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Thread: Why do my heroes refuse to follow my golems OR go in toward TH when it's wide open?!?

  1. #11
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    Heroes are sleep deprived, you make them defend the base all night.

  2. #12
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    Quote Originally Posted by Chadwick1e46 View Post
    I use a 7 Golem Strat also with 16 wiz...1 arch..(that includes CC) but if your Level 20's are having trouble taking down TH...I believe it's harder now a days as hitpoints were added from last update...
    Why did they do that? Well that's where the Quake comes in...after I started using 4 quake near Infernos, Th and surround walls...that solves everything...4 level 1 quakes will take down any level Wall...but 4 MAX quakes take out 40% of everything it touches...That's a Big Deal...especially if you are using low 20 heros...
    i use 1 jump on outer wall to "funnel" golems in and rage them all as they get near TH...I also throw in a Freeze for good measure to help the golems along...
    ..as far as the wiz go...deploy sparingly.. Leave a couple in your back pocket to help you get that 50% if you are having trouble...
    then your heros..
    This tactic even works well on "Moat" bases too-that tend to drive your golems around the core...but as long as you place the rage right on top of them as they get near that "quaked" area ...they pile in anyway - lol
    Multiple jumps work allright too...I've been seeing guys use 3 up here in champ 1 and Titan...
    4 freeze is not as necessary as it may seem...as golems soak up and make the xbows and infernos useless anyways...
    good luck and Clash on!!!
    Think I will der try this strat! Thanks
    4 quakes is 4, 1 freeze is 2...So that's 6. Should I use 2 rage and a poison as the remaining spells?
    and, yes, THE MOAT BASES ARE THE ONES THAT HAVE BEEN GIVING ME THE MOST TROUBLE LATELY!!!!!!
    Last edited by Jkobs; August 25th, 2015 at 04:59 AM.

  3. #13
    Forum Veteran Jeeei's Avatar
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    Quote Originally Posted by daz258 View Post
    Jeeei was a master of GoWiPe but for the last month or so got busy messing around with other crazy combos and lost the GoWiPe mojo.

    It's something that takes practice, sometimes you only need to make the smallest of tweaks to turn those 0-1 star attacks into 2.
    Thanks daz... you are right the beauty of this game,
    Went back to my standard Pentarawk (5 golems, 2 pekkas) with 3 jumps and smashed it out


    Quote Originally Posted by Jkobs View Post
    Think I will der try this strat! Thanks
    4 quakes is 4, 1 freeze is 2...So that's 6. Should I use 2 rage and a poison as the remaining spells?
    and, yes, THE MOAT BASES ARE THE ONES THAT HAVE BEEN GIVING ME THE MOST TROUBLE LATELY!!!!!!
    Yes this is a good method, but I would say the 3 jumps for the 3 entries is better at funneling your troops, with quake you are creating a big entry point or opening up the inside, but if you dont have other entries into the open area then you might still struggle with funneling



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  4. #14
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    Quote Originally Posted by charizzle View Post
    It's hard to gauge what the problem is without seeing a screenshot of what kind of funneling you are doing.

    The biggest mistake I see some of my clanmates make with funneling, and it is something I use to struggle with too, is that people clear too many buildings. You need to kind of make a breadcrumb trail leading to the core, or whatever objective you want. If you clear out every building from the drop point to the town hall before dropping your heroes, then the target with the least resistance very well may be on the outside of the base to the side, especially if there are still walls up to get to the town hall.

    Now, this may not be the issue you are having. If not, then ignore. I'm just saying this is the solution to the biggest mistake I happen to see.
    image.jpg
    ^ clearing all the junk buildings....heroes not yet dropped

    image.jpg
    ^ core opened with th exposed and golems in core. Heroes were dropped directly outside where busters busted outter wall due south of rage spell. This screenshot is a few seconds after I dropped heroes, so it looks like I dropped them to the side of the wall opening, but I did not


    End result was 43%, zero stars, both their heroes still standing. Btw, I am KING of 45-49%!!! Ugh!!!

    perhaps I cleared to many buildings this time, but I usually dropped them almost immediately after I drop wiz before all buildings cleared. Also, I usually spread the golems (as opposed to this one entry point this time) along an edge, but opted for straight in this time.
    thanks again for the help!

  5. #15
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    Thanks jeeei
    may have to try this mass golem/pekka strat. What spells you use?
    Last edited by Jkobs; August 25th, 2015 at 05:28 AM.

  6. #16
    Forum Master daz258's Avatar
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    Quote Originally Posted by Jkobs View Post
    Thanks jeeei
    may have to try this mass golem/pekka strat. What spells you use?
    I watch him do it, really depends on the base. Sometimes you need 3 jump leaving only 2 spots for a rage/freeze.

    If you can get away with less jumps by using wbs just add more rage/freeze.

    Tailor it to the base your facing.
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  7. #17
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    Quote Originally Posted by daz258 View Post
    I watch him do it, really depends on the base. Sometimes you need 3 jump leaving only 2 spots for a rage/freeze.

    If you can get away with less jumps by using wbs just add more rage/freeze.

    Tailor it to the base your facing.
    thanks!!!!!!!!!

  8. #18
    Millennial Club charizzle's Avatar
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    Quote Originally Posted by Osirus View Post
    Heroes are sleep deprived, you make them defend the base all night.
    Not me. I always have then sleeping so that they can aren't ninja sniped when I get off for a couple minutes. I always want them available for attack

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  9. #19
    Trainee Niven42's Avatar
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    Quote Originally Posted by charizzle View Post
    ...people clear too many buildings. You need to kind of make a breadcrumb trail leading to the core...

    Yes, this.

  10. #20
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    I am happy to take out my Supercell bashing stick where required as my previous posts will show. (They may also demonstrate my limited intellect and alarming tendency to troll).
    However.....having warred and attacked non-stop since the last update I can honestly say that I am now adjusted to the Hero AI and can see no reason to bash anyone. They are perfectly predictable apart from the very occasional AI meltdown but even then I can't remember the last time I raged at the Ipad regards Queenie hitting a wall.
    Now that the button issue is fixed (yet to test it in war but several specialists have confirmed it worked) the game is as good as ever and if it goes wrong I suggest going back with an open mind and seeing if you could have deployed differently or funnelled better?




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