Someone didn't take math into consideration when making this spell.
Someone didn't take math into consideration when making this spell.
It's false advertising. I would like my de back that I spent upgrading this spell. I have been playing a long time and recommend this game to lots of people. I will no longer speak of this game.
The same reason lvl 1 jump spell lets you jump over any wall.
Clan ID #9RRC2QCL l My ID #LQY8L9YO l Level 100
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"Fools learn from experience, wise learn from history."
This is definitely one of the most misunderstood spells of the game...but yeah...I have seen 4 level 1 spells take down level 11 walls..even if the math suggests otherwise...however, in the description of the spell itself, it does say structures nearly destroyed will fall anyways...
so what the beef? Why upgrade?
The answer lies in the increased hitpoints of structures that came along with the last update...that being said, the ONLY reason to upgrade the Quake is for structural damage on surrounding buildings...
as discussed in this thread- 4 max quakes not only take out the walls but deal 40% damage to all structures touching the quake radius. That's a Big deal...especially if you have low or weak heros and you are trying to take down a beefed up hitpoint TH 10...infernos near by..xbows...etc...
so in my opinion, the quake is well worth upgrading AS IS...busting walls is NOT the main payoff here...but a nice biproduct of Carnage blasted onto your opponent...plus it's cool that a lower TH level guy can use 4 Level 1 quakes to deal with high level walls...
also...regardless of what level quake you have...you will always need 4 quakes to take out walls...here's why...the first quake takes a % of the the wall times 4...whatever is left on hitpoints the second quake takes a % of that....and so on....
the misconception is that 4 quakes take a percentage% of total original hitpoint of the wall...NOT true...it only takes a percentage times 4 of whatever is left...that's why you will always need 4 quakes for walls...FYI
this is also why you only take down 40% of structural buildings instead of 48-50%
in other words you could have 1000 quake spells and still have a little tiny bit of structural percentage still left...theoretically...but supercell incorporated a loop hole that once the structure is nearly destroyed the structure will fall anyway...hence...the "4 level 1 quake to destroy level 11 wall effect"
overall....
Totally worth upgrading...priority one...Clash on!
Last edited by Chadwick1e46; August 27th, 2015 at 06:04 AM.