View Poll Results: Do you want this as your final dark troop?

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  • Yes! This troop would be perfect!

    20 48.78%
  • Maybe.... but it could use adjustments (please comment)

    15 36.59%
  • No, I don't like this idea

    6 14.63%
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Thread: The Final Dark Troop: The Doom Knight

  1. #51
    Super Member Asmdus88's Avatar
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    different troop

    Quote Originally Posted by Antdroid View Post
    Eh. Its OK i guess, but why steal the valkirie attack?
    It's using an attack type players already know, but in a different way. Nothing wrong with that..... no different than a golem stealing a giants ability to target defenses. Similar function, different way of doing it

  2. #52
    Super Member Asmdus88's Avatar
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    scratch last edit

    Self destruct returned to its original damage dealing version..... The amplify damage effect would've been too strong imo

  3. #53
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    I guess it is ok to copy Valk's attack, PEKKA's stats, and Balloon's explosion..

  4. #54
    Super Member Asmdus88's Avatar
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    That's the idea

    Quote Originally Posted by Antdroid View Post
    I guess it is ok to copy Valk's attack, PEKKA's stats, and Balloon's explosion..
    It's a hybrid of things that already exist in game to put together a new troop, which I think would be useful and fun to use

    Not really "copying" any stats though, everything it has are unique to itself
    Last edited by Asmdus88; August 31st, 2015 at 11:05 AM.

  5. #55
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    Good idea, I like it!

  6. #56
    Super Member Asmdus88's Avatar
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    thanks

    Quote Originally Posted by Deathlordindigo View Post
    Good idea, I like it!
    I'm glad that you do

    I'd love to see this troop in the game someday

  7. #57
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    I can't see it as a th11 troop. That would be 4 new troops in 2 town hall lvls. That is just too much. I see it as this: Dark Barracks lv.7+8 th10, lv.9 th11 and maybe in the next few years lvl.10 at th12. Crazy to think abut it but it might even have to be th10 lv.7, th11 lv.8, th12 lv.9 and THEN th (I can't belive it either, but Supercell dug this hole for themselves w/ the introduction of 10 NEW troops, starting at th7 [normal barracks was started at th1 and got last troop at th7 I think] so expect th)13 lv.10. If it progresses like this we still have a bit to wait. Another thing is the design is more like the th9 design, but it's still cool. Other then this, I would love to see the other Dark Barracks lvls in different threads by you, your ideas are very impressive (and art)

  8. #58
    Super Member Asmdus88's Avatar
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    thank you

    Quote Originally Posted by 1sol2ja3boy View Post
    I can't see it as a th11 troop. That would be 4 new troops in 2 town hall lvls. That is just too much. I see it as this: Dark Barracks lv.7+8 th10, lv.9 th11 and maybe in the next few years lvl.10 at th12. Crazy to think abut it but it might even have to be th10 lv.7, th11 lv.8, th12 lv.9 and THEN th (I can't belive it either, but Supercell dug this hole for themselves w/ the introduction of 10 NEW troops, starting at th7 [normal barracks was started at th1 and got last troop at th7 I think] so expect th)13 lv.10. If it progresses like this we still have a bit to wait. Another thing is the design is more like the th9 design, but it's still cool. Other then this, I would love to see the other Dark Barracks lvls in different threads by you, your ideas are very impressive (and art)
    I very much appreciate the compliments bud, spent a lot of time coming up with the ideas as well as the art. Hmmmm based on the strength of the troop I think it still makes more sense to have it as the final dark troop.

    It makes sense to have 4 new dark troops in 2 th levels because that would follow the trend already in place: minions and hogs at th7, valks and golems at th 8, witches and lava hounds at th 9..... 2 more should come at th 10, followed by the last 2 at th 11.

    I don't think we'll ever see a th 12 or 13 unless supercell adds significant changes to the game in order to create more space on the map, and if that were the case they'd probably introduce a new barracks type structure altogether.

    For cool ideas for the Lvl 7 dark troop, check out my Destroyer concept, my Tangler concept, or something like smasher's "Mirror Knight" concept

    For the level 8 Dark Troop I'd honestly love to see something like jahboy777's Minotaur idea, while for the level 9 troop I think it would be cool to see a dark kind of wizard or a hydra troop..... followed by the Doom Knight last

  9. #59
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    Quote Originally Posted by Asmdus88 View Post
    I very much appreciate the compliments bud, spent a lot of time coming up with the ideas as well as the art. Hmmmm based on the strength of the troop I think it still makes more sense to have it as the final dark troop.

    It makes sense to have 4 new dark troops in 2 th levels because that would follow the trend already in place: minions and hogs at th7, valks and golems at th 8, witches and lava hounds at th 9..... 2 more should come at th 10, followed by the last 2 at th 11.

    I don't think we'll ever see a th 12 or 13 unless supercell adds significant changes to the game in order to create more space on the map, and if that were the case they'd probably introduce a new barracks type structure altogether.

    For cool ideas for the Lvl 7 dark troop, check out my Destroyer concept, my Tangler concept, or something like smasher's "Mirror Knight" concept

    For the level 8 Dark Troop I'd honestly love to see something like jahboy777's Minotaur idea, while for the level 9 troop I think it would be cool to see a dark kind of wizard or a hydra troop..... followed by the Doom Knight last
    I had no idea that the dark troops have been 2per th, but it makes sense now that you mention it. If you dont mind checking out my dark troop and hero to help me iron out some bugs, that would be great. I don't have links to them so you might have to go through my profile. Or it's in the top area

  10. #60
    Super Member Asmdus88's Avatar
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    any criticism?

    I am very fond of this troop concept and would love to see it in game, but does anyone have any suggestions on it?

    Is this a balanced troop overall or are there stats that could be adjusted to make it even better?

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