 won't be an exclusive th10 troop anymore
    so yeah maybe u're right so we'll have to wait brutus clan some months and after that it will be okay 7th

    10) -

    11) -

    12) but there's still people using it so we must give a helping hand and u're right those attacks of 48 and 49 % are very common so here's a help for those attackers

    13) we wasn't disappointed when we loss instead we were laughing like u've said but finally a loss is a loss that make ur war log dirtier and dirtier so for preventing that without touching the gameplay or other important featues here's the solution

    14) u're right in saying that the lava ability is more usable than the golem one but u can't deny that that golem split is also an ability it should be able to activate whenever we wAnt for x reason

    15) -

    16) hahahaha seriously man ?? Request to a war specialists clan and tell in the req "coming to see ur war log and leaving please accept" do u imagine what will be the answer ?

    17) -

    already 4 closed points and 4 new agreements its very nice negotiating COC with u man I will be waiting ur next reply and thanks from now )

  4. #34
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    all of these are either stupid or being worked on or ruled out or really hard to do, except 9f seems like a good idea

  5. #35
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by Ayuntamiento View Post
    all of these are either stupid or being worked on or ruled out or really hard to do, except 9f seems like a good idea
    Seriously thats all u have to say ?? Thanks
    could u just tell me why u have found all these stupid ?? And there's no ruled out ideas
    Last edited by 0jij0; September 15th, 2015 at 09:12 AM.

  6. #36
    Super Member HungryHungryHippo's Avatar
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    Quote Originally Posted by Ayuntamiento View Post
    all of these are either stupid or being worked on or ruled out or really hard to do, except 9f seems like a good idea
    Can you substantiate your brusque short-sighted conclusion with valid arguments?
    And give 0jij0 some constructive feedback with value instead of jumping to ''personal point of view'' and ''hollow'' conclusions.
    We can not look inside that head of yours and see why you find these suggestions stupid, and trust me if we could i wouldn't ask for this.
    Last edited by HungryHungryHippo; September 15th, 2015 at 09:57 AM.

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  7. #37
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    Can you substantiate your brusque short-sighted conclusion with valid arguments?
    And give 0jij0 some constructive feedback with value instead of jumping to ''personal and point of view'' and ''hollow'' conclusions.
    We can not look inside that head of yours and see why you find these suggestions stupid, and trust me if we could i wouldn't ask for this.
    Forgot him man its just some "new guy" reply don't expect a better one
    and btw still waiting ....

  8. #38
    Super Member HungryHungryHippo's Avatar
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    Quote Originally Posted by 0jij0 View Post
    btw still waiting ....
    Easy now tiger xD
    I have deadlines at work i need to meet aswell =P
    I'll work on something juicy ina few hours

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  9. #39
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by HungryHungryHippo View Post
    Easy now tiger xD
    I have deadlines at work i need to meet aswell =P
    I'll work on something juicy ina few hours
    Oh okay man take ur time no problem

  10. #40
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    Quote Originally Posted by 0jij0 View Post
    First i want to say It's a very long thread and sorry maybe my english will be a bit bad

    Okk.. let's start..

    1) New Features (more details below)

    -a)
    Now wars attack are prepared in our war base separately from our village
    -b) Player Search function with block feature
    -c) A new Level 4 Dark Spell Factory and a new Dark Spell are now available on TH9 : the "Steady Spell"
    -d) A new Level 5 Dark Spell Factory and a new Dark Spell are now available on TH10 : the "Cool Spell"
    -e) Skeleton Traps can defend your village, and now you can deploy them in your attacks


    2) War Base new Functions

    This might turn out to be complex to code and other ideas have more priority
    -a)
    The war attacks must now be prepared in the war base
    -b) The army prepared in your village can't be used in the clan war, and the army prepared in the war base can't be used in multiplayer mode

    -c) The Clan War button will now switch you automatically to your war base
    -d) The war base is a base that allow you only to train an army, u can't control your builders or re-arm traps/defense
    -e) The level of the troops available in your war base during the battle day is the level that were available when the preparation day started
    -f) Traps don't have to be re-armed in the war base when an enemy attacks you in the clan war


    3) New Player Search function + Block feature

    *It has been ruled out by SC but the reason why its ruled out (so many players with same name) aren't now a problem because now we have advanced search and every player has a player tag like the clan tag

    Ruled out because of privacy issues. Also mostly if you want to see someone you know you could have him friend through facebook and check them whenever you want.

    -a) A "search player" tab will be available now behind the "search clan" tab
    -b) A too wide search will give you a banner saying "your search is too wide please specify more your search"
    -c) In advanced search you will have 3 options
    --c.1) The XP level of the player (minimum : .. / maximum : ..)
    --c.2) The amount of trophies the player have (min.. /max..)
    --c.3) The TownHall level of the player
    -d) You will be also able to search the specific player directly by entering his player tag
    -e) Blocking a player will only make the player unable from finding you in player search even if he knows your player tag or in friend list maybe and from seeing your profile *ONLY THAT* he will still able to find you if he find your clan and join your clan and all other stuffs


    4) The New "Steady Spell"


    -a)
    It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell don't lose health for a short time
    -c) This spell is available at TH9 in the level 4 Dark Spell Factory
    -d) This spell can't protect troops from traps damage
    -e) The Steady Spell has 3 levels and with every upgrade the protection time will increase (2-3-4 seconds in levels 1-2-3)
    -f) As its a way to protect, the steady spell effects is disabled by inferno's fire

    I would call it invincible. Nice concept

    5) The New "Cool Spell"

    -a)
    It doesn't boost anything, doesn't deal or heal any damage and doesn't freeze troops or defense
    -b) Troops inside this spell are protected from inferno's fire for a short time
    -c) This spell is available at TH10 in the level 5 dark spell factory
    -d) If an inferno is targeting a troop, if you drop a cool spell on it the inferno will change target and choose another troop to target
    -e) The Cool Spell has 3 levels and with every upgrade the cooling time will increase (2-3-4 seconds in levels 1-2-3

    The steady spell could protect them from inferno so why take this instead of that?

    6) Skeleton Trap new Functions

    -a)
    Skeleton Traps deploys skeleton to defend your base when you're under attack
    -b) Skeleton Traps can now be placed in enemy's base to deploy its skeletons to help your army attacking that base
    -c) The trap will now be re-armed with dark elixir because its used to attack a base and protect yours, like heroes...
    Traps only work as a trap it is in the design and I see no need for change honestly

    7) Game Balancing


    -a)
    Dragon level 2 has been moved to Laboratory Level 6 (Available at TownHall 8)
    It is th7 way to do wars taking it out of their hands might pull them out of war

    -b) P.E.K.K.A level 4 have been moved to Laboratory Level 7 (Available at TownHall 9)
    This would be OP. GoWiPe at th9 currently is so balanced that it needs no buffs/nerfs

    -c) Heroes ability is now launched automatically when the hero is about to die (when the hero reach 0-1hp) if it hasn't been launched yet and for sure it can still be launched manually by the player when he wants
    This could help a lot and I like it

    -d) Air Sweeper's range and push strength have decrease
    I think air attacks are balanced now and haste spells are able to fight

    -e) All resource storages are now protected by an invisible armor that have only 1 hitpoint but who is immune to all direct spell damage, and to steal the loots u will have to destroy that armor first


    -f) Resource storages, who are now protected by an armor aren't immune to direct spell damage anymore
    #Don'tBringZappingBack


    -g) WallBreaker training cost have decrease but damage have increase :
    We already use few of them and walls are highly nerfed no need for more
    --g.1) a WallBreaker level 4 can now destroy a wall level 5-
    --g.2) a WallBreaker level 5 can now destroy a wall level 6-
    --g.3) a WallBreaker level 6 can now destroy a wall level 7-
    -h) Spells time addition (only for spells who have duration upgradable capacity (like jump/freeze))
    This will make people drop freeze spells early and enjoy a single target inferno freezed for 16 sec or freeze many defences for a long 16 sec.
    --ex) If you put 2 freeze spell level 5 (8 seconds) on a same area, the second freeze spell time won't countdown until the first freeze time ends, so they will give you a 16 seconds freeze
    -i) All Buildings that are builded after that the preparation day has started can't be added to the war base of the current war
    -j) You can now manually split the lava/golem in the attack even before they die by double-tapping on the troop icon when all of this troop are already deployed
    -k) Clan War preparation day lasts now 23 hours instead of 24 hours


    8) AI Improvements


    -a)
    The Archer Queen is now more attracted by the jump spell than before don't have a problem with her but this will get her better
    -b) Spells now start affecting quicker than before Needs more clearing
    -c) Wizards miss less of their shots on moving troops other troops do the same such as pekkas or archers
    -d) Fixed rare cases where a balloon shots a defense but doesn't deal any damage needed


    9) Interface Improvements


    -a)
    Clans's War Logs, Clan XP and Player XP are now published to all players and not only to clan-members or to the player only
    Clan privacy issues

    -b) Heroes and buildings Upgrade time remaining and Laboratory Research time remaining of a player can now be seen by every clanmate of the player
    Nice to have

    -c) The troop tab in the attack mode have improved (no more sliding) :
    --c.1) The icon of a troop/spell/cc disappear now when you select another troop icon when u have no more of that specific troop/spell/cc
    ---ex) You're attacking with BArch, you have used all you're barbarians, the barb icon don't disappear, when u select the archers icon, the barb icon disappear
    --c.2) When you're searching for an opponent to attack in multiplayer, you can now select an empty icon so you won't have any troop selected This could be set into no troops selected simply
    --c.3) Icon of heroes/golem/lava never disappear because they have abilities
    -d) No more Country Flags anymore (Maybe replaced by Themed Flags..)
    -e) Photos of troops now change when you upgrade their levels nice to have
    -f) Troops that are at their max level for the current TownHall level will have their level highlighted with silver in the player profile
    The flame theme looks better now
    ...
    Quote Originally Posted by 0jij0 View Post
    And now let's talk about that ideas...


    *1') New Features
    Check my comments on the top section
    A') War Base new Functions

    1) We can now continue farming when we have a war
    2) As the war army is the army available in the war base, this means that heroes will be available in clan wars even if upgrading or not
    3) Now we can easily see what the opponent is preparing by scouting his war base instead of going to his profile and visiting his village

    B') Player Search/Block

    1) It lets us find players faster than searching for clans where they might be
    2) It gives a sense to the player tag
    3) It lets us see crazy stats (like the lowest TH level in champions league for example)
    4) It lets us find players that aren't in our friend/league list and that are clanless
    5) The block function is here to prevent stalking
    6) You can block anyone you want if he is disturbing you (multiple invites/follows you to every clan just for bothering/...)

    C') The Steady Spell


    1)
    It will be the dark spell based on healing spell
    2) Not OP because heal >> steady as heal duration is longer and it protect troops from traps damage
    3) It will a bit revive Dragon strategy in TownHall levels 9-10 and LaLoon strategy after the 2nd air sweeper have been released

    D') The Cool Spell


    1)
    It will be the dark spell based on freeze spell
    2) Not OP because freeze >> cool as cool wont disable inferno's fire and troops inside it will still get targeted by defenses other than the inferno tower
    3) It will develop strategies that uses Mass Golems (5-6-7 golems)

    E') Skeleton Trap new Functions

    1) They will extend your army
    2) They will be the solution to the "more attack time" request as the player could use them for cleaning up the base in the end of the attack or for giving a little help to his troops in the beginning
    3) As they are troops defending your village, its a good idea to make them usable for attack and defense not just for defense


    *7') Game Balancing

    A') Dragon 2 to TownHall 8

    1) Dragon Level 1 is already OP for TH7
    2) Dragon Level 2 can 3 star TH8 not maxed
    3) This will rebalance a bit TH7 attacks
    4) This will create new TH7 strategies (as now no one tried to create a new one because full drags 2 with 3 light spell is a 3 star for sure even without a strategy )

    B') P.E.K.K.A. 4 to TownHall 9

    1)
    P.E.K.K.A. Level 4 is a bit weak for TH10
    2) P.E.K.K.A. Level 3 is too weak for TH9
    3) This will revive strategies using P.E.K.K.A. At high level TH9 attacks
    4) This will extend the time to complete all Laboratory Level 7 upgrades (as this time is very short now in comparison with the time to complete all buildings/walls/heroes upgrades)
    5) This will create TH9 attack strategies that use mass P.E.K.K.A.s and no Golems
    6) This will let TH9s in clans level 5+ give maxed troops (no need for TH10s anymore)

    C') Heroes Ability Automatic Launcher

    1)
    When attacking with BArch for example or GoWiPe, you're first preoccupation will be the Barbs/P.E.K.K.A.s/Wizards/... But not the heroes, so you will forget to press their abilities so many times in your CoC's career, so here comes the solution for that
    2) Also very useful for the Archer Queen, mostly when using her a Walking Queen/Healer Strategy; and for the Barbarian King, mostly when using him for tanking
    3) It will make the manual job easier
    4) Improve Gameplay

    D') Air Sweeper Downgrade

    1)
    2 well placed & maxed air sweepers is totally Killing for air attackers
    2) 2 air sweepers not maxed but directed to a same place stops air troops movement if the attacker comes out of rage/haste
    3) It should have a range similar to the mortar's range (4-13 tiles)

    E')-F') Resources 1hp "shield"


    1)
    It give a small chance to TH7 to farm DE on TH8 if they get to the storage and hit the DES with 1 shot
    2) When attacking, trophy pushers uses BArch with 5 light spells, so many times they end up with a 49% with 1 light spell and a gold storage having 10 remaining hitpoints for example, before the update they were winning that attacks, now they're losing
    3) This will still prevent aleatory zapping because before destroying that 1hp shield the storage is still protected from all spells' damage

    G') WallBreaker Boost

    1)
    Allow to have more space in the army camp
    2) Thinking logically, a WallBreaker upgraded at TH7-8-10 should be able to destroy walls upgraded at TH5-6-7 respectively
    3) Fix that lie that says that a WallBreaker housing space is 2, because thats a lie as taking 1 WallBreaker is very useless as the maxed WallBreaker of a TownHall X can't even destroy a maxed wall of a TownHall X-2

    H') Spells Time Addition

    1)
    This will make the Manual Job easier
    2) When we want to drop 2 freeze spell on a same inferno tower for example, so many times that 1 second between the first and the second freeze cost us so many troops, so here's the solution
    ]3) Improve Gameplay

    ]I') Buildings Upgrade in Prep day

    1)
    Prevent c-h-e-a-t-ing in CW preparation day
    2) *For SC* if a player wants to add a building to a war, he will have to gem it before the prep day so he will have to spend more gems. More time --> More gems --> More $

    J') Lava/Golem new 'Ability'

    1)
    Enhance Gameplay
    2) Create new strategies using more and more lavas, as we won't be aware anymore from cleaning up
    3) Let us use that damage made by the Golem when he split into golemites
    4) Let us use that bunch of Lava pops anytime

    K') Clan War 23 hours of Prep. Day

    This is not an issue for most cases but nice to have
    1) Give us time to prepare another war without wasting time
    2) For a clan who is warring 24/7 they end-up starting a war at 4:00 am because every war take 30min minimum to start, so here's the solution
    3) Not abusable, as its a fixed time for all clans


    8') AI Improvements

    A') AQ (=) Jump spell

    1) Make the AQ funnel easier
    2) They must not be a difference between the attraction of the queen to a jump spell or a broken wall because its the same, but now there is...
    Again I don't much problem with jump when using queen
    B') Spells speed boost

    1)
    For people who don't use any kind of c-h-e-a-t-ing, guessing the Giant Bomb placement is not that easy, and in hog attacks mostly a late heal can ruin ur attack or in GoWiPe attack a late freeze also can ruin u're attack, so here's the solution
    2) In an attack that contains big amount of troops, 1 second is enough to change ur attack, so speed is needed

    How would you speed spells?

    C')-D') Problem fixing


    9) Interface Improvements

    A') Clan/Player XP, War logs published

    1)
    People could see some info about the clans they like to join before joining it
    2) Players could know how much their friends still have to reach the next level
    3) People could see results of epic and great wars directly from Clash of Clans

    B') Upgrade time publish to clanmates

    1)
    Clanmates could see how much they're going far in the game without waiting for them to go online and ask them
    2) We could know quickly if a player has both of his heroes available for war battle day or no
    3) We could easily find builders

    C') Troop Tab Improvements
    1)
    That troop tab was made before heroes, dark spells and so many troops
    2) Many times we forgot to drop our last cleaning up troops because the troops that remains aren't viewed in the current troop tab's page, so here's the solution
    3) Icon of Lava/Golem/Heroes don't disappear as this troops have abilities
    4) Enhance Gameplay

    D') No more Country Flags

    1)
    SC can't introduce all flags and its unfair to not have our country flag in the game if other people have
    2) Themed Flags would be better looking
    3) Clear useless stuff from server space

    E') Troop photo upgrade

    1)
    Enhance Game Graphics
    2) We've spend 20m for example on the dragons to make them level 5 not to see a dragon level 2 in our barracks
    3) The same thing happen now for buildings, so why not for troops ?

    F') Troops silver level highlight

    1)
    Easier to find if a player has maxed troops for his TH level if he's not TH10
    2) Enhance Game Graphics
    3) Better for finding what's the max level of a troop/hero/spell for each TH level without installing a clash of clans guide or going to clash of clans wiki


    Thanks for reading all my thread I'm waiting for logical critics as I don't mind modifying my thread if I see that u had better ideas or modifications


    That thread was made, designed and written by all my clan, The Old Friends #2JPCYPPL level 5
    My replies in red under/next to each idea
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