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Thread: Minion Lord

  1. #1
    Senior Member Jahboy777's Avatar
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    Minion Lord




    - Designed by clannis


    "The Minion Lord is the ruthless ruler of the skies, whose appetite for Dark Elixir has caused it to grow to a giant size. It can attack enemy villages or guard your village"



    Before I begin this thread I must give credit to "evjohn13" because most of these ideas are from his original "Minion Lord" Thread




    The Hype

    Quote Originally Posted by AnthonyVince View Post
    I'm just going to say this, and it should be enough to tell you how I feel.

    1. I never like new hero ideas.
    2. I like this one.

    Get what I'm saying? Hopefully.

    Quote Originally Posted by Antdroid View Post
    Best hero idea on the forums!





    Core Idea:

    - Splash Damage Aerial Hero
    - Available at TH10 for a starting price of 80,000 D.E

    How It Works
    - The Minion Lord spits balls of D.E just like regular minions but in a cluster of about 10 at a time instead of 1 at a time
    - Just like other Heros, the minion lord must regenerate health by sleeping before being used again
    - A maximum of 2 Heros may be selected prior to battle by using the "Guard/Sleep" Toggle switch
    - A maximum of 2 Heros may guard your village at one time. This may be altered on War Prep day or your every day "Guard/Sleep" Toggle




    Hero Ability: "Aerodynamics"
    - Ability lasts for 10 seconds
    - Regenerates 50% of original Health
    - Gains 12 speed
    - Makes all units in 5 tile radius impervious to air sweepers (not just minions)l

    Minion Lord Level: 5 10 15 20 25 30 35 40
    Minions Spawned: 2 2 3 4 5 6 7 8



    Stats
    Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
    None Ranged (Ground & Air) 20 1s 2.75 Tiles 10 Tiles



    Level Damage Per Second Hitpoints Regen Time Ability Level Upgrade Cost Upgrade Time
    1 100 2000 45 N/a 80,000 N/a
    2 102 2040 47 N/a 42,500 12hr
    3 104 2080 49 N/a 45,000 1d
    4 106 2020 51 N/a 47,500 1d 12hr
    5 108 2060 53 1 50,000 2d
    6 110 2100 55 1 52.500 2d 12hr
    7 112 2140 57 1 55,000 3d
    8 114 2180 59 1 57,500 3d 12hr
    9 116 2220 61 1 60,000 4d
    10 120 2260 63 2 65,000 4d 12hr
    15 140 2460 73 3 87,000 7d
    20 160 2660 83 4 109,000 7d
    25 180 2860 93 5 131,000 7d
    30 200 3060 103 6 153,500 7d
    35 220 3260 113 7 175,000 7d
    40 240 3460 123 8 200,000 7d











    Offensive Strategies
    Farming: - Use as support for loonian strategy without wasting spells
    - Great ranged support paired with AQ
    - Mass Minion / Archer / Barbarian attack (or any combination of the 3)
    War: - LavaLoonian Attacks support
    - GoLaLoon Support with BK
    - Mass Dragon attacks



    Defensive Strategies
    - Activate ML and AQ to deter areal attacks
    - Activate ML and BK as a GoWipe Protector
    - Place near center of base to avoid an easy kill



    FAQ
    How is a Minion Hero any different than a Lava Hound?
    - The Minion Lord has much less HP, doesnt have a favorite target, and can actually help lava hound attacks a lot with its special ability!

    Do we really NEED another Hero?

    - Aerial attacks start at TH7 and then die by TH10 and Air Sweepers have added to the high level aerial attack difficulty
    SC has already attempted to bring back high level air attacks with the level 5 dragon but i don't think it worked very well..
    This hero would undoubtably bring them back and add diversity to TH10 attack strategies

    Why only 2/3 Heroes?
    - While this topic is still up for discussion, I think 2 Heroes (especially when getting to high level) are strong enough. A Barbarian King, Archer Queen, and a couple of healers is all you need to 2 star. Imagine if you had a clean up hero along with them?


    Wouldn't this Hero make the Barbarian King irrelevant?

    - I don't think it would make the king irrelevant at all. For most war strategies like GoWiPe or GoWiWi the BK + AQ combination would still work best

    All depends on the army you're working with
    Lavaloon - AQ + ML
    Gowipe - BK + AQ
    Golaloon - BK + ML



    Forumers!!!
    - Hate it? Tell me why
    - Indifferent? Tell me how to improve
    - Love it? Tell me why
    - As always, all criticism is welcome!








    Last edited by Jahboy777; October 28th, 2015 at 08:23 PM.

  2. #2
    Senior Member Jahboy777's Avatar
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    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff
    8/27 - Speed Decrease
    8/29 - Added "Hype" Section
    9/5 - Increase Upgrade Costs +Increase DPS
    9/17 - FAQ Update
    9/26 - Added New Clannis Designed Artwork
    10/7 - Decrease in Minions Spawned + Decrease DPS
    10/28 - Increased Minions Spawned at 1st Ability Level Only
    Last edited by Jahboy777; October 28th, 2015 at 08:24 PM.

  3. #3
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    Ushould put damage taken away not impervious. U can get dragon kill ervrythng

  4. #4
    Millennial Club FlyAutumn's Avatar
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    Quote Originally Posted by WhatwouldJesusdo View Post
    Ushould put damage taken away not impervious. U can get dragon kill ervrythng
    Well Air Sweepers don't do damage to troops Also dragons aren't really used at TH10 when this troop is unlocked, so again.


    Okay, so onto your idea -- I think it is interesting, but I'm not sure how it would effect strategies like laloonian, etc. I'm just worried these strats would become OP. Nice job on the thread though.

    Can't decide what to upgrade? Check out my guide.
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  5. #5
    Catherine Theking8133's Avatar
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    One thing. Lvl 40 minion, get 42 summoned minions. A bit OP. Besides that great job.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
    Quote Originally Posted by raidingisfun View Post
    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  6. #6
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by WhatwouldJesusdo View Post
    Ushould put damage taken away not impervious. U can get dragon kill ervrythng
    ||
    \/

    Quote Originally Posted by FlyAutumn View Post
    Well Air Sweepers don't do damage to troops Also dragons aren't really used at TH10 when this troop is unlocked, so again.


    Okay, so onto your idea -- I think it is interesting, but I'm not sure how it would effect strategies like laloonian, etc. I'm just worried these strats would become OP. Nice job on the thread though.

    Thanks! Hope you like it better now that its a bit more complete
    I think at TH10 a lot of these stategies are left behind, especially with the addition of the air sweepers
    Im hoping this little guy can bring them back


    Quote Originally Posted by Theking8133 View Post
    One thing. Lvl 40 minion, get 42 summoned minions. A bit OP. Besides that great job.

    Sorry for the confusion, i meant that lvl 8 ability (level 40) has 10 minions spawned
    Hope its a lot clearer now
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  7. #7
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff

    HP buff to deal with seeking air mine damage
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  8. #8
    Forum Veteran jaronhudson15's Avatar
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    Very well written and good thread overall.
    I would like to see an airial-Type hero in Clash some day, the minion seems very balanced. I also like the idea of limiting the amount of heros we can bring.
    This could really support air raids, as intended.

    My only concern is its speed. I know the other hero speeds are the same as the actual troop, but I believe 32 Movement Speed along with 200+DPS may be a bit too much to ask for when making a new hero. The ML will be able to destroy buildings a little too quickly, and move from place to place very fast to destroy even more buildings too quickly.

    Anyhow, I like it. It's something I may want to see in the game, good luck with it.

  9. #9
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff
    8/27 - Speed Decrease

    Decreased Speed to lava hound speed and added speed increase to ability
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  10. #10

    Nice idea

    Quote Originally Posted by Jahboy777 View Post



    "The Minion Lord is the ruthless ruler of the skies, whose appetite for Dark Elixir has caused it to grow to a giant size. It can attack enemy villages or guard your village"


    Before I begin this thread I must give credit to "evjohn13" because most of these ideas are from his original "Minion Lord" Thread




    Core Idea:
    - Splash Damage Aerial Hero
    - Available at TH10 for a starting price of 80,000 D.E

    How It Works
    - The Minion Lord spits balls of D.E just like regular minions but in a cluster of about 10 at a time instead of 1 at a time
    - Just like other Heros, the minion lord must regenerate health by sleeping before being used again
    - A maximum of 2 Heros may be selected prior to battle by using the "Guard/Sleep" Toggle switch
    - Only 2 Heros may guard your village at one time. This may be altered on War Prep day


    Hero Ability: "Aerodynamics"
    - Ability lasts for 10 seconds
    - Regenerates 50% of original Health
    - Gains 12 speed
    - Makes all units in radius impervious to air sweepers (not just minions)
    - Spawns +2 Minions for every increased Ability Level

    Minion Lord Level: 5 10 15 20 25 30 35 40
    Minions Spawned: 3 4 5 6 7 8 9 10



    Stats
    Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
    None Ranged (Ground & Air) 20 1s 2.75 Tiles 10 Tiles



    Level Damage Per Second Hitpoints Regen Time Ability Level Upgrade Cost Upgrade Time
    1 200 2000 45 N/a 80,000 N/a
    2 202 2040 47 N/a 42,500 12hr
    3 204 2080 49 N/a 45,000 1d
    4 206 2020 51 N/a 47,500 1d 12hr
    5 208 2060 53 1 50,000 2d
    6 210 2100 55 1 52.500 2d 12hr
    7 212 2140 57 1 55,000 3d
    8 214 2180 59 1 57,500 3d 12hr
    9 216 2220 61 1 60,000 4d
    10 218 2260 63 2 62,500 4d 12hr
    15 228 2460 73 3 75,000 7d
    20 238 2660 83 4 87,500 7d
    25 248 2860 93 5 100,000 7d
    30 258 3060 103 6 112,500 7d
    35 268 3260 113 7 125,000 7d
    40 278 3460 123 8 137,500 7d











    Offensive Strategies
    Farming: - Use as support for loonian strategy without wasting spells
    - Great ranged support paired with AQ
    - Mass Minion / Archer / Barbarian attack (or any combination of the 3)
    War: - LavaLoonian Attacks support
    - GoLaLoon Support with BK
    - Mass Dragon attacks



    Defensive Strategies
    - Activate ML and AQ to deter areal attacks
    - Activate ML and BK as a GoWipe Protector
    - Place near center of base to avoid an easy kill



    FAQ
    How is a Minion Hero any different than a Lava Hound?
    - The Minion Lord has much less HP, doesnt have a favorite target, and can actually help lava hound attacks a lot with its special ability!

    Do we really NEED another Hero?

    - Seeing as how Air Sweepers have really nerfed aerial attacks at high levels, an aerial Hero is actually very much needed



    Forumers!!!
    - Hate it? Tell me why
    - Indifferent? Tell me how to improve
    - Love it? Tell me why
    - As always, all criticism is welcome!








    Really like the idea of having an air hero. But I think seeking air mine should deal less damage to it.

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