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Thread: New Hero: DRUID (Nature/Magic specialist) [with PICTURES]

  1. #1
    Pro Member GameSketcher's Avatar
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    Lightbulb New Hero: DRUID (Nature/Magic specialist) [with PICTURES]





    Hello everyone! Welcome to my newest Hero concept, Goblin Druid. Throughout this thread, I'll go into tons of detail to make sure you know how this unit works and how this will affect the game.

    Remember: This is an idea thread, so it may change at a time.

    At first: This thread is long! For those of you that have time to read this thread, I thank you.


    Table of Contents
    I. Description
    II. Summary
    III. AI
    IV. Statistics
    V. Upgrade Deferences
    VI. Trivia and Frequently Asked Questions
    VII. Conclusion





    I. Description

    "Druid loves nature and he uses its power in battle protected by his friend Treeman. He can attack enemy villages or guard your village."






    II. Summary
    ✔ Druid is sitting on the top of the Treeman, while the Treeman deals damage face to face to enemy and Druid attacks enemy with green lights. (green fireball)
    ✔ When Treeman dies (also Druid is defeated), changes to tree (Treeman is the tree on Altar), dealing a litle splash damage in near enemies. (similar to Balloon)
    ✔ Unlocking: Druid helps you upon winning the last single player mission, when goblin horde started to attack your village, because he hates how goblin king destroys nature. Then you have to fix his well with magical liquid what keeps his friend Treeman alive (pay 20 000 Dark elixir - 1m fixing). Then he become your hero!


    III. AI

    Offensive (same as Defensive)

    ✔ Druid is sitting on the top of the Treeman, while the Treeman deals damage face to face to enemy and Druid attacks enemy with green lights. (green fireball)


    IV. Statistics


    Druid
    Attack Type Preffered Target Range Targets
    Splash Damage Air units 5 tiles Ground & Air

    Treeman
    Attack Type Preffered Target Range Targets Movement Speed Position Search Radius
    Single Target Any 1 tiles Ground 18 Ground 9 tiles


    Level Damage per Second (Druid) Damage per Second (Treeman) Hitpoints Regen Time Ability Level Upgrade cost Training Time Town Hall Level Required
    1 50 22 1,860 30m N/A 20,000 (creation) 1m (creation) N/A
    2 53 24 1,900 32m N/A 22,500 12h 7
    3 56 26 1,940 34m N/A 25,000 1d 7
    4 60 28 1,980 36m N/A 27,500 1d 12h 8
    5 64 30 2,020 38m 1 30,000 2d 8
    6 68 32 2,060 40m 1 32,500 2d 12h 8
    7 72 34 2,100 42m 1 35,000 3d 8
    8 77 36 2,140 44m 1 37,500 3d 12h 8
    9 82 38 2,180 46m 1 40,000 4d 8
    10 87 40 2,220 48m 2 45,000 4d 12h 8
    11 92 42 2,260 50m 2 50,000 5d 9
    12 97 44 2,300 52m 2 55,000 5d 12h 9
    13 102 46 2,340 54m 2 60,000 6d 9
    14 107 48 2,380 56m 2 65,000 6d 12h 9
    15 112 51 2,420 58m 3 70,000 7d 9
    16 117 53 2,460 1h 3 75,000 7d 9
    17 122 56 2,500 1h 2m 3 80,000 7d 9
    18 127 59 2,560 1h 4m 3 85,000 7d 9
    19 132 62 2,620 1h 6m 3 90,000 7d 9
    20 137 65 2,680 1h 8m 4 95,000 7d 9
    21 142 68 2,740 1h 10m 4 100,000 7d 10
    22 147 71 2,800 1h 12m 4 105,000 7d 10
    23 152 74 2,860 1h 14m 4 110,000 7d 10
    24 157 77 2,920 1h 16m 4 120,000 7d 10
    25 162 80 2,980 1h 18m 5 130,000 7d 10
    26 167 83 3,040 1h 20m 5 140,000 7d 10
    27 172 86 3,100 1h 22m 5 150,000 7d 10
    28 177 89 3,160 1h 24m 5 160,000 7d 10
    29 182 92 3,220 1h 26m 5 170,000 7d 10
    30 187 95 3,280 1h 28m 6 180,000 7d 10
    31 192 98 3,340 1h 30m 6 190,000 7d 10
    32 197 101 3,400 1h 32m 6 200,000 7d 10
    33 202 104 3,460 1h 34m 6 210,000 7d 10
    34 207 108 3,520 1h 36m 6 220,000 7d 10
    35 212 111 3,680 1h 38m 7 230,000 7d 10
    36 217 114 3,740 1h 40m 7 240,000 7d 10
    37 222 117 3,800 1h 42m 7 250,000 7d 10
    38 228 120 3,860 1h 44m 7 260,000 7d 10
    39 234 124 3,920 1h 46m 7 270,000 7d 10
    40 240 128 3,980 1h 48m 8 280,000 7d 10
    *SC can lower the stats
    *SC can lower the amount of DE needed to upgrade or add new level of Dark Elixir Storage

    Plant Hide Ability
    Treeman changes to tree. (like when deing)
    Ability Level Splash Damage Health Recovery Ability Time Protected from Defenses
    1 N/A 350 3s -
    2 N/A 375 3.25s -
    3 N/A 400 3.5s -
    4 N/A 425 3.75s -
    5 N/A 450 4s -
    6 N/A 475 4.25s -
    7 N/A 500 4.5s -
    8 N/A 525 5s -


    V. Upgrade Differences
    The Druid goes through visual changes at level 10 and 20.
    ✔ The Altar changes only.
    ✔ At level 10, there is more liquid in the well.
    ✔ At level 20, there is more liquid in the well and the well is decorated.


    VI. Trivia and Frequently Asked Questions
    (nothing asked yet)


    VII.

    Supercell is a great company and always takes into account people's suggestions, so I believe if this thread gets enough support Druid could end up in the game. I would love to hear what Supercell thinks about this idea!

    Here is how you can help!
    I'd love to hear your comments, opinions, suggestions, and questions as I can always improve upon this idea. Here are some things that would be great to comment on:
    ✔ Suggestions to make this hero more balanced
    ✔ Description suggestions
    ✔ Questions about how this unit works
    ✔ Explain why you don't like this hero, or even why you do

    If you like this idea, tell your friends! Your clanmates! That is how you can get Supercell to see this idea.

    Thanks for reading and happy clashing!


    Don't forget to check out my most popular hero idea, GUARDIAN!

    Regards, GameSketcher
    Last edited by GameSketcher; January 15th, 2016 at 04:34 PM.

    See my IMPLEMENTED and other awesome ideas here

    Best regards, GameSketcher
    Message: I am sorry if some images in my past threads do not show. You can find them here

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