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Thread: Level 9 Walls And Above Damage Against Air/Jumping Troops (Spike, Lava, Electric)

  1. #1
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    Level 9 Walls And Above Damage Against Air/Jumping Troops (Spike, Lava, Electric)

    iam not sure will players like this idea, but i think level 9 walls and above should damage troops when they try to fly or jump over.

    Level 9 walls (spike) - 5% damage to the troops current health
    Level 10 walls (Lava) - 7.5% damage to the troops current health
    Level 11 walls (electric) - 10% damage to the troops current health
    the % is just an example and can be changed

    i also believe this will bring some balance into the game (clan wars matchmaking)


    Other ideas maybe complicated
    - Spike walls will do 5% damage
    - Lava walls will do 5% damage and also a burning affect that lasts for 3 seconds and reduce hp by 1% for every second (8% damage total)
    - Electric walls will do 5% damage, burning damage for 3 seconds and also stuns troops for 1 second

    anyway this is just a rough idea, if you have any other thoughts or affects in mind feel free to expand.
    Last edited by Zclash; August 29th, 2015 at 01:53 PM.


  2. #2
    Millennial Club FlyAutumn's Avatar
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    I'm not a fan of this, as the addition of air sweepers already upped the ante on air attacks. I think that walls that damage troops would nerf air attacks too much.
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  3. #3
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    How would walls damage something thats flying? Thats the whole point of flying troops...
    Name: xXTheProXx Clan: Doon clashers TH 9 | Walls: 76/250 Legos


    Is it just me, or does clash need an update?

  4. #4
    Millennial Club charizzle's Avatar
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    This shouldn't even be a conceivable feature until we get additional offensive buffs. Its reasonably difficult to three star at th9, and the troops that can 3 star are, you guessed it, hogs and flying troops. This would kill those strategies, making it almost as hard to 3 star at th9 as it is at th10. And of course this would make it even closer to impossible to 3 star th10s. We don't need this feature anytime soon.

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  5. #5
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    10% damage
    troops are within range of about 5 walls at all times
    2 hits = dead
    no way, make it 0.01% damage then maybe

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