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Thread: Healer Glitch(?)

  1. #1
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    Healer Glitch(?)

    I've never used healers much even though I am now TH10. During my last war attack I use the 2 archer 1 healer strategy to lock down the cc def lava hound. The only problem was that instead of dropping 2 archers consecutively, I dropped archer, then healer, then the 2nd archer. The healer proceeded to just float there the entire time and didn't heal the archers even though the cc def lava started killing them.

    Does the healer AI logic have a minimum troop space required before being activated? I don't want to make the same mistake again. Any input will be greatly appreciated. Thanks!

  2. #2
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by bballshinobi View Post
    Does the healer AI logic have a minimum troop space required before being activated?
    Yes, two housing space. With groups of troops their cumulative housing space is used instead.

    What healer considers close enough to be part of the same group is quite a short distance:
    http://forum.supercell.net/showthrea...=1#post5282941
    Last edited by Yoyobuae; September 2nd, 2015 at 11:46 PM.
    Ignore list: rydogg20 bouges jarvee nerfedname Rampantarmadillo JohnSnow83 Vikky CriPpLeR RakeNoris ClashRoyaleTeam AsyanHari
    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  3. #3
    Millennial Club CuteBoboi's Avatar
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    The quick fix is to drop a 3rd archer in between and this will activate the healer.

    Always bring a few extra archers, useful to snipe buildings as well.
    15-Jul-2014 : TH9 [112 Skull, 113 purple crystal] [26-Dec-2013 : Start CoC]
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