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Thread: can enemys be friends? ya!

  1. #1
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    can enemys be friends? ya!

    hi everyone.
    we can have a new spell but it needs 3 space(it's housing space). it can make our enemy's (which they're in the enemy clan castle) our friends! there is more information about this spell...

    .................................................. ........................... LVL 1

    level:1
    it's cost:250 dark elixir or 30000 elixir.
    town hall needed:9 or 10
    spell duration:8 second

    .................................................. ............................LVL 2

    level:2
    it's cost:300 dark elixir or 34000 elixir
    town hall needed:10
    spell duration:15 second

    .................................................. ............................some important note about the spell

    housing space:3
    time to create:20 minute in dark spell factory or 40 minute in spell factory
    my idea:it's color can be green or purple. it's duration on P.E.E.K.A and dragon and wizard and golem can be half or 2 second lower.

    .................................................. .............................please don't say they're not good or out of rule!

  2. #2
    Forum Contender devil9394's Avatar
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    So you mean to make the opposing clan castle troops attack their own base? Because I think that might be too OP. Especially in wars, a lot of people put their TH next to the CC in the middle of the base, so depending on what they have in the castle, a simple rage spell of yours and one of this spell and you might have the TH down with no effort.

    I can see that the cost of the spell is quite high, 3 spell slots, but the effects of it might be too powerful on some troops from the CC.
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  3. #3
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    Quote Originally Posted by alimali View Post
    hi everyone.
    we can have a new spell but it needs 3 space(it's housing space). it can make our enemy's (which they're in the enemy clan castle) our friends! there is more information about this spell...

    .................................................. ........................... LVL 1

    level:1
    it's cost:250 dark elixir or 30000 elixir.
    town hall needed:9 or 10
    spell duration:8 second

    .................................................. ............................LVL 2

    level:2
    it's cost:300 dark elixir or 34000 elixir
    town hall needed:10
    spell duration:15 second

    .................................................. ............................some important note about the spell

    housing space:3
    time to create:20 minute in dark spell factory or 40 minute in spell factory
    my idea:it's color can be green or purple. it's duration on P.E.E.K.A and dragon and wizard and golem can be half or 2 second lower.

    .................................................. .............................please don't say they're not good or out of rule!
    I have seen this many times, In fact I think that many elements that exist in PvZ can be added to CoC.

    For example, the mortar is the scardyshroom, the witch is the Michael Jackson zombie (who costs 350 sun in I zombie mode, even higher than a garguantar), and this is the hypno-shroom.

    The blover (in CoC terms, the air counterpart of the spring trap which instantly blows balloons out of screen), the tall nut (sadly ruled out), and the water lanes in pool levels (outside the CoC map there's a water area, TH11+ players can repair a ruined dock to unlock the aquatic buildings, however don't make the game look like boom beach) are the elements from PvZ that I personally prefer to be added to CoC.

  4. #4
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    hi again!

    yea you are right. but nobody can attack 100% to a TH10.nobody! because there is something good in his CC. we can attack to a person who is TH10 with 100% and we can make 4 healing spell and a poison spell (for example) but if we use this spell we have 3 healing spell with this spell. it means when we use this spell we have a little space for other spells. it's power full and very good but it needs a lot of space!!!

  5. #5
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    I think the spell would be OP.

    2 scenarios:
    -Defenses attack the troops. If you have troops in the middle of the base the defenses will easily wipe them out in 8 or 15 seconds so you have just completely negated the clan castle and tanked for your troops for a couple seconds

    -Defenses do not attack converted troops. You now have troops free to attack the core of the base, put loons in your cc and you lose your core infernos, put drags in and your townhall is going to take significant damage.

    This spell would either make the cc completely useless or worse then useless. People would be putting in the weakest troops they can so they don't do too much damage to their own base. I can see it now a whole war with healers in the cc.



  6. #6
    Senior Member
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    Well the original idea might be a little over powered. But what if with a small tweak it became really good?
    Like for instance, Suppose it started out only 1 second and went to 3, 5 or whatever depending on the level, but not 8 or 15 seconds like originally suggested.

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