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Thread: Poison spell wasn't a great idea?

  1. #31
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    Quote Originally Posted by Dave121 View Post
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    That is basically the same as saying that archers should be immune to poison since they only take one hit to kill anyway. No thank you. If you go to the trouble to pack a poison spell it should do its job (to take out low health CC troops).

  2. #32
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    Quote Originally Posted by erethizon View Post
    There is always a default troop combination. It used to be witches, wizards, and archers, now it is dragons, balloons, or lava hounds. Not that much is different. If you want to surprise the enemy you can still put random stuff in the CC. Not everyone brings a poison spell and not everyone uses it if they do bring it. My troop requests haven't changed since the patch. Sometimes they get poisoned, sometimes they don't.

    The poison spell brought a much needed balance to the most overpowered defense in the game. It was absolutely disgusting how much damage an unlured CC could do. Now, if the attacker wants to use a spell slot packing poison instead of a haste, they can deal with low health CC troops more easily (though the troops still can oftentimes do some amazing damage if not pulled). Wizards can wipe out a lot of troops before a level 1 poison spell takes them down.
    So your needed balance should also be just removing the war cc, considering most of the troops now are useless and don't do damage..

    For th8, killing wizards is a piece of cake without a poison spell unless you're terrible with it, but for higher townhalls you'll usually find Lava hounds or valks..

    Not luring the cc nowadays is considered a noob thing to do unless you're using lavaloon, I'm pretty sure the cc would be dead with the poison spell before that Lava hound gets to half hp. So much skill and planning for that.

    Same thing now if you decide to put anything other than drag in Cc, as soon as the troops come out of the cc you can drop a poison on them and they're dead.. Again So much skill..
    Last edited by Redfofo; September 2nd, 2015 at 02:03 PM.

  3. #33
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    Quote Originally Posted by Dave121 View Post
    Poison Spell should at most reduce a unit to 1HP, not kill it.
    I think that would ruin the point of the poison spell. It is helpful for taking out small units, like archers and lava pups. If it just reduces their health to one hitpoint, an Archer Queen would still have to shoot them all one by one, so it would almost be useless.

    I know that the poison spell has made most troops very ineffective in clan castles, but I don't think this is the right way to get around that.

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  4. #34
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    Try this: make goblins immune to poison and do double damage to golems.
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  5. #35
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    Or reduce its effect on elixir troops to 1/2 while it does full damage on dark troops

  6. #36
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    Quote Originally Posted by erethizon View Post
    Wasn't going to bring that point up (since it was not directly related to the discussion), but since you felt the need to bring it up, I have found a much wider range of troops in CC's than I did before the update. Hounds and golems used to be unbelievably rare, and dragons were not that common either (though they did happen). Now I see all 3 of those plus all the same old combinations I used to see (witches/wizards/archers, all wizards, all archers, etc.). So yes, the update really did increase CC diversity because I still see that old combinations that were popular, but I also see new ones that used to almost never happen. The default troop combinations have changed, but the level of diversity is the same or higher.
    Strange that I've never seen anyone put anything other than drags in their cc..
    All wizards? Lolz
    All archers? x10 Lolz
    Increased diversity? x100 Lolz

    Oh and yes.. I've been to alot of wars..
    Last edited by Redfofo; September 2nd, 2015 at 02:07 PM.

  7. #37
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    Only putting dragons in all the ccs is a terrible idea and you will suffer in war as a result. So let clans be intimidated by the poison and take advantage of it.

  8. #38
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    I hate that the poison has made CCs so 1 dimensional. With my TH10 account, the spell only comes into play mostly in multiplayer raids which is fine, but in war I'm lucky if 1 or 2 wiz come out with a drag or hound. With my TH8 account i find it more useful to drop it on skeletons as they follow my hogs around the base. This spell definitely needs some tweaks. Not really a point in upgrading it.

  9. #39
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    Quote Originally Posted by FisherPrice View Post
    God forbid the defending CC by annoying to take out. We can't have that!
    Such a noob thing to say. They were obviously too strong that's why everyone used to use it, and that's why that defensive cc composition was nerfed.
    Did you ever think maybe putting wizards and witches in the cc was too easy? So they put in the poison to counter it.

  10. #40
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    Quote Originally Posted by erethizon View Post
    Wasn't going to bring that point up (since it was not directly related to the discussion), but since you felt the need to bring it up, I have found a much wider range of troops in CC's than I did before the update. Hounds and golems used to be unbelievably rare, and dragons were not that common either (though they did happen). Now I see all 3 of those plus all the same old combinations I used to see (witches/wizards/archers, all wizards, all archers, etc.). So yes, the update really did increase CC diversity because I still see that old combinations that were popular, but I also see new ones that used to almost never happen. The default troop combinations have changed, but the level of diversity is the same or higher.
    Exactly true, not sure how the "usual dreamers " who think there is less diversity came to that conclusion. You could almost guarantee some combo of arch, wiz, witch before. Now, literally anything could be in there. By far the most diverse since the early days of clan wars when people were still experimenting with silly things like giants and hogs.

    The complainers, as usual, just dont know how to deal with the change and dont like having to relearn something that had become easy for them and is now difficult again.

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