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Thread: Counter Poison Spell in War!

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    Millennial Club F34R991's Avatar
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    Post Counter Poison Spell in War!

    Hi there

    This is a guide that shows what we put in our Clan War Castles to counter the poison spell! The poison spell received a lot of hate recently, and I think it is because people mostly don't know how to adapt to this new idea. Clan War Castle Troops favourites have changed multiple times in the past.
    We saw the ever so popular dragon in every clan castle about a year ago, people then got used to taking them out, and was quickly replaced by a witch and wiz combo. The poison spell was released when the witch combo was still popular, and that is why it received so much flack. We are now used to seeing drags back in the Clan War Castle usually with some loons in as support (Due to their high HP to counter poison). But this made one big problem, everyone knows how to take out drags thanks to their popularity a year ago.

    Even though many people think high HP is the only thing that can counter poison....they are wrong! The trick to counter poison includes different unit speeds Since the poison spell radius is small, you want to make it hard for the guy to take out all your units in one drop. When unit speeds are different, he should decide to either drop poison on faster units that rush him, or slower units that acts like a second wave. This renders the poison almost useless.

    Below are the Clan Castle spaces and what we pop in them: (We are a lvl5 clan, so all our CWC troops are maxed)

    • 10 spaces = 1x Valkyrie [Fast Speed, High HP, Splash] 2x Archer [Moderate Speed, Low HP, Single Target]



    • 15 spaces = 1x Valkyrie [Fast Speed, High HP, Splash] 3x Archer [Moderate Speed, Low HP, Single Target] 1x Wizard [Moderate Speed, Moderate HP, Splash]



    • 20 Spaces = 1x Drag [Slow Speed, High HP, Splash]



    • 25 Spaces = 1x Drag [Slow Speed, High HP, Splash] 1x Loon [Slow Speed, High HP, Splash]



    • 30 Spaces = 1x Valkyrie [Fast Speed, High HP, Splash] 1x Witch [Low HP, Slow Speed, Single Target] 2x Loons [Slow Speed, High HP, Splash]



    • 35 = We have no experience with 35 spaces yet.



    Now after reading what we put in, let me explain why we put those troops in.



    • 10 Space = This combo works great, as not a lot of new players know how to handle a Valk. They usually spam barbs around her, which is a bad idea. She is also great against giants that bunch up.



    • 15 Space = This combo works great, as not a lot of new players know how to handle a Valk. They usually spam barbs around her, which is a bad idea. She is also great against giants that bunch up. The Wizard can also aid in wrecking Giants.



    • 20 Space = Drag is still the best here, as air attacks are very common on TH6 and 7 bases. A high lvl dragon can hold up a bunch of lvl1-2 drags for a while



    • 25 Space = Drag can stop air attacks for a while, while the loon can ruin a GoWiPe if the attacker places his wizards wrong. Start expecting poison spells on your Clan Castle Troops, although it won't do much against a balloon and dragon.



    • 30 Space = This is where we mess up poisons completely. The Valkyrie will rush the attackers troops accompanied with the witch's skeletons (this make up the first wave of attack). The Witch and Loons are slow and will hit as a second wave. Keep in mid that the witch will keep on spawning skeletons which act as intermediate waves. The attacker will have to decide to poison the Valk and skeletons, but then the witch remains. Or he can poison Witch and Loons, but then the valk and skeletons cause havoc on frontline.



    • 35 Space = N/A



    I hope this helped guys!
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



  2. #2
    Senior Member 12gunner's Avatar
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    Nice guide, I always tried to tell my clan that troops with different speeds were helpful but they just played it safe and put drags in every cc, I have seen that for 15 cc that 1 valk 1 loon and 2 archers work very well because of how tough both of them are for lower townhalls you could see attacks where the enemy wastes all their archers just trying to kill them

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    Awesome guide as always, FE3R. You rock!

    We use 20 archers on 20 Space CCs, they work great. Distract Drags for long enough.

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    Millennial Club F34R991's Avatar
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    Quote Originally Posted by SoumilDude View Post
    Awesome guide as always, FE3R. You rock!

    We use 20 archers on 20 Space CCs, they work great. Distract Drags for long enough.
    Seems interesting, my only concern is that they bunch up and a drag can wipe them with one go. Poison will also take them out in a second. Attackers can just drop poison on top of CC and kill them as they come out
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



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    Millennial Club F34R991's Avatar
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    Quote Originally Posted by 12gunner View Post
    Nice guide, I always tried to tell my clan that troops with different speeds were helpful but they just played it safe and put drags in every cc, I have seen that for 15 cc that 1 valk 1 loon and 2 archers work very well because of how tough both of them are for lower townhalls you could see attacks where the enemy wastes all their archers just trying to kill them
    Just try and convince them to try it out for 1 war, I did that with my clan and they are in love with it now. it is funny to see the enemy clan getting a nasty surprise
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



  6. #6
    Pro Member MATHSTER's Avatar
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    Nice guide I hope you can find a strat with a cc with 35 spaces, that would help a lot of high lvl players
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    Forum Superstar sj74's Avatar
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    Yeah a lot of clans have been doing this. We have sprinkled a few goblins in there too in the past.


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    Millennial Club F34R991's Avatar
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    Quote Originally Posted by MATHSTER View Post
    Nice guide I hope you can find a strat with a cc with 35 spaces, that would help a lot of high lvl players
    Im sure we will, just don't have any TH10's in war. I know the hound is a common unit, But I think it is very limited. Just by guessing I would say 2x valk, 1 Witch, 1 Baloon, 2 Arch
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



  9. #9
    Millennial Club F34R991's Avatar
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    Quote Originally Posted by sj74 View Post
    Yeah a lot of clans have been doing this. We have sprinkled a few goblins in there too in the past.
    Hahaha that can cause a lot of WTH moments for attackers
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



  10. #10
    Senior Member barrettthorshov's Avatar
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    Good guide. My clan has a similar plan

    ThorBloodaxe of
    Phoenix Ashes (#P9U9L2JC) Lvl9 War Clan, Recruiting experienced Clan War 3 star veterans
    Lvl 137 TH9 Royals 27/26. Max walls

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