Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Revenge: from online to already under attack between consecutive taps!

  1. #1
    Trainee
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    38

    Angry Revenge: from online to already under attack between consecutive taps!

    The title says all the essential: I am trying to revenge a player who has >160 k dark elixir. So I am trying to be patient and do the revenge as all the threads here encourage to do. At one point I was tapping the revenge button continuosly as fast as you can practically tap a button (which is already stupid enough!). Between two consecutive taps, the player went from "online" to "already under attack"!

    The revenge system is broken. Supercell had a superbowl commercial with Liam Neeson doing a revenge. Doing a revenge in Clash of Clans is seemingly only possible in Hollywood commercials. SC are promoting something that de facto is not possible. Do something! Fix this!

  2. #2
    Forum Contender devil9394's Avatar
    Join Date
    May 2014
    Location
    In bed, just pretending I'm a carrot.
    Posts
    4,796
    I am sorry if I did not catch it, but did you make any suggestions for the revenge system here? Because this section is for posting ideas to improve the game or to add new features to it.
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  3. #3
    Trainee
    Join Date
    Dec 2014
    Posts
    13
    I just get the point where I don't revenge anyone anymore. The system is broken. All we need is a little checkmark or something to say that we can revenge the village. But it won't happen!

  4. #4
    Trainee
    Join Date
    Oct 2014
    Posts
    24

    Revenge is a dish best served.... by someone else, apparently.

    I put a thread on a few weeks ago asking for some of a "dibs" system for revenge attacks; why should some random person searching for a raid get priority over you, who wants revenge!?!
    And the answers I got were that some people liked the idea, but there is a way to manipulate it in the higher leagues to protect your own resources. Supercell don't like that, so they put in a 5 minute or so "buffer" between when a person goes off-line to when a person becomes available to revenge attack. In this time, they are put into normal circulation for regular raids. That's why it happens. It still shows that they are online to you, who wants revenge, but they actually exited the game 2 minutes ago and someone found them while searching for a raid. That's why it goes from "Owner is online" to "Village already under attack" in less than a second.
    If it's any consolation, I completely agree that the revenge system as it is isn't great, especially when people put their THs on the outside of a farming base in the higher leagues. That league bonus is hard to resist. 1 hero to the TH gives a nice bonus for no troop expenditure.
    It sucks when you assemble the perfect troops to destroy this clown who attacked you, but can't get to the little ♥♥♥♥♥♥♥!!

  5. #5
    Senior Member
    Join Date
    Mar 2015
    Posts
    214
    I don't have a good solution either. I tried a couple times as well to suggest an idea, as have many others. The topic comes up regularly.

    Every idea gets the typical responses of "ruled out", "too hard", "won't work" etc. I'm afraid nobody has suggested anything that doesn't get the immediate idea axe.

    I'm only commenting on this thread to support the idea that something does need to be done. Sorry, wish I had the idea that could fix the issue. Perhaps there is something to a dibs system.

  6. #6
    Trainee
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    38

    Exclamation Suggestion for improvement

    I know the ruled out ideas and I've read the stickies many times.

    Under Ideas taken into consideration, possible future additions there is
    * Ability to revenge an online and/or shielded opponent

    Under ruled out ideas there are
    * Ability to transfer a revenge to a clan member or public hitlist
    * Revenge list indicate online/shielded or currently attackable without having to click each person’s button

    I disagree with the ability to bypass a shield. Shields can be bought with gems and shields by common sense have to be all at the same line - no special priviliges to gemmed shields. Also if a player spends his life being online, then he/she has deserved that shield. The game does throw you out if you've been playing for too long non-stop.

    I think the ruled out revenge related ideas are right to be ruled out. I do not argue against them being ruled out, but I guess that the reason for the "live online/shielded" indicator being ruled out is more technical than to do with game dynamics - it would be just too much to ask for from the servers.

    I do suggest two things:

    1) Revenging should get a one minute "head start" before the multiplayer pool when a player logs off or when his/her shield runs out. Revenging is somewhere deep in the nature of man. It is very satisfying to get your revenge (especially when there's no risk of revenge-revenge etc.). Supercell even had that superbowl commercial with Liam Neeson - shows that they consider revenging as a key aspect of the game. So for one minute after a player logs off he/she will only be attackable by revenge. After the one minute, if no one revenged it, the base would go to the multiplayer pool and anyone coming accross it can attack it. A person like me who is patiently tapping the revenge button while a player is online, will only be competing with other revengers to be the first. This would significantly increase the chance of getting your revenge.

    2) Show how much shield is left when you tap on the revenge button. So instead of saying "Village has active shield" say "Village has active shield for 8h 34m". Only when you manually tap that revenge button - not automatically. That makes a huge difference on the server side. Again when the shield finally runs out, there will be that one minute chance for revengers only.

    I myself am exploiting that simple trick of putting TH alone in a corner. In master league that means instant shield and my resources are perfectly safe. It is very possible that many people would love to revenge me after I've grabbed two thousand dark elixir from them, but before they have their chance someone from multiplayer will just happily snipe the TH and walk away with loot bonus, win-win for me and the sniper, but unfair for the ones who are trying to revenge.

  7. #7
    Forum Hero AxionXD's Avatar
    Join Date
    Apr 2014
    Location
    Dallas, Texas
    Posts
    6,591
    There is a 7 minute buffer where a person is placed into regular match making before being available for revenge. This was done intentionally. They aren't going to "fix" it by making the opposite happen which is give revenges a minute buffer to attack before multiplayer matchup. That defeats the entire point of the intential buffer.
    Last edited by AxionXD; September 7th, 2015 at 02:37 PM.


  8. #8
    Trainee
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    38

    Thumbs Up Aware of the complete opposite in top leagues now

    Thankyou Axion and Rukh80 for your posts. Meanwhile I read the older thread started by Rukh80 http://forum.supercell.net/showthrea...of-dibs-system

    I luckily did not spend 45 minutes but more like 5 minute, which was frustrating enough. I know quite a bit about the game, but I have never been aware of such revenge buffer. It would explain a lot. I now understand that the problems and the causes are quite the opposite in the top leagues than in farming leagues. You do not need to guess twice to guess correctly who are the ones bringing the cash-flow to SC - yes it's the ones competing at the very top, not the casual farmer. It is thus no wonder that the emphasis is on the top leagues working rather the farming leagues working properly.

    I am mid TH9 farming in master3. The loot bonus is tempting enough that I sometimes might snipe a trapped TH as well. My resources are practically untouchable, because I "offer" the free bonus. I could not care less about trophies but loosing 2 000 de hurts. I only care about trophies to keep myself in master for the good bonus, but I might loose as little as 1-3 trophies from a TH snipe. Giving priority to revengers would get my loot back to the public economy.

    New solution: Get rid of cheap shielding AND free shielding. Disable revenge all together in champion league and higher (if either player is in champion or higher). Give priority to revenge (as I suggested) in master league and lower. Although it's the "big boys" who bring in the cash, the great public is also important for the elite to be elite. None of the top players would be playing this game if there were only the 500 or so players world wide. You could not boast about being in the top 100 out of 500. So SC should listen to us plebeians as well.
    Last edited by erantala; September 7th, 2015 at 03:13 PM. Reason: typo

  9. #9
    Trainee
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    38

    Thumbs Up Comments?

    Doesn't anyone have any comments about my idea of making revenge easier in lower leagues (master and below) and disabling it all together in higher leagues (champion and up). Sticking TH out for free shield (that's what I do) in farming is indeed "part of the game" as it is today, but I think it's even too easy to gather 100k de and those fat loots (me included) should be open for at least revenge.

  10. #10
    Forum Hero AxionXD's Avatar
    Join Date
    Apr 2014
    Location
    Dallas, Texas
    Posts
    6,591
    The current system protects you as much as it protects them.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •