View Poll Results: Rate This Idea

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    38 53.52%
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    15 21.13%
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    7 9.86%
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Thread: Minion Lord

  1. #11
    Super Member pixlon's Avatar
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    Very good, I want to have a flying hero, but
    1. Regeneration time is a bit too long it should be at lvl1 30min as usual
    2. As a defending hero, it could be a bit op because as a flying hero not all of the troops could target it so to other troops the damage should be reduced to 0,6.
    Good luck

    Townhall 9 lvl 112 (Warning: Too lazy to update my profile)

  2. #12
    I'm just going to say this, and it should be enough to tell you how I feel.

    1. I never like new hero ideas.
    2. I like this one.

    Get what I'm saying? Hopefully.
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  3. #13
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    Best hero idea on the forums!

  4. #14
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Infinity323x View Post
    Really like the idea of having an air hero. But I think seeking air mine should deal less damage to it.
    Glad you like it but i feel like as strong as this guy is, there needs to be some hope of lower THs stopping him so ill leave the air mine for now


    Quote Originally Posted by pixlon View Post
    Very good, I want to have a flying hero, but
    1. Regeneration time is a bit too long it should be at lvl1 30min as usual
    2. As a defending hero, it could be a bit op because as a flying hero not all of the troops could target it so to other troops the damage should be reduced to 0,6.
    Good luck
    I think a flying hero is very much in demand right now too
    1) I didnt want this guy to be over used so i put regen time just 15 min longer than the other 2 heros throughout. In the grand scheme of things i dont feel like it matters too much but ill change it later if it becomes too big of an issue
    2) Thats the beauty of it Just another thing to look out for when making your army composition.


    Quote Originally Posted by AnthonyVince View Post
    I'm just going to say this, and it should be enough to tell you how I feel.

    1. I never like new hero ideas.
    2. I like this one.

    Get what I'm saying? Hopefully.
    Quote Originally Posted by Antdroid View Post
    Best hero idea on the forums!
    Thanks for the support everyone!! Those two comments are definitely going up in my OP soon
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  5. #15
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff
    8/27 - Speed Decrease
    8/29 - Added "Hype" Section

    Added "Hype" section reflecting views of well respected forumers such as AnthonyVince and Antdroid
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  6. #16
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff
    8/27 - Speed Decrease
    8/29 - Added "Hype" Section
    8/31 - Added Altar Graphic

    New Hero Altar graphic as well as a clarified explanation to hero selection for both attack and defense
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  7. #17
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Whats New!!
    8/23 - Poll Added + Thread Complete (...for now)
    8/24 - HP buff
    8/27 - Speed Decrease
    8/29 - Added "Hype" Section
    8/31 - Added Altar Graphic
    9/5 - New Upgrade Differences + Increase Upgrade Costs +Increase DPS
    Designed upgrade differences between ability levels, dramatically increased upgrade cost so that level 40 takes the max amount of D.E held, and decreased starting DPS, but increased final DPS
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  8. #18
    Super Member itsobvious's Avatar
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    Bump
    I've been all these polls on the front page of general
    this is a legit poll but it's the best idea to help with air raids
    Last edited by itsobvious; September 13th, 2015 at 05:02 PM.

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  9. #19
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by itsobvious View Post
    Bump
    I've been all these polls on the front page of general
    this is a legit poll but it's the best idea to help with air raids
    Thank man, I think so too! Doesn't seem to be getting much support though..
    Be sure to spread the word and hopefully we can get SC to look at it
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  10. #20
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Thank man, I think so too! Doesn't seem to be getting much support though..
    Be sure to spread the word and hopefully we can get SC to look at it
    I believe the reason most hero ideas never gain enough support may be due to the fact that the Hero's alone are powerful, as well as air raids. Put them together and you have an even more powerful army. You see many Lavaloonian attacks, and they usually ensure a two star if executed correctly. If we have another strong hero that can fly, it may make a very wide difference in other attacks. People create the argument of only being able to bring two hero's to a raid or war, but something like this may make a huge difference. It's a good idea, but we need to look at the possible flaws. I think the DPS is fine right now, everything seems fine.

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