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Thread: Supercell, please give us 1-2 hr CWs!

  1. #21
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    I think this would be an awesome addition to the game play that we have. 1-4 hour prep time and incrementally smaller war time options would be great. Perhaps the war initiator for the clans to be able to select 6, 12, and 24 hour war periods.
    D/C clan xp for these or decrease proportionally if there is concern for "stat padding" among clans.


    While we're at it - Prep time is obnoxiously long. There is no reason out there for taking 24 hours to stick a few troops in teammates CC's, you are in a dreadfully terrible clan if this is remotely close to something that happens..

  2. #22
    Trainee hpk423's Avatar
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    I don't normally respond to these threads but I actually really like this idea. As others may have said, maybe add an option for how long the war/prep time would be.

    I understand that real life sometimes gets in the way- I have a family and job too. I've been fortunate that I've never had to skip a war- 24 hours to prep and 24 hours to war is plenty (most of the time). During my days off though, it would be nice to binge attack once in awhile.
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  3. #23
    Pro Member MATHSTER's Avatar
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    Life

    Quote Originally Posted by Blah87 View Post
    I think this would be an awesome addition to the game play that we have. 1-4 hour prep time and incrementally smaller war time options would be great. Perhaps the war initiator for the clans to be able to select 6, 12, and 24 hour war periods.
    D/C clan xp for these or decrease proportionally if there is concern for "stat padding" among clans.


    While we're at it - Prep time is obnoxiously long. There is no reason out there for taking 24 hours to stick a few troops in teammates CC's, you are in a dreadfully terrible clan if this is remotely close to something that happens..
    There's a thing called "Life" you know. The prep time is like that because some of us have school, jobs and a LIFE. Some clans tend to fill their CC's 6 hours before war time because of school, their jobs and pretty much their life. That does not make the clan terrible, that just says their team mates are busy. It is obnoxious of you to say that they're terrible :P
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  4. #24
    Forum Elder Cowbug's Avatar
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    Quote Originally Posted by webbie View Post
    The main problem I see is cooking time. I didn't watch the stream but I would imagine people were gemming the armies they want.

    A common attack at th10 requires you to cook 5 or 6 golems which take 2h 15min, plus you likely need to cook for other peoples cc's.

    As much as I would like quicker wars I just don't see it being feasible unless there is a prep time before hand where the bases are locked (and you only get a single attack).
    This is exactly why SC should consider it as an additional option. SC makes money off gems, if people in these types of wars need to gem armies...Everyone wins.

    And to those who wouldn't want to have to gem their armies (I can smell the complaint threads now), just do regular wars. For those that want to this could be a way for clans to do multiple mini wars in a single 24 hour period with people who know they are ready to go now and are available for the next few hours.

    Great idea.

  5. #25
    Millennial Club jonnguy2014's Avatar
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    Quote Originally Posted by webbie View Post
    The main problem I see is cooking time. I didn't watch the stream but I would imagine people were gemming the armies they want.

    A common attack at th10 requires you to cook 5 or 6 golems which take 2h 15min, plus you likely need to cook for other peoples cc's.

    As much as I would like quicker wars I just don't see it being feasible unless there is a prep time before hand where the bases are locked (and you only get a single attack).
    Nope, they had free armies and spells that cooked instantly.
    Not sure how it would work IG, but a tourney system would be nice.
    Last edited by jonnguy2014; August 28th, 2015 at 03:30 AM.

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