(Didn't mean to put that unhappy face and I can't delete it lol!
Post a reply that has your own defense that follow these guidelines and I may put it on the thread! Leave feedback for other peoples ideas and the whole idea itself!
So here are the basics!
1. Splash Damage
2. Has a favorite target of non tank troops (witches,wizards,archers,etc.) Or doesn't affect tank troops at all.
3. Has to be original not a cannon with a favorite target!
4. Powerful but limited in numbers (1 or 2)
5.Has to be ground only
6. That's is!
Post your idea of this defense as a reply! If it follows the guidelines I will post it as an example on this thread!
My example
The Earthquake/Pounder
A machine that causes a shockwave that affects everything but tank troops (giants, golems, pekkas)
The closer you are to the machine the more damage the troop takes
It does about 25 damage per shockwave at point blank and fires every 3s
It does about 3 less damage for every tile away from it (doesn't have to be that number I'm just giving my idea)
Has a radius about the site of an archer tower
Does extra damage to valks and hogs about 60 Or 90 damage per shockwave at point blank
Unlocked at th8 , a second at th10
Every time you upgrade it its damage is increased by 5
Costs 2 mil gold at level 1/2.7 mil at level 2/ 3.4 at level 3/ 4.1 at level 4/ 4.8 at level 5/ and 5.5 at level 6
This defense would go great along with my other dark spell idea! The Splitter Spell go check it out!
Other Ideas
Does a percentage of the troops current health - KaiTheBeast0
Post your ideas for them to be on this thread!





