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Thread: Counter Poison Spell in War!

  1. #21
    Millennial Club F34R991's Avatar
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    Quote Originally Posted by Kaagelus View Post
    I'm also for mixed troops, but also better than your cc's have different troop combos. Attacker never knows what pops up.

    My 35 space cc have got lately:
    1× dragon
    1x valkyrie
    1x wizard
    1x minion
    1x archer
    can you please give a brief explanation on how it works for you? I want to start looking into 35 Space CC's
    Level:152 TH:10
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  2. #22
    Super Member cezarica's Avatar
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    Honestly if I where to counter your counter on 30 space CC I would use poison against the Witch to kill her fast and slow down the Balloons and use 2-3 minions to deal with the Valkyrie and any skeletons from the Witch and could then use a few barbs to lure out in a dark corner the loons to deal with them again with the minions.
    You may say anything about me, but don't misspell my name.

  3. #23
    Millennial Club F34R991's Avatar
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    Quote Originally Posted by cezarica View Post
    Honestly if I where to counter your counter on 30 space CC I would use poison against the Witch to kill her fast and slow down the Balloons and use 2-3 minions to deal with the Valkyrie and any skeletons from the Witch and could then use a few barbs to lure out in a dark corner the loons to deal with them again with the minions.
    People Very rarely draw against TH9

    I would also poison the witch, but remember there will be skellies and a valk fighting in front. Those skeletons can actually be a nuisance (CC is not there to stop attack, but buy time)
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



  4. #24
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    Good guide and I agree with everything except the 30 spot.

    Go ahead and try a max hound. Here are some pros.

    Massive dmg soak that gives your defenses time to wear down the golems etc.

    Pups are great at killing the wiz and other troops behind the golems.


    The only issues could be that it's not a good defense against straight air or hog attacks. But statistically those are less common.
    TH9 GG: 564m EE: 620m HH: 2.32m NnT: 959 Walls: 250 legos

  5. #25
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    Quote Originally Posted by F34R991 View Post
    People Very rarely draw against TH9

    I would also poison the witch, but remember there will be skellies and a valk fighting in front. Those skeletons can actually be a nuisance (CC is not there to stop attack, but buy time)
    In good base designs you can't get an easy lure. But in good attacks u usually have to kill cc with the kill squad.
    TH9 GG: 564m EE: 620m HH: 2.32m NnT: 959 Walls: 250 legos

  6. #26
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    I like your concepts.

    We've tried variations with the witch/valk and similar at 30 cc size and they are OK for GoWi and Ho based attacks but are less than useless v Loon based attacks.

  7. #27
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    You think people dont know how to adapt to poison?

    I think everyone knows how to adapt to poison. That's the problem.


    100% of the time you will see either a lava or a drag at TH10. 100%.
    Last edited by powercage; September 9th, 2015 at 08:40 PM.
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  8. #28
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    Great guide!! This will help lots of players!

  9. #29
    FORUM MOM MommySnooks's Avatar
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    We've been experimenting and not really sure, so eager to get this to fellow leaders for next war. Bookmarked.

    Thanks for the work you put into this.


    Thanks TerM!

    Got kinda worried snooks might be gf, but seems there's no gf in the set-up so she is absolutely confirmed.
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  10. #30
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    I'm starting to think a curve ball
    At th10 is to make your base moderately lureable. People are use to drags and hounds now. Once you commit to luring... Say 1 or 2 hogs bc expecting a dragon and boom there's 27 archers 2 wiz in there. It takes forever to lure and they may not have the troops to do so. So they poison what they got out. And have to fight the rest
    Last edited by battle1; September 9th, 2015 at 10:28 PM.

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