So your needed balance should also be just removing the war cc, considering most of the troops now are useless and don't do damage..
For th8, killing wizards is a piece of cake without a poison spell unless you're terrible with it, but for higher townhalls you'll usually find Lava hounds or valks..
Not luring the cc nowadays is considered a noob thing to do unless you're using lavaloon, I'm pretty sure the cc would be dead with the poison spell before that Lava hound gets to half hp. So much skill and planning for that.
Same thing now if you decide to put anything other than drag in Cc, as soon as the troops come out of the cc you can drop a poison on them and they're dead.. Again So much skill..
Last edited by Redfofo; September 2nd, 2015 at 02:03 PM.
I think that would ruin the point of the poison spell. It is helpful for taking out small units, like archers and lava pups. If it just reduces their health to one hitpoint, an Archer Queen would still have to shoot them all one by one, so it would almost be useless.
I know that the poison spell has made most troops very ineffective in clan castles, but I don't think this is the right way to get around that.
Try this: make goblins immune to poison and do double damage to golems.
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Or reduce its effect on elixir troops to 1/2 while it does full damage on dark troops
Only putting dragons in all the ccs is a terrible idea and you will suffer in war as a result. So let clans be intimidated by the poison and take advantage of it.
I hate that the poison has made CCs so 1 dimensional. With my TH10 account, the spell only comes into play mostly in multiplayer raids which is fine, but in war I'm lucky if 1 or 2 wiz come out with a drag or hound. With my TH8 account i find it more useful to drop it on skeletons as they follow my hogs around the base. This spell definitely needs some tweaks. Not really a point in upgrading it.
Such a noob thing to say. They were obviously too strong that's why everyone used to use it, and that's why that defensive cc composition was nerfed.
Did you ever think maybe putting wizards and witches in the cc was too easy? So they put in the poison to counter it.
Exactly true, not sure how the "usual dreamers " who think there is less diversity came to that conclusion. You could almost guarantee some combo of arch, wiz, witch before. Now, literally anything could be in there. By far the most diverse since the early days of clan wars when people were still experimenting with silly things like giants and hogs.
The complainers, as usual, just dont know how to deal with the change and dont like having to relearn something that had become easy for them and is now difficult again.