Results 1 to 4 of 4

Thread: Net Trap!

  1. #1
    Centennial Club
    Join Date
    Apr 2014
    Posts
    198

    Net Trap!

    Random thought that popped up when I was watching replay. What if we got some sort of air spring trap?

    Net Trap

    When a flying enemy got close, the trap will shot a net at it. The net will snare flying enemies up to 20 housing spaces in a tiny aoe (around small bomb area?), turning them into an immobile ground unit for 5 seconds. Afflicted unit will cause air defense to lose sight from them, but also become eligible targets for bombs (not spring).


    Possible little details:

    Could be unupgradeable.
    Could be upgradeable to increase either duration or capacity.
    Could have change to ground mode, in which it'll render the units immobile.

  2. #2
    Forum Contender devil9394's Avatar
    Join Date
    May 2014
    Location
    In bed, just pretending I'm a carrot.
    Posts
    4,796
    To be honest, I think the air attacks suffered a lot lately so a new trap against them might make people totally ignore the air attacks. Anyway, if it's to consider this, then I would say the net should just "freeze" the air troop for a certain period of time, but not bring it down. One small note, the AS won't be able to push away the caught air troop(s).
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  3. #3
    Super Member BrianHotshot's Avatar
    Join Date
    Jul 2014
    Location
    Part of the Illumin- I mean, Pony Club
    Posts
    846
    This is an interesting idea. Although I think that the trap shouldn't bring the troop down. Instead, the trap should have a HP and the troops that have been caught in the trap would have to attack it and break free before they can move again.

    But then healers would have to be immune to this trap, since they do no damage.


    Want a awesome sig like mine? Visit their page and ask them to make a sig that will fit you!
    Link: http://forum.supercell.net/showthrea...ics-Signatures
    Yesterday was history, tomorrow is mystery, today is a gift, and that's why we call it the present.

  4. #4
    Millennial Club F34R991's Avatar
    Join Date
    Jul 2015
    Location
    South Africa
    Posts
    1,063
    As devil said, I don't think it will be wise to add another anti air trap in the game for now.
    Level:152 TH:10
    Walls: 246/275 (Lvl 11)
    GG:1.02B EE:1.06B
    HH: 4.3M War Hero: 988
    King: 35 Queen: 36



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •